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Current version: V2.10
Available on: EU
Project page:SC2Mapster link
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Description
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Defend the statue is a Starcraft 2 remake of the Warcraft 3 map known as Defend the Lich King.
The game is about 2 teams, each 5 players big, building a base and training units to destroy their opponent's statue.
Both buildings and units are free and upgrades and defensive structures (such as Bunkers and Photon Cannons) will cost them minerals.
Players have 1 mineral field in their base that can give a maximum of 1000 minerals.
Players will have to destroy the center hostile base to get to their opponent's statue and gain access to high recourse mineral fields.
To get their units to the center, players have to move their units on the darker region around their base.
The units will be instantly teleported infront of their own statue and attack-move towards the enemy statue.
The supply cap is chosen by the players using a voting system.
At the start of the map players can chosee between 50, 100, 150 and 200 supplies.
After the voting, the supply cap will be changed to the average of the votes from all players (min 50).
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Important notes
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The Nydus Network, Mass Recall (Mothership) and Scanner Sweep (Orbital Command) are disabled
The Engineering Bay, Evolution Chamber and Forge can be used to drop off minerals
The nexus now has an energy field
All buildings can now be placed on creep
The Zerg Tumor no longer requires creep to be placed.
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Future Plans
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Fix The Nydus Network and Mass Recall
Creating a rematch system at the end of the game
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Latest Update
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Teams are now working!
Your position in the lobby will now be the position in the game. This means that games such as 1v1, 2v2, .. are now possible.
If you move to team 2, you will be in team 2 even if you were the first person joining the map!
On another note, the intro has been changed.
The origional intro was removed and is now just a static camera with an overview on the middle and will
end after the voting time is over, or when all people have voted.
If people need an introduction to how the map works, they can type -guide while playing for a ~30 second guide.
The guide will not interrupt the player's gameplay
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gets in bumper car and bumps this topic back to page 1*
After talking to someone in game a few hours ago about my Pong map I ended up getting a bit more hope and interest in this 'old' map.
So I decided to openit in the editor again and polish a few things here and there.
And Now I'm trying to get some attention to the map again.
The map managed to get to page 3 in the map list (not the 'new only' one) and seems to have been getting a few plays over the past hours. (just checked and it's at 28 plays)
So I hope people will get some interest in it and who knows, maybe a lot of people eventually will and it might even get to page 2..
Hope you enjoy the map and feedback of any type are still welcome as always
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Description
</center> Defend the statue is a Starcraft 2 remake of the Warcraft 3 map known as Defend the Lich King. The game is about 2 teams, each 5 players big, building a base and training units to destroy their opponent's statue. Both buildings and units are free and upgrades and defensive structures (such as Bunkers and Photon Cannons) will cost them minerals. Players have 1 mineral field in their base that can give a maximum of 1000 minerals. Players will have to destroy the center hostile base to get to their opponent's statue and gain access to high recourse mineral fields. To get their units to the center, players have to move their units on the darker region around their base. The units will be instantly teleported infront of their own statue and attack-move towards the enemy statue. The supply cap is chosen by the players using a voting system. At the start of the map players can chosee between 50, 100, 150 and 200 supplies. After the voting, the supply cap will be changed to the average of the votes from all players (min 50). <center>Important notes
</center>Future Plans
</center>Latest Update
</center> Teams are now working! Your position in the lobby will now be the position in the game. This means that games such as 1v1, 2v2, .. are now possible. If you move to team 2, you will be in team 2 even if you were the first person joining the map! On another note, the intro has been changed. The origional intro was removed and is now just a static camera with an overview on the middle and will end after the voting time is over, or when all people have voted. If people need an introduction to how the map works, they can type -guide while playing for a ~30 second guide. The guide will not interrupt the player's gameplay <center>The map
</center>Known bugs
-Could you make a small video showing off your map? :)
After talking to someone in game a few hours ago about my Pong map I ended up getting a bit more hope and interest in this 'old' map. So I decided to openit in the editor again and polish a few things here and there. And Now I'm trying to get some attention to the map again. The map managed to get to page 3 in the map list (not the 'new only' one) and seems to have been getting a few plays over the past hours. (just checked and it's at 28 plays) So I hope people will get some interest in it and who knows, maybe a lot of people eventually will and it might even get to page 2..
Hope you enjoy the map and feedback of any type are still welcome as always