I was noticing how many maps just start you almost right off the bat in the actual game. I was wondering do people like this? Would you rather start with some menu or something to make it look like a real game?
Do people ever want to view some little extra things for the map? Like in some retail games they have a gallery mode to view cut scenes, models, soundtracks, etc. Would anyone want this in a map?
How does tutorials for a person who would like to open up the map single player and watch them try them, could be do specific things or just a simple tutorial video explaining how to play. Would these be appreciated in a map?
I was thinking adding a little Menu screen that would say Play and another that would say Gallery and a third that says Tutorials. The other two would be greyed out if more than one human player is in the map. If it didn't look cheesy and just added in do you think people would enjoy it? Could even add a mode where public games are just quick joins, just gets straight in the action, while private will have the option to allow more viewing of the menu.
If you want. Retail games aren't in the same category. We spend thousands of hours developing retail games, and they are of far higher quality. Someone might spend a few hundred hours on a map. There isn't much need for a menu screen typically as there aren't any levels for them to choose from or lists of options and configurations. Maps are no where near as complex as games either, typically there isn't much need for a tutorial as people are expected to be able to figure it out fairly quickly, as is usually the case. None of that would necessarily benefit the map or play experience. A lot of times the extra content is mostly just there to fill up the disk or as some form of cheap bonus system to encourage people to play it more.
I personally feel like a menu would give a map a much rounder feel, and yes make it feel much more like an actual game. Of course as Varine said though, some maps simply have no use for a menu.
I personally will be adding one to my current project.
For my own map I think it will definitely be beneficial. A tutorial is 100% necessary, as the game involves a lot of different aspects. There's no way I could fit all the instructions into the loading screen. And as well there are 3 modes: Singleplayer, Cooperative, Multiplayer, and more set up than can be accomplished in the Battle.net interface. _
In a singleplayer only game I would say 100% go for the menu it will make it feel a lot more professional, and I think improve the overall experience. But in multiplayer, from what I read of your post I would say, don't. It would mostly serve to just slow it down and annoy people as they try to have everyone ready to play.
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I was noticing how many maps just start you almost right off the bat in the actual game. I was wondering do people like this? Would you rather start with some menu or something to make it look like a real game?
Do people ever want to view some little extra things for the map? Like in some retail games they have a gallery mode to view cut scenes, models, soundtracks, etc. Would anyone want this in a map?
How does tutorials for a person who would like to open up the map single player and watch them try them, could be do specific things or just a simple tutorial video explaining how to play. Would these be appreciated in a map?
I was thinking adding a little Menu screen that would say Play and another that would say Gallery and a third that says Tutorials. The other two would be greyed out if more than one human player is in the map. If it didn't look cheesy and just added in do you think people would enjoy it? Could even add a mode where public games are just quick joins, just gets straight in the action, while private will have the option to allow more viewing of the menu.
@Keyeszx: Go
If you want. Retail games aren't in the same category. We spend thousands of hours developing retail games, and they are of far higher quality. Someone might spend a few hundred hours on a map. There isn't much need for a menu screen typically as there aren't any levels for them to choose from or lists of options and configurations. Maps are no where near as complex as games either, typically there isn't much need for a tutorial as people are expected to be able to figure it out fairly quickly, as is usually the case. None of that would necessarily benefit the map or play experience. A lot of times the extra content is mostly just there to fill up the disk or as some form of cheap bonus system to encourage people to play it more.
I personally feel like a menu would give a map a much rounder feel, and yes make it feel much more like an actual game. Of course as Varine said though, some maps simply have no use for a menu.
I personally will be adding one to my current project.
For my own map I think it will definitely be beneficial. A tutorial is 100% necessary, as the game involves a lot of different aspects. There's no way I could fit all the instructions into the loading screen. And as well there are 3 modes: Singleplayer, Cooperative, Multiplayer, and more set up than can be accomplished in the Battle.net interface.
_
In a singleplayer only game I would say 100% go for the menu it will make it feel a lot more professional, and I think improve the overall experience. But in multiplayer, from what I read of your post I would say, don't. It would mostly serve to just slow it down and annoy people as they try to have everyone ready to play.