Is anybody working on a halo wars kind of map? It might go aginst blizz policy if you use names and models from halo wars, but the gameplay, I mean. (You know, base slots, reactors, supply)...I was not a fan of it because sc2 is way better, but still. Just wondering.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
I never played the game, but I did look closely at it for the simple sake that the Halo franchise originally was an RTS before it became an FPS. Also, Halo Mods, like the one for CnC Generals, were very promising until they were shut down.
Halo Wars had a central base theme which, was not iconic to itself. Battle for Middle Earth 1 (A game, in fact, designed by our own Dustin Browder) used central base themes with slots.
I for one liked that theme in some ways. Much like your army composition, you also had base compositions. It put more tech choices in strategic complexes than what you have now with SC where you could tech to anything. It's limit was that, it was... well. Limited, very. However, if you had access to multiple basses to capture, the limit is no different than that of forcing players to expo or suffer to a fate of attrition.
The other thing I believe Halo Wars featured was a cover system where infantry could run up to specific "doodads" that provided a cover function. Units hiding behind them took less damage in combat. The game did not feature ballistics functions, like CoH or MoW, so the cover system was much more generic, acting like an armor buff.
Is anybody working on a halo wars kind of map? It might go aginst blizz policy if you use names and models from halo wars, but the gameplay, I mean. (You know, base slots, reactors, supply)...I was not a fan of it because sc2 is way better, but still. Just wondering.
if you cant tell by my name, im a huge halowars fan :P
i was in the process of creating a halo wars mod based on the 360 game without all the bugs/glitchs/unballances. i messed around with creating the same building proccesses but i have not had time to keep on going with it since school recently started. ill upload my maps with the building triggors if you want me to. i was also a bit worried about making it since it might go against blizzards policy, so i was just going to rename all the units and add a couple more. anyway p.m for the details if you want them.
also, i would finish it, but creating the units takes waaaaayyy too long so if anyone is willing to do it for me i would create all the maps and triggors.
Is anybody working on a halo wars kind of map? It might go aginst blizz policy if you use names and models from halo wars, but the gameplay, I mean. (You know, base slots, reactors, supply)...I was not a fan of it because sc2 is way better, but still. Just wondering.
Sorry, I'm not in a frat or 15. :P
Quote from BumpInTheNight:
Sorry, I'm not in a frat or 15. :P
That made me giggle in all kinds of good ways.
Just wondering. I dont really like the game, but it might be interesting to see how the gameplay would work out in sc2 engine.
@zeldarules28: Go
I never played the game, but I did look closely at it for the simple sake that the Halo franchise originally was an RTS before it became an FPS. Also, Halo Mods, like the one for CnC Generals, were very promising until they were shut down.
Halo Wars had a central base theme which, was not iconic to itself. Battle for Middle Earth 1 (A game, in fact, designed by our own Dustin Browder) used central base themes with slots.
I for one liked that theme in some ways. Much like your army composition, you also had base compositions. It put more tech choices in strategic complexes than what you have now with SC where you could tech to anything. It's limit was that, it was... well. Limited, very. However, if you had access to multiple basses to capture, the limit is no different than that of forcing players to expo or suffer to a fate of attrition.
The other thing I believe Halo Wars featured was a cover system where infantry could run up to specific "doodads" that provided a cover function. Units hiding behind them took less damage in combat. The game did not feature ballistics functions, like CoH or MoW, so the cover system was much more generic, acting like an armor buff.
okay... Whatever, again, I was just wondering
if you cant tell by my name, im a huge halowars fan :P i was in the process of creating a halo wars mod based on the 360 game without all the bugs/glitchs/unballances. i messed around with creating the same building proccesses but i have not had time to keep on going with it since school recently started. ill upload my maps with the building triggors if you want me to. i was also a bit worried about making it since it might go against blizzards policy, so i was just going to rename all the units and add a couple more. anyway p.m for the details if you want them.
also, i would finish it, but creating the units takes waaaaayyy too long so if anyone is willing to do it for me i would create all the maps and triggors.