Looks neat. Hope this doesn't end up abandoned like most other major projects....
If I had more spare time I'd probably help out a bit with custom models.
We're certainly on the lookout for talented modelers to join our ranks :) We've got a few units in production, but we're short of people to make some heroes ;)
Reckon your up to the task? Be sure to stop by our official forums at:
I'd love to news it once you guys get a video up. Any ETA on that?
A gameplay video? :) We need to sort out the unit models first so it will probably be a few weeks / months before we have something playable ;) But we're working on it!
You always inspired me with the AMAZING TERRAIN you made in WC3, I'm gald to see ya in sc2.
I seriously need to get some of your skill. Pealse don't ever erased that Terain preview. I'll watch it hundreds time... :D
EDIT: If I'm looking right, there is 4 Spells and 6 Items all inside the Original Command Card you moved. Such there won't be any lag due to the use of KEY PRESS Event.
Nice, nice! I wish I could've terrained this project. Well detailed, well polished, makes sense and just feels good. Very interested to see what will happen with this project; awesome job!
Mr Cloud_Wolf .... forgive me my ignorance but ... aren't you that same guy who was doing Diablo3 for wc3? If so, long time no see. I am happy to see you became quite an icon around Sc2 moding :D
On the other hand ... isn't it the total map size for multiplayer games 8MB? I ask this because with all the imports it looks like you are going for a higher limit. Correct me if I am wrong however.
I remember that Zealot texture you turned into knight armor some time ago back at the other site. Yeah CloudWolf, now making Diablo III in SC2 to 'scratch the itch know as the wait for Diablo III' ? If you made SC2: D3, Blizzard would feel threatened as with the sc2 grahpics you would make it really like D3, cause it was already good with war3 graphics, so Blizz would wanna close your map for pulling people from buying D3, if a sc2 d3 were made :P
Mr Cloud_Wolf .... forgive me my ignorance but ... aren't you that same guy who was doing Diablo3 for wc3? If so, long time no see. I am happy to see you became quite an icon around Sc2 moding :D On the other hand ... isn't it the total map size for multiplayer games 8MB? I ask this because with all the imports it looks like you are going for a higher limit. Correct me if I am wrong however.
There have been changes to the thing. Now total map size is 20 MegaBytes per map. But that does not include mod files. So you can put 20 MB of info into a mod file, and have up to mod files. So you could have 100 MB in a map, provided you could upload that in 2 minutes. Normally you put all the imported assets into a mod file, so only the terrain, data, and triggers take up space.
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We're certainly on the lookout for talented modelers to join our ranks :) We've got a few units in production, but we're short of people to make some heroes ;)
Reckon your up to the task? Be sure to stop by our official forums at:
http://fog.udmod.com
its all so amazing...... im.... shocked :O
no really though, great job with the models, your stuff looks better then some of blizzards stuff :D
when your done you should send some of the models over to cortex :3
where are the models from
This looks really great :D
I'd love to news it once you guys get a video up. Any ETA on that?
We've developed them all from scratch within our team :) A user named Sourc[e]x developed the models and I textured them :)
A gameplay video? :) We need to sort out the unit models first so it will probably be a few weeks / months before we have something playable ;) But we're working on it!
What about
http://www.udmod.com/showthread.php?1434-Terrain-Teaser-Video-)/page3
Just found that. Looks like a video to me ;)
But a video of any kind would be fine. Even if its just a terrain teaser. We've newsed those kinds of things before.
Anyways, good luck with the project!
oh! I thought you'd already seen that :) It's currently on the front page of SC2Mapster posted by Sixen ;)
http://www.sc2mapster.com/announcements/fields-of-glory/
Oh jeez. How did I miss that
O.o
lol. I actually have a billion bookmarks on the site, so I bypass the home page and go directly to the forums.... I guess Sixen beat me to it, huh?
I'll go watch it :D
Only part I dislike is that it's an AoS, but great work on the art, looking forward to seeing these used in a game type that I more personally enjoy.
Edit: after some quick lurking I saw your skin import tutorial on your site, in case you don't already know you do not need to overwrite the in-game texture, you can use this method here: http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
to allow one model to use any amount of textures that you'd like, using the actor message to switch between them.
@Cloud_Wolf: Go
REDMARINE AND CLOUDWOLF!!!!
You always inspired me with the AMAZING TERRAIN you made in WC3, I'm gald to see ya in sc2. I seriously need to get some of your skill. Pealse don't ever erased that Terain preview. I'll watch it hundreds time... :D
EDIT: If I'm looking right, there is 4 Spells and 6 Items all inside the Original Command Card you moved. Such there won't be any lag due to the use of KEY PRESS Event.
Nice :D
Impressive terraining. Good job.
Nice, this would be one of the best maps ever!
Played CloudWolfs' Diablo III wc3map too :D more than just good ^^
Awesome.
Blizzard's rocks look like crap next to your models lol.
Hi CloudWolf, you've done amazing job. Very beautiful!
Nice, nice! I wish I could've terrained this project. Well detailed, well polished, makes sense and just feels good. Very interested to see what will happen with this project; awesome job!
Love u guys! U bring me WC4!
U are correcting Blizzards epic fail to make SC not WC!
Mr Cloud_Wolf .... forgive me my ignorance but ... aren't you that same guy who was doing Diablo3 for wc3? If so, long time no see. I am happy to see you became quite an icon around Sc2 moding :D On the other hand ... isn't it the total map size for multiplayer games 8MB? I ask this because with all the imports it looks like you are going for a higher limit. Correct me if I am wrong however.
@Fl4m3Ph03n1x: Go
8 megs? Nope....20 megs plus mods. The real limitation is your internet speed.
I remember that Zealot texture you turned into knight armor some time ago back at the other site. Yeah CloudWolf, now making Diablo III in SC2 to 'scratch the itch know as the wait for Diablo III' ? If you made SC2: D3, Blizzard would feel threatened as with the sc2 grahpics you would make it really like D3, cause it was already good with war3 graphics, so Blizz would wanna close your map for pulling people from buying D3, if a sc2 d3 were made :P
There have been changes to the thing. Now total map size is 20 MegaBytes per map. But that does not include mod files. So you can put 20 MB of info into a mod file, and have up to mod files. So you could have 100 MB in a map, provided you could upload that in 2 minutes. Normally you put all the imported assets into a mod file, so only the terrain, data, and triggers take up space.