Hi there, folks.
I finally released my mod for Melee maps.
CURRENTLY ONLY FOR EU!
Currently only a Metalopolis version is out. But more will come. ;)
I will post a download link later...
Search for 'Tech Choice' and I am sure you will find it.
WARNING: Currently no AI-player and Spectator support!!!
If you play with either of those, it will screw up the game!
In this mod you will be prompted to choose between various units and one hero-unit.
Each unit has different abilities and upgrades.
And each hero unit grants special upgrades and can also be deployed on the battlefield.
But like the Mothership, each player can only have one on the field.
Check the tooltips of the images for details.
This is my first project, so bear with me.
Hope you will enjoy it anyways...
UPDATE: Map Info
Sorry that I didn't write that from the start. But I didn't have the time... -_-;
Anyways...
My mod basicly is a standard Melee-game, but with added options that you have to determine when the game starts.
You will be prompted to choose between various units.
Each unit has its own abilities and upgrades.
On top of that you have to choose one hero unit.
Each hero-unit has extraordinary abilities.
But on top that, also grants special upgrades, not available by default.
Here is a list of all the possible choices and heroes...
TERRAN UNITS
- Firebat or Marauder
Firebats grant the 'Incinerator Gauntlets' upgrade. And they can use stimpacks.
Marauders grant the 'Concussive Shells' upgrade. But they can NO LONGER use stimpacks!!!
- Ghost or Spectre
Ghosts can use the Snipe ability and be upgraded to use Cloak.
But the EMP Round has been REMOVED!!!
Spectres can use the Ultrasonic Pulse and be upgraded to use Cloak.
They also grant the 'Psionic Lash' upgrade!
- Reaper or Diamondback or Predator
Reapers can use the JetPack to jump up and down cliffs. Also grant the 'Nitro Packs' upgrade.
Diamondbacks are mobile tanks that can also shoot on the move.
Predators are robotic cats, outfitted with the Lighting Field ability.
- Hellion or Vulture
Hellions grant the 'Infernal Pre-Igniter' upgrade.
Vultures can lay Spider Mines and grant the 'Replenishable Magazine' upgrade.
- Thor or Goliath
Thors grant the '250mm Strike Cannon' upgrade.
Goliaths are cheaper and need less supply and have better Anti-Air capabilities.
- Medivac or Medic/Dropship or Medic/Hercules
Medivacs can load up units and heal friendly biological units.
(Healing speed decreased to 1.5 life per 1 energy!!!)
Medics are cheaper and less durable than Medivacs, but they come sooner and heal faster.
(Retaining their healing speed of 3 life per 1 energy)
The Special Ops Dropship is pretty much the same as the Medivac. Only that it can't heal and has a cargo space of 10 instead of 8.
Hercules needs the Fusion Core and thus comes late.
But it has high HP and massive cargo space, as well as the Rapid Drop ability.
- Wraith or Banshee/Viking
Banshees are good anti-ground units and can be upgraded to use cloak.
Vikings are great anti-air units and can also transform into a ground walker and back.
Wraiths can attack both ground and air units, without having to transform or something.
And they can be upgraded to use Cloak.
They don't have the great anti-ground/anti-air capabilties as Banshees/Vikings.
But with the Wraith you have both anti-ground and anti-air in one unit and thus you need to pay less.
- Raven or Science Vessels
Both units are detectors.
Ravens can use Auto-Turrets and Point Defense Drones and grant the Seeker Missile upgrade.
Science Vessels can use the EMP Shockwave and grant the Irradiate upgrade.
- Planetary Fortress or Perdition Turret
The Planetary Fortess upgrade allows a Command Center to transform into a Planetary Fortress.
It is outfitted with a very powerful Artillery-Cannon, but can no longer lift-off.
Perdition Turrets are defensive flamethrower-turrets, that are burrowed if no enemies are nearby.
ZERG UNITS
- Tier 1 Hydralisk/Tier 2 Lurker or Tier 1 Roach/Tier 2 Hunter Killer
If Hydras/Lurkers are chosen, the Hydralisk Den requires a Spawning Pool instead of a Lair and its button is moved to where the Roach Warren normally is.
It also can be morphed into a Lurker Den, once you have a Lair.
In addition to the 'Grooved Spines' from the Hydra Den, the Lurker Den has the 'Muscular Augments' upgrade (Speed upgrade for Hydras) and the 'Seismic Spines' upgrade (range upgrade for Lurkers).
Hydras now have slower attack speed, but are available sooner and also have two upgrades instead of just one.
They can also morph into Lurkers, once a Lurker Den is built.
Lurkers can only attack while burrowed. But they don't require the Burrow-upgrade to burrow.
Roaches grant the 'Glial Reconsitution' and 'Tunneling Claws' upgrades and have the 'Rapid Regeneration' ability.
Hunter Killers are more powerful than Hydras and also attack faster and have more HP.
But for the that, the Hydra Den requires a Lair to be built and it cannot morph into a Lurker Den then.
(Means that Hunters only can have the 'Grooved Spines' upgrade)
- Banelings or Scourges
If Banelings are chosen, the Baneling Nest can be built with the usual upgrades.
And thius Zerglings can morph into Banelings.
If Scourges are chosen, you can build them. They require a Spire and don't grant any upgrades.
But they hatch in pairs from a single larva!
PROTOSS UNITS
- Phoenixes or Scouts
Phoenixes are mobile anti-air flyers and can use the 'Graviton Beam' ability, allowing them to lift and disable enemy ground units for a short time.
Scouts have no special ability, but can attack both ground and air forces.
They also grant to 'Apial Sensors' upgrade.
But it increases their ATTACK RANGE by 2, unlike the original Apials that merely increased the sight range.
TERRAN HEROES
can be built at Hero Compound (Advanced Construction)
- Raynor (Marine)
Raynor as Marine. He is more powerful than a regular Marine and can also use stimpacks.
He grants the 'Combat Shield' upgrade for Marines.
- Raynor (Sniper)
Raynor with the Command Rifles. Can use the 'Penetrator Round' to deal heavy damage to all units in the target area.
But it NO LONGER damages Structures!
Also grants the 'Ocular Implants' upgrade for BOTH Ghosts and Spectres!
- Tychus Findlay
Bulky Marine-Scroundel, equipped with a Chaingun that not only fires rapidly, but also deals a little splash damage.
Grants the 'G-4 Clusterbomb' upgrade for Reapers, as well as the 'Shredder Grenades' upgrade for himself.
- Rory Swann
Hero Marauder and engineer. Can use the 'Flaming Betty' ability, which is pretty much like the Auto-Turret.
Grants the 'Tri-Lithium Power Cell' upgrade for Diamondbacks as well as the 'Nano-Repair' upgrade for Science Vessels.
- Egon Stetman
Heroic Healer. Is able to rapidly heal friendly units. Also equipped with the Selfix Armor, allowing him to regenerate his own life and energy rapidly when out of combat.
Grants the 'Stabilizer Medpacks' upgrade for Medics, as well as the 'Regenerative Bio-Steel' upgrades, allowing vehicles and ships to recover life.
- Gabriel Tosh
Spectre Leader. Able to use Mindblast, Psy Shield and Consumption abilities.
Spectres start out with Cloak, if Tosh and Spectres were chosen!
He also grants the 'Nyx-Class Cloaking Module' upgrade for Spectres and 'Displacement Fields' upgrade for Wraiths.
Nova Terra
Dominion Elite Ghost. Able to use Psionic Radar, Snipe and Dominate Abilities.
Ghosts start out with Cloak, if Nova and Ghosts were chosen!
She also grants the 'Crius Suit' upgrade for Ghosts and 'Cross Spectrum Dampeners' for Banshees.
Odin
Customized Thor, piloted by Tychus Findlay. Able to use Odin Barrage ability.
Thors start out with the 250mm Strikes Cannon, if Odin and Thors were chosen!
Grants the '330mm Barrage Cannon' upgrade for Thors and the 'Ares Class Targeting System' upgrade for Goliaths.
ZERG HEROES
can be built at Hatchery, Lair and Hive
Brutalisk
Moves slow and has slow attack speed. But its overwhelming power makes up for that.
Grants the 'Hardened Claws' upgrade (all ground melee attacks do bonus damage against Armored) and 'Advanced Crawler Senses' upgrade (range upgrade for Spine Crawlers and Spore Crawlers).
Omegalisk
Gigantic Ultralisk. More powerful than a regular Ultralisk.
Grants the 'Diamond Shells' upgrade (increasing Life Armor of all Zerg Ground Unit by 2) and 'Anabolic Synthesis' (Speed upgrade for Ultralisks)
Leviathan
Collossal Zerg Flyer with some devastating attacks. Its Bile Swarm does Bonus Damage to Massive air units.
Can use Bio-Stasis, Spawn Mutalisks and Spawn Brood Lords abilities and be upgraded to use Bio-Plasmid Discharge.
The Mutalisks/Brood Lord spawn cost resources and have a cooldown, but they spawn several at once and even ignore supply conditions!!!
Bio-Plasmid Discharge now does area damage!
Grants 'Adrenaline Tentacles' upgrade for itself. (Increases attack speed of its Tentacle-attack)
PROTOSS HEROES
can be built at Gateway/Warpgate or Stargate
- Karass
Legendary Psionic Wielder. Faster than normal High Templars.
Can use Psionic Storm and Plasma Surge abilities.
High Templars start out with Amulet, if Karass is chosen!
He also enables the 'Shield Regeneration' ability for Sentries, pretty much making them walking Shield Batteries!
- Zeratul
Dark Templar Prelate. Stronger than regular Dark Templars.
Can use Viod Prison and can be upgraded to use Blink!
He also allows Dark Templars to use Blink!
- Urun
Phoenix Admiral. Can also use the 'Graviton Beam' like regular Phoenixs.
Grants the 'Ash Charger' upgrade for himself and Phoenixs, increasing the duration of the Graviton Beam.
- Mohandar
Dark Prelate. His Prismatic Beam needs less time to charge than the one from regular Void Rays.
He grants the 'Prisma Energy Sigma' upgrade, decreasing the time needed to charge the Prismatic Beam for regular Void Rays.
- Selendis
High Executor, piloting a powerful carrier. She can hold more Interceptors than regular Carriers.
Grants the 'Extended Carrier Capacity' upgrade, increasing the Interceptor-space of regular Carriers by 2!
- Artanis
Hierarch. He pilotes the Shield of Aiur, an even more powerful Mothership.
In addition to the usual Mothership abilities, he is also outiftted with a Power Field, that can power Protoss buildings, as well as allowing Protoss units to be warped in below the Shield or Aiur.
Plus, he can use the Planet Cracker, scorching the ground below, dealing massive damage.
He can't move while using it and it also affects friendly units!!!
So much for the options. Now go play and find your favourite selection.
Enjoy! :)
Hi there, folks.
I finally released my mod for Melee maps.
CURRENTLY ONLY FOR EU!
Currently only a Metalopolis version is out. But more will come. ;)
I will post a download link later...
Search for 'Tech Choice' and I am sure you will find it.
WARNING: Currently no AI-player and Spectator support!!!
If you play with either of those, it will screw up the game!
In this mod you will be prompted to choose between various units and one hero-unit.
Each unit has different abilities and upgrades.
And each hero unit grants special upgrades and can also be deployed on the battlefield.
But like the Mothership, each player can only have one on the field.
Check the tooltips of the images for details.
This is my first project, so bear with me.
Hope you will enjoy it anyways...
UPDATE:
Map Info
Sorry that I didn't write that from the start. But I didn't have the time... -_-;
Anyways...
My mod basicly is a standard Melee-game, but with added options that you have to determine when the game starts.
You will be prompted to choose between various units.
Each unit has its own abilities and upgrades.
On top of that you have to choose one hero unit.
Each hero-unit has extraordinary abilities.
But on top that, also grants special upgrades, not available by default.
Here is a list of all the possible choices and heroes...
TERRAN UNITS
- Firebat or Marauder
Firebats grant the 'Incinerator Gauntlets' upgrade. And they can use stimpacks.
Marauders grant the 'Concussive Shells' upgrade. But they can NO LONGER use stimpacks!!!
- Ghost or Spectre
Ghosts can use the Snipe ability and be upgraded to use Cloak.
But the EMP Round has been REMOVED!!!
Spectres can use the Ultrasonic Pulse and be upgraded to use Cloak.
They also grant the 'Psionic Lash' upgrade!
- Reaper or Diamondback or Predator
Reapers can use the JetPack to jump up and down cliffs. Also grant the 'Nitro Packs' upgrade.
Diamondbacks are mobile tanks that can also shoot on the move.
Predators are robotic cats, outfitted with the Lighting Field ability.
- Hellion or Vulture
Hellions grant the 'Infernal Pre-Igniter' upgrade.
Vultures can lay Spider Mines and grant the 'Replenishable Magazine' upgrade.
- Thor or Goliath
Thors grant the '250mm Strike Cannon' upgrade.
Goliaths are cheaper and need less supply and have better Anti-Air capabilities.
- Medivac or Medic/Dropship or Medic/Hercules
Medivacs can load up units and heal friendly biological units.
(Healing speed decreased to 1.5 life per 1 energy!!!)
Medics are cheaper and less durable than Medivacs, but they come sooner and heal faster.
(Retaining their healing speed of 3 life per 1 energy)
The Special Ops Dropship is pretty much the same as the Medivac. Only that it can't heal and has a cargo space of 10 instead of 8.
Hercules needs the Fusion Core and thus comes late.
But it has high HP and massive cargo space, as well as the Rapid Drop ability.
- Wraith or Banshee/Viking
Banshees are good anti-ground units and can be upgraded to use cloak.
Vikings are great anti-air units and can also transform into a ground walker and back.
Wraiths can attack both ground and air units, without having to transform or something.
And they can be upgraded to use Cloak.
They don't have the great anti-ground/anti-air capabilties as Banshees/Vikings.
But with the Wraith you have both anti-ground and anti-air in one unit and thus you need to pay less.
- Raven or Science Vessels
Both units are detectors.
Ravens can use Auto-Turrets and Point Defense Drones and grant the Seeker Missile upgrade.
Science Vessels can use the EMP Shockwave and grant the Irradiate upgrade.
- Planetary Fortress or Perdition Turret
The Planetary Fortess upgrade allows a Command Center to transform into a Planetary Fortress.
It is outfitted with a very powerful Artillery-Cannon, but can no longer lift-off.
Perdition Turrets are defensive flamethrower-turrets, that are burrowed if no enemies are nearby.
ZERG UNITS
- Tier 1 Hydralisk/Tier 2 Lurker or Tier 1 Roach/Tier 2 Hunter Killer
If Hydras/Lurkers are chosen, the Hydralisk Den requires a Spawning Pool instead of a Lair and its button is moved to where the Roach Warren normally is.
It also can be morphed into a Lurker Den, once you have a Lair.
In addition to the 'Grooved Spines' from the Hydra Den, the Lurker Den has the 'Muscular Augments' upgrade (Speed upgrade for Hydras) and the 'Seismic Spines' upgrade (range upgrade for Lurkers).
Hydras now have slower attack speed, but are available sooner and also have two upgrades instead of just one.
They can also morph into Lurkers, once a Lurker Den is built.
Lurkers can only attack while burrowed. But they don't require the Burrow-upgrade to burrow.
Roaches grant the 'Glial Reconsitution' and 'Tunneling Claws' upgrades and have the 'Rapid Regeneration' ability.
Hunter Killers are more powerful than Hydras and also attack faster and have more HP.
But for the that, the Hydra Den requires a Lair to be built and it cannot morph into a Lurker Den then.
(Means that Hunters only can have the 'Grooved Spines' upgrade)
- Banelings or Scourges
If Banelings are chosen, the Baneling Nest can be built with the usual upgrades.
And thius Zerglings can morph into Banelings.
If Scourges are chosen, you can build them. They require a Spire and don't grant any upgrades.
But they hatch in pairs from a single larva!
PROTOSS UNITS
- Phoenixes or Scouts
Phoenixes are mobile anti-air flyers and can use the 'Graviton Beam' ability, allowing them to lift and disable enemy ground units for a short time.
Scouts have no special ability, but can attack both ground and air forces.
They also grant to 'Apial Sensors' upgrade.
But it increases their ATTACK RANGE by 2, unlike the original Apials that merely increased the sight range.
TERRAN HEROES
can be built at Hero Compound (Advanced Construction)
- Raynor (Marine)
Raynor as Marine. He is more powerful than a regular Marine and can also use stimpacks.
He grants the 'Combat Shield' upgrade for Marines.
- Raynor (Sniper)
Raynor with the Command Rifles. Can use the 'Penetrator Round' to deal heavy damage to all units in the target area.
But it NO LONGER damages Structures!
Also grants the 'Ocular Implants' upgrade for BOTH Ghosts and Spectres!
- Tychus Findlay
Bulky Marine-Scroundel, equipped with a Chaingun that not only fires rapidly, but also deals a little splash damage.
Grants the 'G-4 Clusterbomb' upgrade for Reapers, as well as the 'Shredder Grenades' upgrade for himself.
- Rory Swann
Hero Marauder and engineer. Can use the 'Flaming Betty' ability, which is pretty much like the Auto-Turret.
Grants the 'Tri-Lithium Power Cell' upgrade for Diamondbacks as well as the 'Nano-Repair' upgrade for Science Vessels.
- Egon Stetman
Heroic Healer. Is able to rapidly heal friendly units. Also equipped with the Selfix Armor, allowing him to regenerate his own life and energy rapidly when out of combat.
Grants the 'Stabilizer Medpacks' upgrade for Medics, as well as the 'Regenerative Bio-Steel' upgrades, allowing vehicles and ships to recover life.
- Gabriel Tosh
Spectre Leader. Able to use Mindblast, Psy Shield and Consumption abilities.
Spectres start out with Cloak, if Tosh and Spectres were chosen!
He also grants the 'Nyx-Class Cloaking Module' upgrade for Spectres and 'Displacement Fields' upgrade for Wraiths.
Nova Terra
Dominion Elite Ghost. Able to use Psionic Radar, Snipe and Dominate Abilities.
Ghosts start out with Cloak, if Nova and Ghosts were chosen!
She also grants the 'Crius Suit' upgrade for Ghosts and 'Cross Spectrum Dampeners' for Banshees.
Odin
Customized Thor, piloted by Tychus Findlay. Able to use Odin Barrage ability.
Thors start out with the 250mm Strikes Cannon, if Odin and Thors were chosen!
Grants the '330mm Barrage Cannon' upgrade for Thors and the 'Ares Class Targeting System' upgrade for Goliaths.
ZERG HEROES
can be built at Hatchery, Lair and Hive
Brutalisk
Moves slow and has slow attack speed. But its overwhelming power makes up for that.
Grants the 'Hardened Claws' upgrade (all ground melee attacks do bonus damage against Armored) and 'Advanced Crawler Senses' upgrade (range upgrade for Spine Crawlers and Spore Crawlers).
Omegalisk
Gigantic Ultralisk. More powerful than a regular Ultralisk.
Grants the 'Diamond Shells' upgrade (increasing Life Armor of all Zerg Ground Unit by 2) and 'Anabolic Synthesis' (Speed upgrade for Ultralisks)
Leviathan
Collossal Zerg Flyer with some devastating attacks. Its Bile Swarm does Bonus Damage to Massive air units.
Can use Bio-Stasis, Spawn Mutalisks and Spawn Brood Lords abilities and be upgraded to use Bio-Plasmid Discharge.
The Mutalisks/Brood Lord spawn cost resources and have a cooldown, but they spawn several at once and even ignore supply conditions!!!
Bio-Plasmid Discharge now does area damage!
Grants 'Adrenaline Tentacles' upgrade for itself. (Increases attack speed of its Tentacle-attack)
PROTOSS HEROES
can be built at Gateway/Warpgate or Stargate
- Karass
Legendary Psionic Wielder. Faster than normal High Templars.
Can use Psionic Storm and Plasma Surge abilities.
High Templars start out with Amulet, if Karass is chosen!
He also enables the 'Shield Regeneration' ability for Sentries, pretty much making them walking Shield Batteries!
- Zeratul
Dark Templar Prelate. Stronger than regular Dark Templars.
Can use Viod Prison and can be upgraded to use Blink!
He also allows Dark Templars to use Blink!
- Urun
Phoenix Admiral. Can also use the 'Graviton Beam' like regular Phoenixs.
Grants the 'Ash Charger' upgrade for himself and Phoenixs, increasing the duration of the Graviton Beam.
- Mohandar
Dark Prelate. His Prismatic Beam needs less time to charge than the one from regular Void Rays.
He grants the 'Prisma Energy Sigma' upgrade, decreasing the time needed to charge the Prismatic Beam for regular Void Rays.
- Selendis
High Executor, piloting a powerful carrier. She can hold more Interceptors than regular Carriers.
Grants the 'Extended Carrier Capacity' upgrade, increasing the Interceptor-space of regular Carriers by 2!
- Artanis
Hierarch. He pilotes the Shield of Aiur, an even more powerful Mothership.
In addition to the usual Mothership abilities, he is also outiftted with a Power Field, that can power Protoss buildings, as well as allowing Protoss units to be warped in below the Shield or Aiur.
Plus, he can use the Planet Cracker, scorching the ground below, dealing massive damage.
He can't move while using it and it also affects friendly units!!!
So much for the options. Now go play and find your favourite selection.
Enjoy! :)
BUMP!
Detailed info now added.
Hope it can help! :)
The 4v4 map Extinction has been released with this mod, on EU servers!
Search for the name 'S-Y Tech Choice - Extinction'!
Also updated the first post. But I will say it here as well.
DO NOT PLAY WITH EITHER AI-PLAYERS OR SPECTATORS!
They will screw up the game.
And I have yet to figure out how to fix this issue! :(