Currently we also need simple grunt work of copying stuff that is already done but made in demo maps.
Well copying is something I can do. I also organize things. I checked the project blueprints but don't know how far the project is along. So we have the power phenomanon, the auto harvester, and placeholder tier 1 units so far?
@Sarconis: Go We have some T1 structures and units, not all of them. The power system and the auto-harvester are in separate files and still need to be moved to the project map file.
all is in the community project data thread. Just search back until you find the latest current project version. Yeah power system needs adding as does the autoharvester (you checked it out yet).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I checked it out. The harvester looks amazing but the power system still seems buggy. I'm busy until Monday, but I'll be able to put it all together on Tuesday if nobody has done it by then. Also probably will make placeholders for the buildings.
Sorry (i feel like a bit of a hair in the soup asking) .. but is a new race publishable?.. if it is yeh!!
i ask because my mod project revolved around precisely that: a new race .. and although i found the function easily enough and it seemed to be possible.. i never managed to get my mod published with a "lobby accessible new race" .. bnet never allowed the publishing :(:(:(:(:(:(
Well.. that is .. i never went into triggers.. so that must be your answer to it..????
@topspin429: Go Right now all you can do is download the latest map file from the data thread and test it. There are no enemies to fight, but you can tech up and check what is already in.
@Sarconis: Go
You really don't see many people that are best with the data editor :P
Well copying is something I can do. I also organize things. I checked the project blueprints but don't know how far the project is along. So we have the power phenomanon, the auto harvester, and placeholder tier 1 units so far?
@Sarconis: Go We have some T1 structures and units, not all of them. The power system and the auto-harvester are in separate files and still need to be moved to the project map file.
all is in the community project data thread. Just search back until you find the latest current project version. Yeah power system needs adding as does the autoharvester (you checked it out yet).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I checked it out. The harvester looks amazing but the power system still seems buggy. I'm busy until Monday, but I'll be able to put it all together on Tuesday if nobody has done it by then. Also probably will make placeholders for the buildings.
Whats buggy about it? Sure you looked at the latest version?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry (i feel like a bit of a hair in the soup asking) .. but is a new race publishable?.. if it is yeh!!
i ask because my mod project revolved around precisely that: a new race .. and although i found the function easily enough and it seemed to be possible.. i never managed to get my mod published with a "lobby accessible new race" .. bnet never allowed the publishing :( :( :( :( :( :(
Well.. that is .. i never went into triggers.. so that must be your answer to it..????
Transferring data from one map to another is a pain. Somebody else is going to have to do it. I managed to break the map trying it.
is there anyway to try the alpha edition? this seems really cool and I'm eager to test it.
Thanks!
@topspin429: Go Right now all you can do is download the latest map file from the data thread and test it. There are no enemies to fight, but you can tech up and check what is already in.
Question: Is this still active?
Active yes, but we all have our real lives that come as a priority.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg