Oh, I will. Sure to review it as a whole and give some ideas, just like your Protoss campaign. Only hope it ain't short or end abruptly, like that one did.
Just downloaded map 1 and i think you out did yourself narudek! But there is a small bug where for some reason it always shows 2 idle workers and when i click on them they dont appear on the map.
Quick mission 1 notes:
- Ratgar has a very fast talking animation in the mission briefing.
- Creep tumors seem to be visible by the enemy.
- Larva production is really low.
Overall awesome mission. Very fun to play. Rutgar is a fun hero to control. Great terrain. Played on the normal difficulty. Seemed good, perhaps a little easy, but it was the first mission. Macro hatcheries seemed kinda necessary. Maybe in the future you could upgrade hatcheries to have more larva production. Or maybe Lairs and Hives could produce more larva than hatcheries.
Mission 2
Fun overall. Difficulty felt more right. It was a little harder than mission 1, but nothing too crazy. The lack of larva again meant I had 4 hatcheries in total in this mission so that I could keep building up my army. My rallying zerglings photobombed the end cinematic, lol.
I found the first 2 missions on hard easy as well. Redgar is a bit op with his ability's + he has regen. The attack arent as many/frequent and u get a lot resources. And whats that the great! maskedimposter playing on normal? What a wussy...
Played the first mission just now. I figure that since it was the first mission, I'd try it on Brutal, and while it wasn't super challenging, it was just right for a first mission, and very fun!
Terrain:
Terraining was fantastic! So glad to see the new LotV tilesets and doodads being used in campaigns now! You've combined the Purifier and Aiur sets very well. Two of my favorite tiles of the LotV. Overall, I didn't see much need for improvement.
Radgar:
Radgar is such a fun hero to use. Nice combo of the Ravager and Alarak sustain. Seemed like you even had custom soundset for him. Very nice!
Gameplay:
I really enjoyed the first section. It's always a good idea to start off your campaign with a little micro section to get acclimated to the new heroes and what not. I liked the little surprise raptor attack from the cliffs, to keep the player engaged. Granted that I played on Brutal, maybe add more ambushes or just generally, more units in those smaller areas.
Bugs, Errors, etc:
The intro screen seemed to be sped up. Radgar's animations was occuring very quickly, and the Roach was spinning abnormally fast.
Right after you take control of the base, Radgar's dialogue is cut short. His portrait appears for a split second then dissapears.
There appeared to be no Music during the gameplay. Only in cinematics was it there.
I think the Creep Tumors being visible to the enemy is just a change with the LotV dependencies. The map I'm working on currently also uses LotV dependencies and Creep Tumors are visible there too. It's only new creep tumors, though. The ones that are pulsating are visible, while the burrowed ones are not.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Yea, I had to fix it as well when switching dependencies myself. Giving them the cloaked and burrow flags should fix it, if that's what you want, Narudek.
Yeah, might go ahead and make that change too. The new system really messes with my Creepspread-game.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
So I played through the three missions, and I have a lot to say about them.
- The terraining is nicely done, combining traditional open terrain with decorations, something I grew to realize as I did terraining over and over. My only gripe seems to be with the temple walls at mission 2, where you use the same model again and again.
- Gameplay is just too easy, I could just mass up and start grinding the map. The only apparent pace change was the Zerus mission but there were few surprises there, as well. BTW, I think the Zerus mission was the only one with some degree of difficulty, especially with the Primal Hives (The big Zerg) defending. Also, there's nearly no music, anywhere, but the ending and intro.
- Radgar should have a bit more of micro, IMO, to value those powers of his more and more. The powers are fine, it's just they don't make this much difference in the macro gameplay, with a lot of Roach/Queen/Hydra besides you.
- Grammar definitely needs some check-up.
Yeah, that's rushed and a tad much harsh, but I'm kinda about to leave the house now, so if you want it we can talk later. Hoping to see more.
@Narudek: Go
Oh, I will. Sure to review it as a whole and give some ideas, just like your Protoss campaign. Only hope it ain't short or end abruptly, like that one did.
Dont worry, 11 missions = 100%, hard working.
@Narudek: Go
I bet he makes a great chimney sweep... or dissolver.
Just downloaded map 1 and i think you out did yourself narudek! But there is a small bug where for some reason it always shows 2 idle workers and when i click on them they dont appear on the map.
Quick mission 1 notes:
- Ratgar has a very fast talking animation in the mission briefing.
- Creep tumors seem to be visible by the enemy.
- Larva production is really low.
Overall awesome mission. Very fun to play. Rutgar is a fun hero to control. Great terrain. Played on the normal difficulty. Seemed good, perhaps a little easy, but it was the first mission. Macro hatcheries seemed kinda necessary. Maybe in the future you could upgrade hatcheries to have more larva production. Or maybe Lairs and Hives could produce more larva than hatcheries.
Mission 2
Fun overall. Difficulty felt more right. It was a little harder than mission 1, but nothing too crazy. The lack of larva again meant I had 4 hatcheries in total in this mission so that I could keep building up my army. My rallying zerglings photobombed the end cinematic, lol.
@MaskedImposter: Go
I found the first 2 missions on hard easy as well. Redgar is a bit op with his ability's + he has regen. The attack arent as many/frequent and u get a lot resources. And whats that the great! maskedimposter playing on normal? What a wussy...
Played the first mission just now. I figure that since it was the first mission, I'd try it on Brutal, and while it wasn't super challenging, it was just right for a first mission, and very fun!
Terrain: Terraining was fantastic! So glad to see the new LotV tilesets and doodads being used in campaigns now! You've combined the Purifier and Aiur sets very well. Two of my favorite tiles of the LotV. Overall, I didn't see much need for improvement.
Radgar: Radgar is such a fun hero to use. Nice combo of the Ravager and Alarak sustain. Seemed like you even had custom soundset for him. Very nice!
Bugs, Errors, etc:
@MaskedImposter: Go
I think the Creep Tumors being visible to the enemy is just a change with the LotV dependencies. The map I'm working on currently also uses LotV dependencies and Creep Tumors are visible there too. It's only new creep tumors, though. The ones that are pulsating are visible, while the burrowed ones are not.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
Yea, I had to fix it as well when switching dependencies myself. Giving them the cloaked and burrow flags should fix it, if that's what you want, Narudek.
@SamsaraNoMas: Go
I'm great!? Like frosted flakes cereal! Awesome! I can't wait to brag to everyone! :D
@MaskedImposter: Go
Yeah, might go ahead and make that change too. The new system really messes with my Creepspread-game.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
So I played through the three missions, and I have a lot to say about them.
- The terraining is nicely done, combining traditional open terrain with decorations, something I grew to realize as I did terraining over and over. My only gripe seems to be with the temple walls at mission 2, where you use the same model again and again.
- Gameplay is just too easy, I could just mass up and start grinding the map. The only apparent pace change was the Zerus mission but there were few surprises there, as well. BTW, I think the Zerus mission was the only one with some degree of difficulty, especially with the Primal Hives (The big Zerg) defending. Also, there's nearly no music, anywhere, but the ending and intro.
- Radgar should have a bit more of micro, IMO, to value those powers of his more and more. The powers are fine, it's just they don't make this much difference in the macro gameplay, with a lot of Roach/Queen/Hydra besides you.
- Grammar definitely needs some check-up.
Yeah, that's rushed and a tad much harsh, but I'm kinda about to leave the house now, so if you want it we can talk later. Hoping to see more.
I tried a lot of ways...nothing...stupid music will play just a few seconds or wont even start..
Mission 05 Progress
Slayn is coming guys...Spider queen is already waiting you.
I hope you're enjoying the campaign and maybe i will see some youtube videos.
@Narudek: Go
Cool looking beacon in the first SS.
@MaskedImposter: Go
Made it for brood. Blizz made only for protoss, so i made for zerg (brood)
@Narudek: Go
looks awesome! Narudek you know how to cheer up my sundays :D
:DD
And please..Call me Patrick that's my real name.
Slayn05 Dev Update
Hi guys. This week should be Mission 05 finished and uploaded with some fixes of previous missions.
This month, january should be revealed #Dev Spotlight for my campaign. I hope you enjoy the campaign.
Do you still have to click to revive your hero? I always felt heroes should auto-revive.
Mission 06 Spotlight
Finally mission 06 is on the way!
A lot of stuff is coming for this mission so....it's coming soon, maybe at end of this week.