I am currently working on remaking the popular board game for Starcraft 2. Currently, this encompasses recreating the original version, without any expansions or the extra 5-6 player version. My only changes to the original so far have been to rename most of the elements of the game to be SC2-esque.
These changes are currently:
-Command Centers (Settlements)
-Orbital Commands (Cities)
-Supply Lines-chain of 3 supply depots is the model used (Roads)
-Minerals (Brick)
-Vespene (Wood)
-Terrazine (Wool/Sheep)
-Psi (Ore)
-Energy (Grain/Wheat)
-Appropriate Terrain Hexes for each of these resources (Vespene Geyser, Mineral Field, Protoss Psi Relic for Psi, Raw Terrazine Grotto-thingies, Energy Pickup)
-Marine Cards (Knight Cards)
-M.U.L.E. Cards-due to the fact that they are ridiculous at getting resource...thought it made sense (Monopoly Cards)
-Improved Supply Depots Cards (Road Building Cards)
-Improved Drills Cards (Year of Plenty Cards)
-Hyperion, Void Seeker, Protoss Temple, Xel'Naga Tower, Overmind Cards (Replace the 5 Victory Point Cards)
-Zerg Infestor-corruptor model (Robber)
-Zerg Infestation-spawning pool model (Desert)
-Stargates (Ports/Harbors)
I have finished quite a few of the basic gameplay functions including:
-Stargate Trade (Maritime Trade-Harbors)
-4:1 Trade (Maritime Trade-4:1)
-Playing/Selecting Cards from hand
-Completely Custom UI
-Turn Order, Board Setup According to Standard Rules, Initial Placement, Basic Turn, etc.
-Dice with Resource Rewarding
-Zerg Infestor-IE Robber (90% done, just need the steal portion)
-Building Placement
Things left to do yet:
-Couple additions to the UI to keep track of current visible VP's, your remaining Supply Lines/CC's/OC's, etc.
-Implement Player Trading (My idea is to have a trade proposal type deal and you make a proposal of your resources for other person's resources, propose, then he can accept or counter-propose; auto-selects the person who's turn it is to trade with if its not your turn; proposal appears similar to achievements across the mid-bottom of screen)
-Some icons/cards need to be finished
-Longest supply line and largest army triggers need to be implemented
-Victory Points
-Help guide (tips section)
-Overall polish of the game
I've listed everything I can think of right now. Currently my goal is to release this basic Settlers of Catan remake. Ultimately I'd like to make an original board game for SC2 incorporating the ideas of Settlers of Catan resource management with army production similar to Risk. I'll also probably include the 5-6 player version in a later release.
Any ideas for polish/differing concepts to replace those of Catan are welcome and appreciated and I will credit you in the map.
One thing I'd like to change about what I have already completed is the building placement...I'd like to imitate SC's base outline of the building when you are determining placement, but am unsure of how to go about doing that with custom building locations that I did through triggers. Is it possible to do the placement options through the data editor? I'm not great with data so I really have no idea how to do it if it's possible.
I'll be posting a video of all the features I have completed soon.
Awesome, I've actually been working on the same thing. It sounds like we're on the same page but that you're a bit further than I am as I haven't had time to work on it in the past month. I would recommend changing the name however, just to avoid any potential copyright issues.
I am currently working on remaking the popular board game for Starcraft 2. Currently, this encompasses recreating the original version, without any expansions or the extra 5-6 player version. My only changes to the original so far have been to rename most of the elements of the game to be SC2-esque.
These changes are currently:
-Command Centers (Settlements)
-Orbital Commands (Cities)
-Supply Lines-chain of 3 supply depots is the model used (Roads)
-Minerals (Brick)
-Vespene (Wood)
-Terrazine (Wool/Sheep)
-Psi (Ore)
-Energy (Grain/Wheat)
-Appropriate Terrain Hexes for each of these resources (Vespene Geyser, Mineral Field, Protoss Psi Relic for Psi, Raw Terrazine Grotto-thingies, Energy Pickup)
-Marine Cards (Knight Cards)
-M.U.L.E. Cards-due to the fact that they are ridiculous at getting resource...thought it made sense (Monopoly Cards)
-Improved Supply Depots Cards (Road Building Cards)
-Improved Drills Cards (Year of Plenty Cards)
-Hyperion, Void Seeker, Protoss Temple, Xel'Naga Tower, Overmind Cards (Replace the 5 Victory Point Cards)
-Zerg Infestor-corruptor model (Robber)
-Zerg Infestation-spawning pool model (Desert)
-Stargates (Ports/Harbors)
I have finished quite a few of the basic gameplay functions including:
-Stargate Trade (Maritime Trade-Harbors)
-4:1 Trade (Maritime Trade-4:1)
-Playing/Selecting Cards from hand
-Completely Custom UI
-Turn Order, Board Setup According to Standard Rules, Initial Placement, Basic Turn, etc.
-Dice with Resource Rewarding
-Zerg Infestor-IE Robber (90% done, just need the steal portion)
-Building Placement
Things left to do yet:
-Couple additions to the UI to keep track of current visible VP's, your remaining Supply Lines/CC's/OC's, etc.
-Implement Player Trading (My idea is to have a trade proposal type deal and you make a proposal of your resources for other person's resources, propose, then he can accept or counter-propose; auto-selects the person who's turn it is to trade with if its not your turn; proposal appears similar to achievements across the mid-bottom of screen)
-Some icons/cards need to be finished
-Longest supply line and largest army triggers need to be implemented
-Victory Points
-Help guide (tips section)
-Overall polish of the game
I've listed everything I can think of right now. Currently my goal is to release this basic Settlers of Catan remake. Ultimately I'd like to make an original board game for SC2 incorporating the ideas of Settlers of Catan resource management with army production similar to Risk. I'll also probably include the 5-6 player version in a later release.
Any ideas for polish/differing concepts to replace those of Catan are welcome and appreciated and I will credit you in the map.
One thing I'd like to change about what I have already completed is the building placement...I'd like to imitate SC's base outline of the building when you are determining placement, but am unsure of how to go about doing that with custom building locations that I did through triggers. Is it possible to do the placement options through the data editor? I'm not great with data so I really have no idea how to do it if it's possible.
I'll be posting a video of all the features I have completed soon.
@Tharrakor:
This is relevant to my interests. Looking forward to seeing it on battle.net.
Awesome, I've actually been working on the same thing. It sounds like we're on the same page but that you're a bit further than I am as I haven't had time to work on it in the past month. I would recommend changing the name however, just to avoid any potential copyright issues.
Hi Tharrakor, I am wondering whether you are still working on the Settlers of Haven project, and just wanted you to know that there is another project related to the card game of settlers of Catan. http://forums.sc2mapster.com/resources/project-workplace/12535-card-game-settlers-of-new-haven/
Greetings, BountyLayer