I've started a new project a few days ago, I'm just creating a topic for now just to mention it, and make sure nobody will "steal" the idea.
Basically, this new project will copy the game rules of Smallworld, a board game I discovered with friends a few weeks ago. For more information about this game, please visit the official site: http://www.daysofwonder.com/smallworld/
What I intend to do with the editor is copy almost everything from this game except art/graphics. Since the rules are a bit too complicated to explain in this topic I'll just invite you to check the website, almost everything is available there.
A quick overview:
It's a turn-based strategy game. The more lands you control the more gold you obtain, so the main goal of this game is to have the biggest amount of gold at the end of the 8th turn. The units you can have (actually they are races, so they come in groups) are sorted randomly from a deck, and combined with a random power from another deck. The combo of cards can be bought to reinforce your army. Each race has its own ability and can turn into decline (it's some sort of "passive mode", where they can't conquer anymore but they sometimes have a new ability in exchange), and the power card associated with them will grant an extra ability (like being able to move between caverns, or adding an invincible dragon to your army...). It is also important to consider the land you want to conquer, since each type of terrain can have its use for a certain race (elves benefit from being in woods, dwarves benefit from being on any land with a mine, etc...).
I intend to make something really similar to the actual board game, but I will change the units to fit StarCraft 2 (ie. the ratmen will be zerglings instead). Same goes for the abilities, but anyway the game rules will remain the same.
If you are interested in this project, don't be shy. Any help is appreciated. I already have done the whole part about recognizing the regions of the map (depending on their type: forest, swamp, water, and so on...) and bonuses are generated randomly all over the map (caverns, mines, etc.). The next part I need to work on is the randomization of the units+power combo, and the actual gameplay (moving units on the board, and apply effects according to their race, number, power... if they're in decline or not, if they convert nearby regions etc.... well, I bet you can figure how much of a mess it is... but it's worth it!).
The project finally made some progress! I managed to generate the content of each territory randomly (which bonuses it gives, which region type it is,...) and the content of the 2 decks (powers and races). I'm working on the menu to choose your first active race, store it in your hand, and place them on the field. So far, I have one tiny issue left that should be dealt with very soon (the issue being to remove the cost of the combo selected AND display to all players who took what). Players take their turn in a specific order defined at the beginning of the game, and the cards combo is also randomized so each game will be completely different. I'm also planning on adding the expansions cards (moar units, moar powers... moar fun!).
At first I thought I would keep the default models of units, but I'm considering changing them to the actual races from the board game (dwarves instead of marauders, isn't that cute? :D ). Obviously, the units info displayed is not accurate, because I still haven't modified much data. I just added the behaviors (special powers) so that my triggers could understand what to do at each step of the game phases (lots of powers applies on specific steps of a game phase). The terrain is ugly as hell, but as you can guess it's not my priority yet. I'm doing very slow progress, because I never did such an ambitious project on my own, but as far as I can tell it's not impossible... Wait and see! :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've started a new project a few days ago, I'm just creating a topic for now just to mention it, and make sure nobody will "steal" the idea.
Basically, this new project will copy the game rules of Smallworld, a board game I discovered with friends a few weeks ago. For more information about this game, please visit the official site:
http://www.daysofwonder.com/smallworld/
What I intend to do with the editor is copy almost everything from this game except art/graphics. Since the rules are a bit too complicated to explain in this topic I'll just invite you to check the website, almost everything is available there.
A quick overview:
It's a turn-based strategy game. The more lands you control the more gold you obtain, so the main goal of this game is to have the biggest amount of gold at the end of the 8th turn. The units you can have (actually they are races, so they come in groups) are sorted randomly from a deck, and combined with a random power from another deck. The combo of cards can be bought to reinforce your army. Each race has its own ability and can turn into decline (it's some sort of "passive mode", where they can't conquer anymore but they sometimes have a new ability in exchange), and the power card associated with them will grant an extra ability (like being able to move between caverns, or adding an invincible dragon to your army...). It is also important to consider the land you want to conquer, since each type of terrain can have its use for a certain race (elves benefit from being in woods, dwarves benefit from being on any land with a mine, etc...).
I intend to make something really similar to the actual board game, but I will change the units to fit StarCraft 2 (ie. the ratmen will be zerglings instead). Same goes for the abilities, but anyway the game rules will remain the same.
If you are interested in this project, don't be shy. Any help is appreciated. I already have done the whole part about recognizing the regions of the map (depending on their type: forest, swamp, water, and so on...) and bonuses are generated randomly all over the map (caverns, mines, etc.). The next part I need to work on is the randomization of the units+power combo, and the actual gameplay (moving units on the board, and apply effects according to their race, number, power... if they're in decline or not, if they convert nearby regions etc.... well, I bet you can figure how much of a mess it is... but it's worth it!).
The project finally made some progress! I managed to generate the content of each territory randomly (which bonuses it gives, which region type it is,...) and the content of the 2 decks (powers and races). I'm working on the menu to choose your first active race, store it in your hand, and place them on the field. So far, I have one tiny issue left that should be dealt with very soon (the issue being to remove the cost of the combo selected AND display to all players who took what). Players take their turn in a specific order defined at the beginning of the game, and the cards combo is also randomized so each game will be completely different. I'm also planning on adding the expansions cards (moar units, moar powers... moar fun!).
...Time for some screenshots! :)
http://img230.imageshack.us/img230/764/screenshot2010120422140.jpg
http://img7.imageshack.us/img7/5887/screenshot2010120422141.jpg
http://img522.imageshack.us/img522/8537/screenshot2010120422142.jpg
http://img19.imageshack.us/img19/8650/screenshot2010120422145.jpg
At first I thought I would keep the default models of units, but I'm considering changing them to the actual races from the board game (dwarves instead of marauders, isn't that cute? :D ). Obviously, the units info displayed is not accurate, because I still haven't modified much data. I just added the behaviors (special powers) so that my triggers could understand what to do at each step of the game phases (lots of powers applies on specific steps of a game phase). The terrain is ugly as hell, but as you can guess it's not my priority yet. I'm doing very slow progress, because I never did such an ambitious project on my own, but as far as I can tell it's not impossible... Wait and see! :)