Anyway, this could be really useful for some minigames... Imagine some kind of volcano in the middle of a melee map, and hostile banelings "erupting" from it by dozens. Actually, without melee you could still do some gameplay based on baneling flooding the map: a Terran mission where you need to bring civilians to safety, far away from the "volcano of banelings", then blow up the crater to stop the invasion. So basically, YES, could be useful. I'm not sure if it can be done, but you can also make a minigame where players must build the highest tower of banelings in a given time, while protecting their base from hostile waves aiming to put this tower to the ground.
I use ground collision so it stick to colliision of the first cliff levels, i'm research on a mover that allows movement in between a cliff level and any thing lower but have no lucks.
No easy way to turn off collision by trigger, i just duplicate several banelings
Just reminds me of a game called Creeper World. The enemies, "creepers", spawn "creep" (somewhat like SC) and the creep stacks. The objective of the game is to push back the creep and eventually destroy the creepers , and there are weapons for quickly destroying 1 layer of creep and weapons with long cooldowns which can destroy layers of creep in an area. Google it if you like to see the game. If someone can recreate that, I will definitely play it.
I do played that game and have seen the challange thread put up to remake it in sc2 several times, (could be your thread). However this system still need refines before being able to support such engine.
If you want the system and improve it feel free to contact me for any info
Isn't that beautiful ?
Some fun with so many banelings: - 2D fluid simulation - 3D by layers (experimental)
Song: Artosis Sparta Remix:
Something I cook up with when thinking about sc2 fluid collision and pathing. If you feel like this is useful, feel free to contact me.
Love this tower of bannelings <3
It's overflowing !
thats many banelings.
The fluid thingy is kinda cool. How did you do it? Is it possible to make it with actors only or do you need units to do it?
@zenx1: Go
Using collision with actual unit of course. Mostly separation radius and mover. Almost like lazy work since sc2's flowing pathing works like a charm
Haha, that's pretty amazing actually. And yea, SC2's pathing system is probably the best one seen in any game at this point.
First time ever I've felt like taking a swim in banelings. :)
not very "liquid" YET xD but cool thing that one @@
What does the scouter say about his power level?
Anyway, this could be really useful for some minigames... Imagine some kind of volcano in the middle of a melee map, and hostile banelings "erupting" from it by dozens. Actually, without melee you could still do some gameplay based on baneling flooding the map: a Terran mission where you need to bring civilians to safety, far away from the "volcano of banelings", then blow up the crater to stop the invasion. So basically, YES, could be useful. I'm not sure if it can be done, but you can also make a minigame where players must build the highest tower of banelings in a given time, while protecting their base from hostile waves aiming to put this tower to the ground.
why does the 3d liquid not spill over the first cliff ledge....
@SouLCarveRR: Go
collision is on :)
how do you turn off colision? data editor? if it's done with trigger editor plz say how :D
btw: nice!!!
@SouLCarveRR: Go
I use ground collision so it stick to colliision of the first cliff levels, i'm research on a mover that allows movement in between a cliff level and any thing lower but have no lucks.
No easy way to turn off collision by trigger, i just duplicate several banelings
Just reminds me of a game called Creeper World. The enemies, "creepers", spawn "creep" (somewhat like SC) and the creep stacks. The objective of the game is to push back the creep and eventually destroy the creepers , and there are weapons for quickly destroying 1 layer of creep and weapons with long cooldowns which can destroy layers of creep in an area. Google it if you like to see the game. If someone can recreate that, I will definitely play it.
@ftbhrygvn: Go
I do played that game and have seen the challange thread put up to remake it in sc2 several times, (could be your thread). However this system still need refines before being able to support such engine.
If you want the system and improve it feel free to contact me for any info
@progammer: Go
Glad to hear you played it. I don't think I can handle that though.