I'll be updating this thread every now and then on progress on the map for those interested. You can also check out the older developer videos at the project page if you haven't seen them already.
Feel free to leave feedback and let me know if you find any bugs. :)
v1.1 - FX
General:
FFA Mode now available!
New UI Selection of Mode and Arena. And no, the background won't stay blank forever!
New UI Reload Bar which appears when reloading.
Lowered the score needed to win (due to increased survivability).
Increased the size of marine minimap indicators.
The zerglings have moved!
Marine/Rockets:
Rocket direct damage reduced from 75 to 65.
Marine max shield increased to 80.
Rocket Jump self damage no longer consumes shield.
Rocket Jump self damage reduced from 15 to 10.
New Rocket and Rocket Jump explosions.
Powerups:
All powerups now have a tooltip ingame.
Supply Crate renamed to Health and has a new look. It no longer restores rockets or cancels reload.
Health now restores 40 life down from 50, and will no longer be picked up if the player has full life.
Speed Rune speed increase reduced from 30% to 25%.
Speed Rune has a new visual effect.
Shield Orb renamed to Super Shield and has a new look.
Shield Spike renamed to Shield and has a new look.
Shield and Super Shield will no longer be picked up if the player has full shield.
Invisibility has a new look.
Invisibility now works even while rocket jumping, except for a slight disturbance to the cloaking field during the take-off blast.
Quad Damage has a new look and visual effect.
Quad Damage sound effect removed from rocket explosions, remains for rocket firing.
Quad Damage duration increased from 20 to 25 seconds.
Bug fixes:
Fixed a bug where the game didn't end when all players on a team had left.
Fixed a bug where players would take direct damage from their own rockets if standing too close to the explosion.
Fixed a bug where marines dropped a non-existent combat shield upon death. It was never there... nope, it was just your imagination.
The plan is to make it a pickup like any other powerup, except once you pick it up you keep it until you die, and reload it like the rocket launcher.
Right now it functions so that you aim, then there's a small charge time (1.25 sec atm), and then it fires. It's all subject to balance of course. :)
I plan to add other weapons too, some of which you will already have when spawning (like the rocket launcher).
I'm not sure you plan on doing this, but keeping the ability to shoot while rocket-jumping would be awesome. The railgun is a nice touch too (looks like you're getting closer to Quake and/or UT :) ). I like the UI (both pre-game and in game), it's clear and simple though I'd rather make the game in fullscreen mode. Does the score counter (the text next to the leaderboard) still shows up if you switch to fullscreen? I know leaderboads don't, but I was just wondering if you can display something which can still be seen while in fullscreen.
Shooting while rocket-jumping is something I've thought about a lot, and I've decided to leave it out as you can't be hit when jumping, and being able to shoot while jumping would cause certain imbalance issues. It might be included in the game some point in the future depending on how the map develops.
I assume in this case by fullscreen you mean removing the default UI? That's planned, but put on hold for now due to the limitations with a custom minimap. Once Blizz improves the UI customization you can expect the screen to be cleared except for the custom UI and minimap. (The text next to the leaderboard and the leaderboard itself are custom made dialogs, so they don't disappear no. :) )
I've decided to leave it out as you can't be hit when jumping, and being able to shoot while jumping would cause certain imbalance issues.
It's not as imbalanced as it seems... Rocket-jumping hurts you, and it's harder to aim while moving in the air. So basically, you take the risk of hurting yourself for nothing, in exchange for a second or two where you can't be hit either. A smart opponent will even anticipate where you land and send a rocket right before you touch the ground. Sounds fair enough to me already... ;)
About fullscreen, yes that's pretty much what I meant. Too bad the fullscreen mode is actually hiding so many things. It's a real pain because the hotkeys and some custom menus can't be used, lots of projects (including mine) suffer from this... I've seen some maps with cool UI features in fullscreen though (minimap focused on player and moved in the top-right hand corner), but I'm not sure how they did. Most likely by setting the UI frames opacity to 0 or something like that, but I wish there was a better way. I agree, Blizzard should improve the UI customization.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
v1.1 - FX has just been released!
I'll be updating this thread every now and then on progress on the map for those interested. You can also check out the older developer videos at the project page if you haven't seen them already.
Feel free to leave feedback and let me know if you find any bugs. :)
v1.1 - FX
General:
Marine/Rockets:
Powerups:
Bug fixes:
Here's a screenshot showing further development of the selection UI:
Perks is a new feature allowing the players to choose one advantage in each category:
New weapon preview: Railgun
It will require skillz. ;)
Looks awesome, great to see you're keeping it updated.
So how does one acquire that epic looking Railgun, is it a form of powerup?
@Fullachain: Go
The plan is to make it a pickup like any other powerup, except once you pick it up you keep it until you die, and reload it like the rocket launcher. Right now it functions so that you aim, then there's a small charge time (1.25 sec atm), and then it fires. It's all subject to balance of course. :)
I plan to add other weapons too, some of which you will already have when spawning (like the rocket launcher).
I'm not sure you plan on doing this, but keeping the ability to shoot while rocket-jumping would be awesome. The railgun is a nice touch too (looks like you're getting closer to Quake and/or UT :) ). I like the UI (both pre-game and in game), it's clear and simple though I'd rather make the game in fullscreen mode. Does the score counter (the text next to the leaderboard) still shows up if you switch to fullscreen? I know leaderboads don't, but I was just wondering if you can display something which can still be seen while in fullscreen.
@ZealNaga: Go
Hey, thanks for the kind words. :)
Shooting while rocket-jumping is something I've thought about a lot, and I've decided to leave it out as you can't be hit when jumping, and being able to shoot while jumping would cause certain imbalance issues. It might be included in the game some point in the future depending on how the map develops.
I assume in this case by fullscreen you mean removing the default UI? That's planned, but put on hold for now due to the limitations with a custom minimap. Once Blizz improves the UI customization you can expect the screen to be cleared except for the custom UI and minimap. (The text next to the leaderboard and the leaderboard itself are custom made dialogs, so they don't disappear no. :) )
It's not as imbalanced as it seems... Rocket-jumping hurts you, and it's harder to aim while moving in the air. So basically, you take the risk of hurting yourself for nothing, in exchange for a second or two where you can't be hit either. A smart opponent will even anticipate where you land and send a rocket right before you touch the ground. Sounds fair enough to me already... ;)
About fullscreen, yes that's pretty much what I meant. Too bad the fullscreen mode is actually hiding so many things. It's a real pain because the hotkeys and some custom menus can't be used, lots of projects (including mine) suffer from this... I've seen some maps with cool UI features in fullscreen though (minimap focused on player and moved in the top-right hand corner), but I'm not sure how they did. Most likely by setting the UI frames opacity to 0 or something like that, but I wish there was a better way. I agree, Blizzard should improve the UI customization.