the gameplay will have everything.
i thought probably about some space missions on the stargate space ship fighting goa'ould ships or stuff, and also there could be a lone wolf 3rd person creepy mission on a dead space ship or something.
everything is possible :D i love that :)
this sounds very cool for a tutorial intro mission!
if you didnt noticed it, i created a team here on sc2mapster - currently were 3 guys.
there is also a team forum with the concept picture - post every idea you have, infos on your map like screenshots and all stuff related into that forum please, so we have all things together.
im currently working on that multiplayer map changing thing. ill give you infos as soon as i tested serval things out.
Yes you can change maps with multiple players. you should also look into mod files, if you are going to have multiple maps running off the same game engine you should do it with mod files. I am currently using mod files for my Final fantasy 13 game, it saves TONS of time and gives your maps more room (mb wise)
holy shit, that vid was awesome lol would love to see how you did that. This looks like a very promising project just don't get too over your head to start. Start very small.
I'm busy with my single-player campaign DNA Wars, so I won't code any game systems for ya, but once you get everything figured out, I'd be quite happy to contribute a planet or mission.
Seems like it'd be a lot of fun to have different mapmakers with their different styles all combined into one package.
we would like to add you to the terrainers team.
weve created a forum that you will find under your team´s tab on this site, so have a look for it - isnt much there yet, but if you have some ideas, feedback etc. just post there.
What do you use for paths for map switching? I've tried to set the next map and load the set map, but it gives an error saying the map could not be loaded, or it would just restart the game.
I really like this idea, and would be glad to help any way i can. Ill definitely have a lot of free time over summer holidays (three weeks from now), and can then help out with anything. Not a pro at terraining, data editor or triggers, but i can do some nice work with all 3 of them. I actually made a kind of "zombie traffic system" in WC3 once (its not perfect as i gave up the map once i got a beta key), which i think is one of my most complicated triggers up to now Zombies running around more or less equally (gotta change a few values for the variables only, not much work) through a school and schoolyard ;)
Anyway, the job i actually meant to apply for is story writer. Ive got a pretty good imagination, and write a bit in my free time. I can send you some stories i wrote (all incomplete in writing, and im not such a great writer, but this is meant as a simple proof that ive got a good imagination)
It would be fun to actually make it a completely new branch of the SG story. Another 9th chevron adress discovered that leads to a space station billions of light years away, and it wasn't made by the ancients but another race (that way we can use the SC2 stargate model), and we can unfold a whole story of another stargate-travel-system like that. We could also say that the Destiny is actually travelling towards that space station (i dont know how far SGU came yet, whether the team has control over the ship or whether they knows its purpose. im watching it over german TV so im behind)
Only a small SG team consisting of around 20 people got through the gate, but they quickly recruit local aliens throughout the galaxy (i saw your character creation vid, this story could explain the protoss models you use ;) )
Also, im not sure if this would work, but try and changing the height of the unit u use as the stargate to something like "-0.3", maybe you can get a part of it underground that way, as it is in the serie.
And i dont know whether you managed the powered-unpowered issue, but if you have units beside it (or create a dummy unit without an actor if u dont), give the units the warp prism ability to generate a power field, then enable that ability with the dialing trigger.
And i had an idea for combat: Make all trees and doodads on the maps LOS blockers, and give your hero a shorter range Sensor tower ability (and maybe even snipe). This might make battles more fun, as you can actually hide from your enemies, know where (but not who) they are, and you can shortly run out and snipe them then hide again.
I'd like to maybe talk to you over a chat or something if possible to discuss some ideas quicker if you want (skype, face, gmail are the ones i have, or SC2 battle.net if you dont have them)
HAha! I found this on accident and now im freaking pumped! I cant offer any help until i get better at using the editor for...well for anything. (I have only accomplished a few small things for my own ammusement.) I am really going to be watching this closely and maybe sometime soon i can contribute.
you misunderstand some things in these example videos.
thats what they are - examples.
we wont use any zealot models, or that protoss stargate for the final game. also there wont be any races or planets that noone knows or that would take such a big part in the main stargate lore.
thats why were looking for 3d modelers, we actually hope to be able to use real stargate stuff, models for characters like jaffar´s and an stargate itself.
that powered/unpowered thing is a nice idea for this actual thing, but like i said, we will use a real stargate model as soon as we got one (there is one in the making) so this is no issu anymore atm.
to the combat stuff, we actually dont know for real yet what were going to use, its for now just RTS styled RPG play.. but the idea isnt bad.
you can contact me on steam or msn, thats all i have. im not that much online in starcraft actually, so these would be the best addresses to contact me.
steam: noripper
msn: [email protected]
Of all the things surrounding RPGs in SC2 this is by far the one I'm most excited about, as a player and a content creator. The thought of being able to take existing your existing story-world and models and plug my own optional side-story romp into this ongoing, massive, branching amalgamation of maps is great. The thought of playing all of those is even greater. I really hope this comes to fruition!
Two things I'm worried about:
Can you actually publish a map, then link it to maps that other players have published? For example, if you uploaded your test map, with a Stargate address that goes to my published map... does that all work?
People wanting to add maps to the Stargate network and including things that don't fit, be it story-wise, equipment strength, experience gains, or whatever. I suppose your team will have approval on what maps to add in... but that review process could get laborious.
to your questions..
1. nope - we tested, 2 patches ago, and it did not work.
but blizzard said, and it would be stupid if this wont work, that coop campaign stuff and mapswitching will work. so we just have to wait for retail.
2. yeah we want to create a community around that and there will be a team that reviews the maps.
reviewing them wot be fun, but i think if that project goes live and draw that much attention, there will mbe much involved teammembers that can help.
I just found out about this and this is amazing, I just love stargate, watched all the sg1, atlantis episodes/movies and now universe, I would love to be part of the project working with triggers, I wouldn't call myself an expert as you said you are looking for on the team page though. I made some unfinished maps with triggers and some custom ui, and I think I would be of help to the project.
I really think this can be a great map, there are so much possibilities, I can't wait to play it, and I hope I can be a part of it. Thanks.
PatchOne, once you find a model maker to make the stargate, the powered/unpowered thing can be used as well (altough i think giving it other animations than powered and unpowered and triggering them would probably be simpler).
Still, if you want help, i can try and do something, but if i should do the story in the stargate center, ill have to catch up on the SG1 episodes. Been watching only SGU and SGA at the moment, they havent aired SG1 here for a long time, and even when they did i wasnt able to watch properly. I can still help with some terrain, unit or trigger work over the summer.
I tried the thing with combat i suggested (spammed trees, got 1 ghost with high energy regen and sensor towere behaviour), and the problem is i dont know how to set the chase range for unit. I knew how to do it in WC3, but they removed that menu here (Gama data, or something like that... same place for max hero levels and things like that), so sometimes its rather hard to lose your enemies as they always run to the location you shot from, and if you're in sight from there they run to where you were when they saw you again. Sometimes you can you're rid of em after 2 seconds, and other times they chase you across the map :(
Also, i dont know how to do this here either, but in WC3 you could set the attack to artillery, or something like that. Been a long time since i opened the editor there... Anyway, the type of attack siege weapons used: You fire, and it hits the exact spot your target was before. If it moved, it wasn't hit. Is this possible in SC2 as well? It would make the combat more realistic since you can miss your opponents, and if you run it would be harder to hit you.
Ive got 2 weeks of school left, and probably wont have anything to do in that last week, so if you have something in mind for me to do/try, i'll have time pretty soon. If your team is full and/or you dont want me, just say so :)
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Yes you can change maps with multiple players. you should also look into mod files, if you are going to have multiple maps running off the same game engine you should do it with mod files. I am currently using mod files for my Final fantasy 13 game, it saves TONS of time and gives your maps more room (mb wise)
@PatchOne:
holy shit, that vid was awesome lol would love to see how you did that. This looks like a very promising project just don't get too over your head to start. Start very small.
@PatchOne: Go
Sign me up for a planet / mission.
I'm busy with my single-player campaign DNA Wars, so I won't code any game systems for ya, but once you get everything figured out, I'd be quite happy to contribute a planet or mission.
Seems like it'd be a lot of fun to have different mapmakers with their different styles all combined into one package.
Very cool looking Stargate. Good luck with this project!
id terrain some stuff for you if you want
some stuff ive done:
hey saltygrapes, your stuff looks cool!
we would like to add you to the terrainers team.
weve created a forum that you will find under your team´s tab on this site, so have a look for it - isnt much there yet, but if you have some ideas, feedback etc. just post there.
also i will add some informations there soon.
something new..
@PatchOne: Go
What do you use for paths for map switching? I've tried to set the next map and load the set map, but it gives an error saying the map could not be loaded, or it would just restart the game.
its the maps folder in the installed game directory.
like c:\program files\StarCraft2 Beta\Maps.
and just the maps name in there is enough. i tried paths like
maps
mapname but just the name will work.
Oh, awesome. Thanks!
I really like this idea, and would be glad to help any way i can. Ill definitely have a lot of free time over summer holidays (three weeks from now), and can then help out with anything. Not a pro at terraining, data editor or triggers, but i can do some nice work with all 3 of them. I actually made a kind of "zombie traffic system" in WC3 once (its not perfect as i gave up the map once i got a beta key), which i think is one of my most complicated triggers up to now Zombies running around more or less equally (gotta change a few values for the variables only, not much work) through a school and schoolyard ;)
Anyway, the job i actually meant to apply for is story writer. Ive got a pretty good imagination, and write a bit in my free time. I can send you some stories i wrote (all incomplete in writing, and im not such a great writer, but this is meant as a simple proof that ive got a good imagination) It would be fun to actually make it a completely new branch of the SG story. Another 9th chevron adress discovered that leads to a space station billions of light years away, and it wasn't made by the ancients but another race (that way we can use the SC2 stargate model), and we can unfold a whole story of another stargate-travel-system like that. We could also say that the Destiny is actually travelling towards that space station (i dont know how far SGU came yet, whether the team has control over the ship or whether they knows its purpose. im watching it over german TV so im behind) Only a small SG team consisting of around 20 people got through the gate, but they quickly recruit local aliens throughout the galaxy (i saw your character creation vid, this story could explain the protoss models you use ;) )
Also, im not sure if this would work, but try and changing the height of the unit u use as the stargate to something like "-0.3", maybe you can get a part of it underground that way, as it is in the serie.
And i dont know whether you managed the powered-unpowered issue, but if you have units beside it (or create a dummy unit without an actor if u dont), give the units the warp prism ability to generate a power field, then enable that ability with the dialing trigger.
And i had an idea for combat: Make all trees and doodads on the maps LOS blockers, and give your hero a shorter range Sensor tower ability (and maybe even snipe). This might make battles more fun, as you can actually hide from your enemies, know where (but not who) they are, and you can shortly run out and snipe them then hide again.
I'd like to maybe talk to you over a chat or something if possible to discuss some ideas quicker if you want (skype, face, gmail are the ones i have, or SC2 battle.net if you dont have them)
HAha! I found this on accident and now im freaking pumped! I cant offer any help until i get better at using the editor for...well for anything. (I have only accomplished a few small things for my own ammusement.) I am really going to be watching this closely and maybe sometime soon i can contribute.
@TheAlmaity: Go
you misunderstand some things in these example videos.
thats what they are - examples.
we wont use any zealot models, or that protoss stargate for the final game. also there wont be any races or planets that noone knows or that would take such a big part in the main stargate lore.
thats why were looking for 3d modelers, we actually hope to be able to use real stargate stuff, models for characters like jaffar´s and an stargate itself.
that powered/unpowered thing is a nice idea for this actual thing, but like i said, we will use a real stargate model as soon as we got one (there is one in the making) so this is no issu anymore atm.
to the combat stuff, we actually dont know for real yet what were going to use, its for now just RTS styled RPG play.. but the idea isnt bad.
you can contact me on steam or msn, thats all i have. im not that much online in starcraft actually, so these would be the best addresses to contact me.
steam: noripper
msn: [email protected]
Of all the things surrounding RPGs in SC2 this is by far the one I'm most excited about, as a player and a content creator. The thought of being able to take existing your existing story-world and models and plug my own optional side-story romp into this ongoing, massive, branching amalgamation of maps is great. The thought of playing all of those is even greater. I really hope this comes to fruition!
Two things I'm worried about:
hey..
to your questions..
1. nope - we tested, 2 patches ago, and it did not work.
but blizzard said, and it would be stupid if this wont work, that coop campaign stuff and mapswitching will work. so we just have to wait for retail.
2. yeah we want to create a community around that and there will be a team that reviews the maps.
reviewing them wot be fun, but i think if that project goes live and draw that much attention, there will mbe much involved teammembers that can help.
I just found out about this and this is amazing, I just love stargate, watched all the sg1, atlantis episodes/movies and now universe, I would love to be part of the project working with triggers, I wouldn't call myself an expert as you said you are looking for on the team page though. I made some unfinished maps with triggers and some custom ui, and I think I would be of help to the project. I really think this can be a great map, there are so much possibilities, I can't wait to play it, and I hope I can be a part of it. Thanks.
PatchOne, once you find a model maker to make the stargate, the powered/unpowered thing can be used as well (altough i think giving it other animations than powered and unpowered and triggering them would probably be simpler).
Still, if you want help, i can try and do something, but if i should do the story in the stargate center, ill have to catch up on the SG1 episodes. Been watching only SGU and SGA at the moment, they havent aired SG1 here for a long time, and even when they did i wasnt able to watch properly. I can still help with some terrain, unit or trigger work over the summer.
I tried the thing with combat i suggested (spammed trees, got 1 ghost with high energy regen and sensor towere behaviour), and the problem is i dont know how to set the chase range for unit. I knew how to do it in WC3, but they removed that menu here (Gama data, or something like that... same place for max hero levels and things like that), so sometimes its rather hard to lose your enemies as they always run to the location you shot from, and if you're in sight from there they run to where you were when they saw you again. Sometimes you can you're rid of em after 2 seconds, and other times they chase you across the map :( Also, i dont know how to do this here either, but in WC3 you could set the attack to artillery, or something like that. Been a long time since i opened the editor there... Anyway, the type of attack siege weapons used: You fire, and it hits the exact spot your target was before. If it moved, it wasn't hit. Is this possible in SC2 as well? It would make the combat more realistic since you can miss your opponents, and if you run it would be harder to hit you.
Ive got 2 weeks of school left, and probably wont have anything to do in that last week, so if you have something in mind for me to do/try, i'll have time pretty soon. If your team is full and/or you dont want me, just say so :)