Just thought I would post it here for anyone interested in nuclear strikes. And to find any bugs I may have missed and any tips for improvement.
Suggested Players: 2 to 9
The goal of the map is to Survive the Nuclear Strikes as long as you can while trying to sabotage for the other players and make them fail.
The time between nuclear strikes gets decreased every 30 seconds until everyone is dead and a new round starts. After the voted amount of rounds have passed the player with the most points is declared the winner. You get 1 point for every level of difficulty you manage to survive.
Currently you can for testing purposes while battle.net is down type:
'-lings' to spawn 5 zerglings.
'-heroes' to spawn all available units.
'-stop' to stop and start the nukes.
And I have to give credit to Dest1ny for the awesome looking scoreboard.
Zergling - Very fast and very fragile unit. Can use Speed Boost which increases it's own movement speed.
Speed Boost - Increases the units speed by 20% for 5 seconds.
Hellion - Fast but fragile unit. Can use Psionic Disturbance to slow oppoents in an area.
Psionic Disturbance - Slows units in targeted area by 50% for 5 seconds.
Sentry - Medium fast, medium strong unit. Has a shield that regenerates. Can use Force Wall to block off other units paths.
Force Wall - Creates a single row of Force Fields originating from the caster towards the targeted point.
Siege Tank - Slow but strong unit. Only unit that can survive a direct hit from a Nuke. Can use Bombard Ground to stun opponents in an area.
Bombard Ground - Bombard the targeted area stunning units in the area for 5 seconds.
Stalker - Fast but fragile unit. Can use Chrono Field which periodically stops time in an area.
Chrono Field - Periodically stops time for any unit that enters targeted area for 15 seconds.
Thor - Slow but strong unit. Not as strong as the Tank. Can use Thor's Hammer to stun opponents around the map.
Thor's Hammer - Stuns a the closest target in the entire map every 2 seconds for 10 seconds. Can not hit the same target twice.
Reaper - Very fast and very fragile unit. Can use Jet Pack to get airborn for a limited amount of time.
Jet Pack - Allows the Reaper to get airborn for 5 seconds but is slowed by 20% for the duration.
Hydralisk - Medium fast, medium strong unit. Has a small health regeneration. Can use burrow to avoid any ability or damage effect.
Burrow - Allows the Hydralisk to avoid any ability or damage effect for 5 seconds. This ability can not be canceled.
To Do List
A lot of numbers will most likely need fixing once proper multi-player testing can be done.
Better Win screen.
Team Play (Maybe, seems a bit pointless at the moments)
I feel sort of silly posting this, but how did you get the lightning effect on the units affected by the special abilities (I.E. Psionic Disturbance). I've gone through it over several times now trying to figure out how it works, and the closest thing I could find is:
In the previewer this seems to be the correct model. However, when I try to switch it to another model to check it, it simply doesn't display any effect.
The map concept itself is quite interesting. That being said, the reason I started poking around with the special effects of the abilities is because I felt you overused the particular special effect you chose. Most of the special abilities seem to look the same so I was curious as to what other models Galaxy Editor innately offers.
The over use of the psi storm impact effect is just me being lazy as a person and I haven't really looked for any other effect to use. I just wanted it to clearly show when you were affected by an ability. If you know of any good effects I could use let me know, could save me some time instead of searching trough all the models.
It should just be to change the actor attached to the behavior (exactly the chain you posted) to get another effect on the unit.
But after having checked on it the problem is not in the actor it self but it's in the search effect of the abilities excluding allied units. I was messing around with having a team option before I uploaded the 0,2 version. I've fixed it in the 0.2a version. Feeling kind of ashamed having missed something like that...
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