Yeah, i use them. Though I'm confused as to which of Taylor's script I should be using. But yeah, I use his 2.1 (i think) when I need to import a model, and the art tools for export.
Can his tools handle particles? That would be useful for when studying particles.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah, i use them. Though I'm confused as to which of Taylor's script I should be using. But yeah, I use his 2.1 (i think) when I need to import a model, and the art tools for export.
Can his tools handle particles? That would be useful for when studying particles.
Yeah that's why I was wondering. He just released that but I'm having issues importing particles. I see his SC2 models have particles and his importer says it does but they never come through for me.
Also the textures are out of place sometimes. The normal maps for instance never show up in the material.
Although the textures look a little pixelated (probably because they're extremely high-res) on the models, the final versions of both the Observatory and the Arbiter Tribunal look absolutely sublime! WOW. Can't wait to see these in-game and even build them and destroy them :)
Will the models you make for this project be open for others to use (with credit of course)? They're absolutely stunning, and I've needed an observatory model for some time.
Yup. Honestly, I need the credit to be mentioned. If there's a chance somebody somewhere, out there, might need some work done, I could use a few bucks. You know what I mean.
There are two cases:
1. If the models, textures, animations, etc. remain unchanged, no mention of modification should be mentioned;
2. If any part of the model is changed, a mention to the source, and that the shown model is a modified version should be mentioned.
All of this is for one reason, I'm looking to get noticed, and get paid by someone to do my thing.
I'm sure you guys understand, we need them economy flowing. :D
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
How much would you charge for a model as complex as that Citadel of Adun, as an example? I'm not certain I need specifically-made assets for anything I've been tinkering with, but you never know.
Depends on the job. How much you want to get involved, the iterations, hours.
If it we take the CoA as an example, it was a straight job, not very complex. No changes along the way. Took about 40 hours including conceptualizing, texting, animation, debugging.
I'd charge it at a price you can't get anywhere else. 50 usd. That's 3rd world price you got there. XD
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk:
That Observatory and Citadel of Adun models are very awesome! They are a 100% match to their SC1 original sprite models. Keep up the excellent work.
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
@Hammer107: Go
Salamat, Tol.
@GhostNova91: Go
Thanks, man.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
Out of curiosity are you using art tools and Taylor's import scripts?
Yeah, i use them. Though I'm confused as to which of Taylor's script I should be using. But yeah, I use his 2.1 (i think) when I need to import a model, and the art tools for export.
Can his tools handle particles? That would be useful for when studying particles.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yeah, i use them. Though I'm confused as to which of Taylor's script I should be using. But yeah, I use his 2.1 (i think) when I need to import a model, and the art tools for export. Can his tools handle particles? That would be useful for when studying particles.
Edit: wow, he just posted a v3?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
Yeah that's why I was wondering. He just released that but I'm having issues importing particles. I see his SC2 models have particles and his importer says it does but they never come through for me.
Also the textures are out of place sometimes. The normal maps for instance never show up in the material.
I was wondering if it was just me.
I've met issues with it. Not sure if it's b/c im using max 2011 x64.
Uv map, bones, animations, no particle emitters, forces, lights, volumes, etc..
It's not perfect, but man, is it useful.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
My 3ds 2016 hates TM's scripts, Hive's War 3 plugin works fine (which i'll use to port Novazon's armor to skyrim remaster when it so out)
Tribunal in progress.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I think when you will realese this assets the Protoss of my remake will be awesome *
*Why do I get the strange feeling, like Jason is somewhere lurking somewhere, when you said that? hehe
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Although the textures look a little pixelated (probably because they're extremely high-res) on the models, the final versions of both the Observatory and the Arbiter Tribunal look absolutely sublime! WOW. Can't wait to see these in-game and even build them and destroy them :)
It's the normal map doing something when viewed in the cutscene editor. In-game, it looks fine.
I don't know what's up with that.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Will the models you make for this project be open for others to use (with credit of course)? They're absolutely stunning, and I've needed an observatory model for some time.
Yup. Honestly, I need the credit to be mentioned. If there's a chance somebody somewhere, out there, might need some work done, I could use a few bucks. You know what I mean.
There are two cases:
1. If the models, textures, animations, etc. remain unchanged, no mention of modification should be mentioned;
2. If any part of the model is changed, a mention to the source, and that the shown model is a modified version should be mentioned.
All of this is for one reason, I'm looking to get noticed, and get paid by someone to do my thing.
I'm sure you guys understand, we need them economy flowing. :D
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
How much would you charge for a model as complex as that Citadel of Adun, as an example? I'm not certain I need specifically-made assets for anything I've been tinkering with, but you never know.
Depends on the job. How much you want to get involved, the iterations, hours.
If it we take the CoA as an example, it was a straight job, not very complex. No changes along the way. Took about 40 hours including conceptualizing, texting, animation, debugging.
I'd charge it at a price you can't get anywhere else. 50 usd. That's 3rd world price you got there. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Contains all assets made (if I didn't miss anything).
Features Zergund, Ralrazin, Citadel of Adun, Tribunal, Observatory, Zealot, HT, Carrier.
Birth Anims, Placement, Stand, Work, etc..
I'm gonna have to take a rest for some time. That was really exhausting.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Man I really like Zergund's charge effect. It's nice for the Protoss to have non blue effects lol.
The other tribunal and observatory are coming along great as well. Very classic.
Gna, sorry for bothering, but I have a really big problem in my remake, I tryed everything but is still don't fixed, can we talk in PM?