Hey everyone, here's a xylophone synthesizer i made in the editor, or at least what I think is a xylophone. I recorded the tones from my keyboard and forgot what it was, so I'll call it a xylophone. Anyways, haven't seen many music inspired games in SC2 so I made this in the editor as a concept. If you ever played with ToneMatrix, you'll know how this work. I'm sure were not gonna see see a lot of Rockband type games cause of the copyright sound and stuff, but I hope in the future there will be a few maps with interactive instruments. I actually made a drum pad before this but it was hard to demo. Well heres a video, turn on your speakers:
Sorry if theres any audio delay, had a hard time recording it.
Well, there you go, I didn't spend a lot of time cleaning it up so it's not as complex as it could be, but just trying to get the idea across. I don't have time to start a new map like this, but can someone make a 'guess the song' or even 'guess the animal' game. I'll be glad to help anyone who starts on that project :D
Heres the map, its all triggers except the sound links. SPACE to clear pylons.
Its too bad there aren't any functions that allow you to modify sound keys and the such. Or are there?.. Because I was thinking of making a music game. Would be so much easier if we could just use a base sound then modify it through triggers.
So far, the only thing i found to changing the sound completely is changing its pitch, but thats in the data editor. With a base sound, , its a lot quicker then importing and creating all those sound links cause all you would have to do is duplicate and change one number. But yeah, couldnt find a trigger to do it, only if the we could catalog it.....
You'd might want to replace the animated structure models with a non-animated ones, to save resources and not having it lag...
Maybe that would mean modifying a lot of things visually to make it work smoother (maybe replace the usual moving unit with a new ground unit that moves perfectly to time it).
Hey everyone, here's a xylophone synthesizer i made in the editor, or at least what I think is a xylophone. I recorded the tones from my keyboard and forgot what it was, so I'll call it a xylophone. Anyways, haven't seen many music inspired games in SC2 so I made this in the editor as a concept. If you ever played with ToneMatrix, you'll know how this work. I'm sure were not gonna see see a lot of Rockband type games cause of the copyright sound and stuff, but I hope in the future there will be a few maps with interactive instruments. I actually made a drum pad before this but it was hard to demo. Well heres a video, turn on your speakers:
Sorry if theres any audio delay, had a hard time recording it.
Well, there you go, I didn't spend a lot of time cleaning it up so it's not as complex as it could be, but just trying to get the idea across. I don't have time to start a new map like this, but can someone make a 'guess the song' or even 'guess the animal' game. I'll be glad to help anyone who starts on that project :D
Heres the map, its all triggers except the sound links. SPACE to clear pylons.
Currently you have a major scale. You should think about incorporating sharps and flats on that scale so you can create a chromatic scale.
Instead of guess song, it should play a randomly generated "song" and you should guess, how was it setup to win. Than add + players and make it competitive.
Good job DrHu. I myself declared to make a piano map back in july.... still in my to-do list lol. The youtube video was great, it showed a great proof of concept of creating a synthesizer inside a starcraft map.
Well, heres a piano, theres a small delay on every key, not sure how to fix it. it has 5 octaves include sharps and flats. people kept asking for a piano, so here it is, haha, couldnt really come up with anything creative to do with it. still trying to find someway to make the synthesizer into a game...
Hey everyone, here's a xylophone synthesizer i made in the editor, or at least what I think is a xylophone. I recorded the tones from my keyboard and forgot what it was, so I'll call it a xylophone. Anyways, haven't seen many music inspired games in SC2 so I made this in the editor as a concept. If you ever played with ToneMatrix, you'll know how this work. I'm sure were not gonna see see a lot of Rockband type games cause of the copyright sound and stuff, but I hope in the future there will be a few maps with interactive instruments. I actually made a drum pad before this but it was hard to demo. Well heres a video, turn on your speakers:
Well, there you go, I didn't spend a lot of time cleaning it up so it's not as complex as it could be, but just trying to get the idea across. I don't have time to start a new map like this, but can someone make a 'guess the song' or even 'guess the animal' game. I'll be glad to help anyone who starts on that project :D
Heres the map, its all triggers except the sound links. SPACE to clear pylons.
This is pretty amazing.
Any chances you'll also include different phases to get different sounds that are not chimes, maybe an 8bit version will be a lot of fun ;o
Like this :P
@xcorbo: Go
ha, i really wanted to do that but thats a lot of notes to record
@DrHu: Go
Nice!
Its too bad there aren't any functions that allow you to modify sound keys and the such. Or are there?.. Because I was thinking of making a music game. Would be so much easier if we could just use a base sound then modify it through triggers.
@FuzzYD: Go
So far, the only thing i found to changing the sound completely is changing its pitch, but thats in the data editor. With a base sound, , its a lot quicker then importing and creating all those sound links cause all you would have to do is duplicate and change one number. But yeah, couldnt find a trigger to do it, only if the we could catalog it.....
You'd might want to replace the animated structure models with a non-animated ones, to save resources and not having it lag...
Maybe that would mean modifying a lot of things visually to make it work smoother (maybe replace the usual moving unit with a new ground unit that moves perfectly to time it).
Nice work.
I wonder why you didn't use cubes (or rounded cubes). More synthesizer like, less resource heavy.
Any plans to add adjustment controls? (like playback speed or reverse playback)
Currently you have a major scale. You should think about incorporating sharps and flats on that scale so you can create a chromatic scale.
Instead of guess song, it should play a randomly generated "song" and you should guess, how was it setup to win. Than add + players and make it competitive.
@DrHu: Go
Good job DrHu. I myself declared to make a piano map back in july.... still in my to-do list lol. The youtube video was great, it showed a great proof of concept of creating a synthesizer inside a starcraft map.
Well, heres a piano, theres a small delay on every key, not sure how to fix it. it has 5 octaves include sharps and flats. people kept asking for a piano, so here it is, haha, couldnt really come up with anything creative to do with it. still trying to find someway to make the synthesizer into a game...