Thanks for saying that this is NOT pokemon! So many people are really fast to judge...
Anyways for everyone else: We've had a lot of positive feedback recently and if you would like to contribute to the testing process, feel free to message me your ingame names + the times when you would be online. I'll be testing tonight as well.
Looks really nice, saw your other vids a while ago and it's improved alot. I'd definetely want to try this out, haven't seen (m)any RPG's on the custom game list.
funny to see a newer version of "Monster Master RPG" in sc2. :D
the videos and screenshots look very promising.
i really get the feeling that your new key elements will improve the gameplay towards Monster Master RPG greatly! =)
perhaps i will add advertisement in the old MM RPG for your project to help you. ;-)
Okay, just one thing that bugs me, for all those people who don't know the old classic game..
This is based off of Dragon Warrior Monsters. Not pokemon. If you don't know that game, go look it up. I've never played the WC3 map, but I guarantee that was based off of this or some variation, because this came first. It set the style of the unique breeding, or fusion, of monsters to create new ones, taking the stats of others. I put hundreds of hours of my life into that game 'cause I loved it. <3
I'm hoping this game will live up to my hopes, though I do have to set them a bar lower than I truly want, you are only one person! :D May I ask how the creatures go, and what kind of breeding happens? As in, are you setting specific breeding combinations for every creature? I'm curious, because I may be able to give some design input (if you'd so like) - the manner in which the original was set up was with 10+ types of monsters (each type would improve certain stats over others, and level up faster or slower depending on the type), breeding types of monsters came out with a certain combination. Skills would carry over (they'd learn them as they leveled up, but you had a limit to the number of skills) from the breeding, so you could breed skills into monsters. I don't know if that's possible (I'm sure it is, but it could very likely be more work than it's worth), but it'd be interesting.
Special, more powerful monsters, were created through more specifically; a monster combined with a certain type, or two specific monsters, or several different combination techniques. It might simplify the process and allow for the creation of more if you use a typed system. However, I don't know how the map is set up, so I'm completely guessing! The big catch of the old game was the number of monsters/creatures you could obtain and breed. Attempting to breed in combinations, trying to get one of the strongest. It was a unique twist among games, and I've never really quite seen the like.
In a game, people want progression, they want to feel more powerful; that's how WoW will hook people, with a constant progression, constant improvement of skills, equipment, and etc. You'll need to provide that along with the story line of a sort. I like how the game looks so far. :D I'm greatly looking forward to it. Checking out the videos now, too.
If you put out on the US, I'll be up for any kind of testing.
This is based off of Dragon Warrior Monsters. Not pokemon. If you don't know that game, go look it up. I've never played the WC3 map, but I guarantee that was based off of this or some variation, because this came first. It set the style of the unique breeding, or fusion, of monsters to create new ones, taking the stats of others. I put hundreds of hours of my life into that game 'cause I loved it. <3
I'm hoping this game will live up to my hopes, though I do have to set them a bar lower than I truly want, you are only one person! :D May I ask how the creatures go, and what kind of breeding happens? As in, are you setting specific breeding combinations for every creature? I'm curious, because I may be able to give some design input (if you'd so like) - the manner in which the original was set up was with 10+ types of monsters (each type would improve certain stats over others, and level up faster or slower depending on the type), breeding types of monsters came out with a certain combination. Skills would carry over (they'd learn them as they leveled up, but you had a limit to the number of skills) from the breeding, so you could breed skills into monsters. I don't know if that's possible (I'm sure it is, but it could very likely be more work than it's worth), but it'd be interesting.
Special, more powerful monsters, were created through more specifically; a monster combined with a certain type, or two specific monsters, or several different combination techniques. It might simplify the process and allow for the creation of more if you use a typed system. However, I don't know how the map is set up, so I'm completely guessing! The big catch of the old game was the number of monsters/creatures you could obtain and breed. Attempting to breed in combinations, trying to get one of the strongest. It was a unique twist among games, and I've never really quite seen the like.
In a game, people want progression, they want to feel more powerful; that's how WoW will hook people, with a constant progression, constant improvement of skills, equipment, and etc. You'll need to provide that along with the story line of a sort. I like how the game looks so far. :D I'm greatly looking forward to it. Checking out the videos now, too.
If you put out on the US, I'll be up for any kind of testing.
First of all, if this is based on anything it's RobbePop's Monster Master RPG, back in wc3. Nevertheless the game you are mentioning sounds really great and the breeding mechanics seem interesting.
Right now the system works like this:
There are 6 tiers of monsters, getting stronger as the tier increases. Every tier consists of about 15-20 monsters, divivded into 4 races. All breeding results are determinded, there is randomness, but in exchange most breeding results make sense. Example: Combine a Human with a beast and you get an infested terran.
There are no skills passed, since the editor is very static in this regard. You can't really set a unit's skills at runtime: But there is a fusion level which increases everytime you fuse monsters. Fusion level gain depends on the monster's strength and a few other factors. Higher fusion level allows the creation of hidden, epic monsters.
I'm aware that this is a simple system, but you really have to keep in mind that it's just a small map for semi-casual players. While I do like certain aspects of the breeding system you mentioned I fear that the system has to be kept very simple...
Too bad that you are on US, else I could show you all this ingame... :-/
First of all, if this is based on anything it's RobbePop's Monster Master RPG, back in wc3. Nevertheless the game you are mentioning sounds really great and the breeding mechanics seem interesting.
Right now the system works like this: There are 6 tiers of monsters, getting stronger as the tier increases. Every tier consists of about 15-20 monsters, divivded into 4 races. All breeding results are determinded, there is randomness, but in exchange most breeding results make sense. Example: Combine a Human with a beast and you get an infested terran. There are no skills passed, since the editor is very static in this regard. You can't really set a unit's skills at runtime: But there is a fusion level which increases everytime you fuse monsters. Fusion level gain depends on the monster's strength and a few other factors. Higher fusion level allows the creation of hidden, epic monsters.
I'm aware that this is a simple system, but you really have to keep in mind that it's just a small map for semi-casual players. While I do like certain aspects of the breeding system you mentioned I fear that the system has to be kept very simple...
Too bad that you are on US, else I could show you all this ingame... :-/
Sorry! For clarification, I meant that the WC3 map would have been based off that game (or however far down the chain of influences it is - it'd be the base idea for that style of mechanics). It's really towards all those people who call it pokemon, because it's a far cry from it!
It sounds like you have a very basic system, in many ways similar to the one I know of. Which would make sense, to be honest, considering the warcraft 3 map probably had a similar system which you are approximating, imitating, improving, however you would want to describe it. Not owning warcraft 3, I don't know a thing about that map :P I do have a few ideas on how to do skills on run-time, but I'm relatively sure they would be difficult to implement, and haphazard at best. It may be something I'll go try on my own at some point (if I ever have time.. or, if I was more honest, if I ever decided to stop playing one of the many other games I have in the free time I do set aside for it), but in the meantime, you gotta do what you gotta do.
I do like the idea, and it sounds like you have quite a variety, too. I can most definitely understand keeping it simple.. in fact the current level of detail is rather amazing. For a map here, it has to be balanced between the casual and not-so-casual players - and in addition, between the fast learners, and the 'let's keep it simple' learners. I've also done my fair share of work with the editor and I'm well aware of how time-consuming a lot of it can be, and how difficult it can be to get some things to work properly. Particularly for one person making a game inside a game!
I'll be watching the progress you make; good luck!
When you really stop to think about it you must have milked some serious blood and sweat to make this :)
and when you REALLY think, when did you have time to go to the bathroom? XD
Shame I can't test, due to being NA. Few questions though.
Could we play alone? Or must we be with other people?
Could there be AI warlords?
If you had to put a %done on the map, what would it be? =O
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
You can play alone or with up to 6 players for now. Currently you can fight other AI-controlled warlords in the arena, but thats's just a very basic, aggressive AI. I do not plan to add AI-Controlled Computers that can play by themselves.
Well let me put it this way: Currently, the plan is to release the map in 3 acts. Each act will start off with a lot of action and and with a cliffhanger. In every act new monsters and regions will be added.
Let's take a look at act 1:
Monsters [DONE]
Levels [DONE]
Items [DONE]
Game Mechanics [DONE]
Story Design [DONE]
Story Implementation [IN PROGRESS]
So as you can see act 1 is mostly done. I'd say 80% done.
Well, 80% sounds great. We can save warlords, do we get multiple files, or just one? And also, the three "acts", can saved warlord be used in, say, act 1, save in act 1, be used in act 2, save in act 2, then used in act 1? Or even used in act 1, saved in act 1, then loaded in act 3...would that work?
Rollback Post to RevisionRollBack
Warning: Inquisitive mind at work.
Warning: Insanity is on the horizon.
"As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality."
Well, since there are no different heros to pick from you get just one slot for now. To avoid any confusion: During the game you can of course get a looooot of different heros, just the main guy, the actual warlord is always the same.
About the acts: Saving will work between all acts. In fact all three acts will be playing on the same map. It's basically just a trick to keep the amount of work at a reasonable level and to keep the story entertaining. Expect cliffhangers. ;-)
As I said, Act 1 is about 80% done and I will try to finish it during the second week of april. After that I will gradually work on adding the other two acts. In the end all three acts will be implemented in the same map!
Greetings. :-)
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I wish i played the map whenever i see you onlinge your already in a game D:
@deleted_4551290: Go
I'll be online tonight. Heck, I'm online right now! :D
Who needs a screenshot if you can make a video of it: :-)
Enjoy:
Watch in HD!
Looking goood!
gogo obatztrara
I love when map terrain is optimized, and that one is incredible man. Nice job.
When i first read i though about a pokemon game, but THAT IS NOT! You've got your own genre now, good luck. May you make something crazy !!! xD
Mike Ps: Will test when my school will finish and when i'll have a computer able to run the game at least on medium... That means in July 2011 :P
Thanks for saying that this is NOT pokemon! So many people are really fast to judge...
Anyways for everyone else: We've had a lot of positive feedback recently and if you would like to contribute to the testing process, feel free to message me your ingame names + the times when you would be online. I'll be testing tonight as well.
Greetings!
Looks really nice, saw your other vids a while ago and it's improved alot. I'd definetely want to try this out, haven't seen (m)any RPG's on the custom game list.
hiho,
funny to see a newer version of "Monster Master RPG" in sc2. :D the videos and screenshots look very promising. i really get the feeling that your new key elements will improve the gameplay towards Monster Master RPG greatly! =)
perhaps i will add advertisement in the old MM RPG for your project to help you. ;-)
Robbepop
Okay, just one thing that bugs me, for all those people who don't know the old classic game..
This is based off of Dragon Warrior Monsters. Not pokemon. If you don't know that game, go look it up. I've never played the WC3 map, but I guarantee that was based off of this or some variation, because this came first. It set the style of the unique breeding, or fusion, of monsters to create new ones, taking the stats of others. I put hundreds of hours of my life into that game 'cause I loved it. <3
I'm hoping this game will live up to my hopes, though I do have to set them a bar lower than I truly want, you are only one person! :D May I ask how the creatures go, and what kind of breeding happens? As in, are you setting specific breeding combinations for every creature? I'm curious, because I may be able to give some design input (if you'd so like) - the manner in which the original was set up was with 10+ types of monsters (each type would improve certain stats over others, and level up faster or slower depending on the type), breeding types of monsters came out with a certain combination. Skills would carry over (they'd learn them as they leveled up, but you had a limit to the number of skills) from the breeding, so you could breed skills into monsters. I don't know if that's possible (I'm sure it is, but it could very likely be more work than it's worth), but it'd be interesting.
Special, more powerful monsters, were created through more specifically; a monster combined with a certain type, or two specific monsters, or several different combination techniques. It might simplify the process and allow for the creation of more if you use a typed system. However, I don't know how the map is set up, so I'm completely guessing! The big catch of the old game was the number of monsters/creatures you could obtain and breed. Attempting to breed in combinations, trying to get one of the strongest. It was a unique twist among games, and I've never really quite seen the like.
In a game, people want progression, they want to feel more powerful; that's how WoW will hook people, with a constant progression, constant improvement of skills, equipment, and etc. You'll need to provide that along with the story line of a sort. I like how the game looks so far. :D I'm greatly looking forward to it. Checking out the videos now, too.
If you put out on the US, I'll be up for any kind of testing.
Why are all the games im looking forward to turn out to be in EU. :( :( :(
If you want any testers/hosters for US, please let me know, this looks incredible and I love ORPG's!!!
For now EU only, sorry! I will get back to you once this enters public beta.
First of all, if this is based on anything it's RobbePop's Monster Master RPG, back in wc3. Nevertheless the game you are mentioning sounds really great and the breeding mechanics seem interesting.
Right now the system works like this: There are 6 tiers of monsters, getting stronger as the tier increases. Every tier consists of about 15-20 monsters, divivded into 4 races. All breeding results are determinded, there is randomness, but in exchange most breeding results make sense. Example: Combine a Human with a beast and you get an infested terran. There are no skills passed, since the editor is very static in this regard. You can't really set a unit's skills at runtime: But there is a fusion level which increases everytime you fuse monsters. Fusion level gain depends on the monster's strength and a few other factors. Higher fusion level allows the creation of hidden, epic monsters.
I'm aware that this is a simple system, but you really have to keep in mind that it's just a small map for semi-casual players. While I do like certain aspects of the breeding system you mentioned I fear that the system has to be kept very simple...
Too bad that you are on US, else I could show you all this ingame... :-/
I will most likely test with you again. Now that you got the UI good, I can focus more on other issues :)
I would love to test it ;)
Sorry! For clarification, I meant that the WC3 map would have been based off that game (or however far down the chain of influences it is - it'd be the base idea for that style of mechanics). It's really towards all those people who call it pokemon, because it's a far cry from it!
It sounds like you have a very basic system, in many ways similar to the one I know of. Which would make sense, to be honest, considering the warcraft 3 map probably had a similar system which you are approximating, imitating, improving, however you would want to describe it. Not owning warcraft 3, I don't know a thing about that map :P I do have a few ideas on how to do skills on run-time, but I'm relatively sure they would be difficult to implement, and haphazard at best. It may be something I'll go try on my own at some point (if I ever have time.. or, if I was more honest, if I ever decided to stop playing one of the many other games I have in the free time I do set aside for it), but in the meantime, you gotta do what you gotta do.
I do like the idea, and it sounds like you have quite a variety, too. I can most definitely understand keeping it simple.. in fact the current level of detail is rather amazing. For a map here, it has to be balanced between the casual and not-so-casual players - and in addition, between the fast learners, and the 'let's keep it simple' learners. I've also done my fair share of work with the editor and I'm well aware of how time-consuming a lot of it can be, and how difficult it can be to get some things to work properly. Particularly for one person making a game inside a game!
I'll be watching the progress you make; good luck!
When you really stop to think about it you must have milked some serious blood and sweat to make this :) and when you REALLY think, when did you have time to go to the bathroom? XD
Shame I can't test, due to being NA. Few questions though.
Could we play alone? Or must we be with other people?
Could there be AI warlords?
If you had to put a %done on the map, what would it be? =O
You can play alone or with up to 6 players for now. Currently you can fight other AI-controlled warlords in the arena, but thats's just a very basic, aggressive AI. I do not plan to add AI-Controlled Computers that can play by themselves.
Well let me put it this way: Currently, the plan is to release the map in 3 acts. Each act will start off with a lot of action and and with a cliffhanger. In every act new monsters and regions will be added.
Let's take a look at act 1: Monsters [DONE]
Levels [DONE]
Items [DONE]
Game Mechanics [DONE]
Story Design [DONE]
Story Implementation [IN PROGRESS]
So as you can see act 1 is mostly done. I'd say 80% done.
Greetings
Well, 80% sounds great. We can save warlords, do we get multiple files, or just one? And also, the three "acts", can saved warlord be used in, say, act 1, save in act 1, be used in act 2, save in act 2, then used in act 1? Or even used in act 1, saved in act 1, then loaded in act 3...would that work?
Well, since there are no different heros to pick from you get just one slot for now. To avoid any confusion: During the game you can of course get a looooot of different heros, just the main guy, the actual warlord is always the same.
About the acts: Saving will work between all acts. In fact all three acts will be playing on the same map. It's basically just a trick to keep the amount of work at a reasonable level and to keep the story entertaining. Expect cliffhangers. ;-)
As I said, Act 1 is about 80% done and I will try to finish it during the second week of april. After that I will gradually work on adding the other two acts. In the end all three acts will be implemented in the same map!
Greetings. :-)