This is about infesting. And consuming. And killing things.
Gameplay
It starts off rather chill. You and the other 5 players fall from the sky in zerg jelly sacs and come out as little tiny larva.
This is called the Feederling stage.
Feederling Stage
As a feederling, you can scoot along and dig into people's skin and control their nervous system. Once inside, you can move the host about and you can kill them from the inside. The purpose is to kill terrans and get a stat bonus to your future evolutions. After a couple minutes, the overmind tells you that its time to evolve, and so you do.
Infestor Stage
This is the main part of the game. The infestor has a few abilities:
Consume - Kills the target and gains a new ability based on the target.
Infest - Turns the target to your side over 8 seconds
Call underling - Call upon a Zergling, Roach, Hydralisk, Infested Terran, or Baneling to aid you. Depending on upgrades, Infested Marauders or Infested Medics can be spawned as well.
[Consumed Ability]
Burrow
Evolve to Ultrafestor
Pretty much every unit grants the Infestor a unique attribute when consumed. Marines grant Stim, Marauders grant extra health and armor, Hellions grant a flamethrower weapon, etc.
Underlings require Vespene to summon. Each unit you kill grants 1 gas. The Ultrafestor evolution also requires gas, so a decision must be made as for whether you want to summon more combat units or evolve.
Ultrafestor Stage
This is the last stage, and is completely optional. The Ultrafestor has all of the same abilities of the Infestor. Stat changes include more health, armor, and movement speed while altering the basic attack weapon to attack harder, less often.
Specialization
Upgrades are available to the Infestor, increasing various stats. Each one costs gas. They improve Health and energy max, health and energy regen, movement speed, armor, and weapon damage. There are also two upgrades that allow you to either spawn infested Marauders or infested Medics. Only one can be researched.
The Grand Objective
So what is the point of this game? To kill the other player's Infestors. The game overall starts slow, with everyone just evolving and calling in a few zergies to aid them. But then you notice that your enemy has massed zerglings! Your few hydras are no match for mass zerglings, so you run about and locate some firebats to infest to kill those zerglings.
Its all about knowing what ability is best for what situation and the right units to infest to gain the upper hand.
To Infest and Consume
This is about infesting. And consuming. And killing things.
Gameplay
It starts off rather chill. You and the other 5 players fall from the sky in zerg jelly sacs and come out as little tiny larva.
This is called the Feederling stage.
Feederling Stage
As a feederling, you can scoot along and dig into people's skin and control their nervous system. Once inside, you can move the host about and you can kill them from the inside. The purpose is to kill terrans and get a stat bonus to your future evolutions. After a couple minutes, the overmind tells you that its time to evolve, and so you do.
Infestor Stage
This is the main part of the game. The infestor has a few abilities:
Pretty much every unit grants the Infestor a unique attribute when consumed. Marines grant Stim, Marauders grant extra health and armor, Hellions grant a flamethrower weapon, etc.
Underlings require Vespene to summon. Each unit you kill grants 1 gas. The Ultrafestor evolution also requires gas, so a decision must be made as for whether you want to summon more combat units or evolve.
Ultrafestor Stage
This is the last stage, and is completely optional. The Ultrafestor has all of the same abilities of the Infestor. Stat changes include more health, armor, and movement speed while altering the basic attack weapon to attack harder, less often.
Specialization
Upgrades are available to the Infestor, increasing various stats. Each one costs gas. They improve Health and energy max, health and energy regen, movement speed, armor, and weapon damage. There are also two upgrades that allow you to either spawn infested Marauders or infested Medics. Only one can be researched.
The Grand Objective
So what is the point of this game? To kill the other player's Infestors. The game overall starts slow, with everyone just evolving and calling in a few zergies to aid them. But then you notice that your enemy has massed zerglings! Your few hydras are no match for mass zerglings, so you run about and locate some firebats to infest to kill those zerglings.
Its all about knowing what ability is best for what situation and the right units to infest to gain the upper hand.
Project page: http://www.sc2mapster.com/maps/infest-and-consume/
[update 4/29/11]
Sounds neat. Kinda like rock paper scissors but more tactical and controllable.
Map is up on US. Time to try this new custom game system.
Update: 4/29