holy cow this map looks awesome. The sound fx r epic XD
Could you pleaseee explain your method of syncing the jump animation with the model? Ur using the unload animation correct?
Btw with ur method of doing jump, isnt there restrictions on jumping up/down on the sides of ramps?
I am using the Stand Victory Animation. If you look at it, about halfway in the animation he jumps so i just skipped the parts of the animation i didnt need. Yes there are some restrictions to my method, you cant jump down a level 2 cliff etc and the one you mentioned but i dont think it will affect anything at all.
The only things i did in data was the sounds and some of the animations. Thats only because playing sounds and animations via triggers is ALOT slower then doing it in data ><. The jump is about 10% data and 90% triggers.
Will u be able to change your model halfway through the round? or are do u gotta stick to ur init model
You will be given a model at random and you will have to make due. One of the new features aside jumping and audible taunts will be if you are the last remaining doodad you will be able to attack the seekers :).
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I am using the Stand Victory Animation. If you look at it, about halfway in the animation he jumps so i just skipped the parts of the animation i didnt need. Yes there are some restrictions to my method, you cant jump down a level 2 cliff etc and the one you mentioned but i dont think it will affect anything at all.
do u work primarily through triggers or data?
if this is triggers i will be OVERJOYED
The only things i did in data was the sounds and some of the animations. Thats only because playing sounds and animations via triggers is ALOT slower then doing it in data ><. The jump is about 10% data and 90% triggers.
Will u be able to change your model halfway through the round? or are do u gotta stick to ur init model
I love scenario 1 when he runs away. It's hilarious. I don't even know how to type it.
You will be given a model at random and you will have to make due. One of the new features aside jumping and audible taunts will be if you are the last remaining doodad you will be able to attack the seekers :).