I've been tossing around a lot of ideas that I could do for a map. Wrote up many pages on different things I could do, my notebook is about full now. Tossing around tileset ideas, game mechanics, etc. Mainly I have been tossing around ideas about making a Map/Mod/Game fun. Different ways to make it fun. Like Nexus Wars(US) theres something about it that just keeps pulling you back into the game, same with BattleCruiser Wars(US) and some other really well made maps like Temple of Retribution.
So I came up with some of these ideas, and I realize to myself that I am not the best person to see if this idea will not work. I threw around ideas of a 16 bit game, control point game, capture the flag game...I instantly crossed off Capture the flag, how many of those do you see in actual games? Too many. I continued thinking, so a lot of these ideas would seem to be new concepts. Heres the list of ideas I had.
+Space Command+
+Map Layout A 16 bit map where you have a headquarters on two sides of the map, making it a 1vs1. But you see 1vs1's can be really fun, but a lot of UMS seem to be much more fun when you have a tea mate to chat it up with. (Ex. Last night I was just playing BattleCruiser Wars, first time ever, and me and this other guy were the last two players. We didn't kill each other at all, even though we were supposed too. Instead we stayed and chatted for a bit over two hours.) Thats not exactly what I mean by being able to enjoy themselves with others but to a point where there is enough social aspect in the game.
+Gameplay
The Gameplay could work like this: The map is Black and White, not to colorful except for your two headquarters. Your headquarters would be a planetary fortress WITHOUT the Ibkis Cannon, instead give it something like a Psi Storm, probe weapon or a Stalker beam that will explode on contact. Even flying banelings will work.
I have not thought of something to use as a unit but I was thinking some random object could be made to implement a mechanic like those old Star Trek games had. Those space battles if anyone remembers those. That stuff was when I was like 6yrs old. Anyway, so you can build a mini base from your Headquarters and you can only have two of these mini bases. The Mini bases can construct some sort of unit automatically once it is idle. If it is not idle it won't construct units. If it constructed units while not being idle, that would be pretty OP.
The goal basically as you can see, is to destroy the other teams Headquarters. But the team won't lose until all there mini bases are destroyed too. This could have potential to be very competitive and fun at the same time. Maybe try to add some social aspects to the game that will encourage conversation among the teams. Other game mechanics can also be added, but I am just throwing out the basic idea right now.
+Liberty Crusade - a Glorified RPG+
+Summary, Story & Gameplay+ Your main character is Nova, the one in the cinematic, Ghosts have crazy telepathic skills so this is a great choice to use. After awhile of doing Quests from the locals you come across Zeratul, the one in the cinematic. I should say, they will be used like they were in the Cinematic if I can find animations for them. Anyway, you come across Zeratul and he teaches Nova(Will have a different name along with Zeratul.) A lot about the protoss Relics. There both on the hunt to find a relic after a lot of conflict. Why is there conflict? Because, Some crazy Ghost Assasin wants to pwn a protosses face!
The main objective is to find the Overmind's carapace, once the carapace is found some crazy monster beast will rise from the Overmind and basically have a cinematic of it bringing destruction over the land and the inhabitants of it. Zeratul and Nova seek out to kill it before the timer, 5 minutes, is up. After they kill it there led into a cave where a Relic of the Xel'naga is. Thats as far as I have thought. But I would like to see, once they arrive to the relic some crazy bizarre thing happening. Maybe the Relic blows up the earth and the only thing left on the map is that cave there in which is now a asteroid?
Just some crazy ideas
+Mechanics+
Smooth WASD Movement along with third person view. Maybe this can be a two player map. It won't really have the social aspect to it as I stated in the last map, but one playing Nova and one playing Zeratul will work. Maybe I could add some whole new quest line for other players, but it won't be apart of the Zeratul/Nova questline?
I was thinking of a save/load mechanic. That would only work if you had the other player in the game. Otherwise you would have to create a new game.(I think that deals with Bank Triggers.)
So its a basic RPG, it'll have shops and so on of course. Along with quests. It probably won't contain as many triggers as other RPG's but thats okay. RPG's need to stay simple. Not to hard and not to easy. Balance shouldn't be much of a problem with this map as it would be with the one above.
Then I was thinking of a couple other maps. I'll give a brief idea of one map I was thinking of that would never make it to be published because of such a big file.
+Briefing+
Basically it's a World of Warcraft copycat. But what if you had actual StarCraft 2 story in it? That'd be pretty sweet wouldn't you say? Maybe it could have fully functional dungeons and so on.
I have a great map idea, I do not really have the time to share it since it is getting near dinner time here. But I would like feedback on these past two ideas. Feedback on the WoW Copycat isn't necessary, I really don't feel up to taking 5yrs to make a whole new WoS. :P I hope you enjoyed this read and understand it all. I'm not great at making my thoughts clear when I write big things like this.
I know. I dismissed the idea of an Rpg working out. Even more so, Using WASD.
I dont understand why people want to create something as bold as an Rpg?. It remind me of my younger brother. During Warcraft 3 days, He`d love to try and create an Rpg. Of course, It was never really good, Which I never really told him.
Its just a huge concept. Something that 95% of all map-makers would not be able to do. Atleast making a fun and interesting one that is.
Why even bother?
Actual Rpg games out there are boring, Yet people try to do an Rpg map in the Sc2 engine..
Even if you do create an Rpg that is remotely ok/fun. Players would play it once then its over....it goes all the way down....All that millions of hours spent for naught.
Yes. I haven`t played Shape wars though. Catalyst is kinda fun. I think it could still be better improved through less options perhaps. At the start it feels sort of overwhelming and just too many options, But yeah its enjoyable.
I think what people really appreciate is something that has replay value. You know, a game that we can play over and over and never really get tired of it. You`ll have to give it some good thought though. Plan out on pen and paper, and really just keep going until you find a working formula.
Its not easy but there is always that next cool idea that is just waiting to be created to be enjoyed by many people.
Im glad you did not see my post as negative or anything. Honestly, I just dont want to see you pour so much time into something that Ive seen fail so many times by so many people.
Actual Rpg games out there are boring, Yet people try to do an Rpg map in the Sc2 engine..
I disagree whole-heartedly. References: Persona 4, FF8, FF7, Chrono Trigger, Chrono Cross, Legend of Mana, Seiken Densetsu 3 (Secret of Mana 2). Plenty more good ones also.
I agree with you about RPGs (in SC2) for the most part... they're supposed to be epic, generally single player, and an immersive storyline is one of the most important things... which nearly all of the SC2 creations are lacking. Because a good storyline can take a long time to flesh out, add to that the cinematics, data editing and triggers involved and most people just can't be bothered to go the whole 9 yards.
It seems fruitless, unless you're just a casual hobbyist who's not in any hurry to churn out a "popular" game and isn't on any timeline. Unfortunately that does no good for those of us waiting for a good game... lol Replayability wouldn't be hard to work into an RPG with simple variations in story; ie: a calendar system where quests are only available for x amount of time, and then they're gone, or the ever popular morality system (which would be so easy to implement) or setting up Boolean choices which effect your next set of choices, or even just a comprehensive skill tree.
Now, someone read this post and get to work. Cause I don't have time to start an RPG. lol
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LONG POST WARNING.
I've been tossing around a lot of ideas that I could do for a map. Wrote up many pages on different things I could do, my notebook is about full now. Tossing around tileset ideas, game mechanics, etc. Mainly I have been tossing around ideas about making a Map/Mod/Game fun. Different ways to make it fun. Like Nexus Wars(US) theres something about it that just keeps pulling you back into the game, same with BattleCruiser Wars(US) and some other really well made maps like Temple of Retribution.
So I came up with some of these ideas, and I realize to myself that I am not the best person to see if this idea will not work. I threw around ideas of a 16 bit game, control point game, capture the flag game...I instantly crossed off Capture the flag, how many of those do you see in actual games? Too many. I continued thinking, so a lot of these ideas would seem to be new concepts. Heres the list of ideas I had.
+Space Command+
+Map Layout A 16 bit map where you have a headquarters on two sides of the map, making it a 1vs1. But you see 1vs1's can be really fun, but a lot of UMS seem to be much more fun when you have a tea mate to chat it up with. (Ex. Last night I was just playing BattleCruiser Wars, first time ever, and me and this other guy were the last two players. We didn't kill each other at all, even though we were supposed too. Instead we stayed and chatted for a bit over two hours.) Thats not exactly what I mean by being able to enjoy themselves with others but to a point where there is enough social aspect in the game.
+Gameplay
The Gameplay could work like this: The map is Black and White, not to colorful except for your two headquarters. Your headquarters would be a planetary fortress WITHOUT the Ibkis Cannon, instead give it something like a Psi Storm, probe weapon or a Stalker beam that will explode on contact. Even flying banelings will work.
I have not thought of something to use as a unit but I was thinking some random object could be made to implement a mechanic like those old Star Trek games had. Those space battles if anyone remembers those. That stuff was when I was like 6yrs old. Anyway, so you can build a mini base from your Headquarters and you can only have two of these mini bases. The Mini bases can construct some sort of unit automatically once it is idle. If it is not idle it won't construct units. If it constructed units while not being idle, that would be pretty OP.
The goal basically as you can see, is to destroy the other teams Headquarters. But the team won't lose until all there mini bases are destroyed too. This could have potential to be very competitive and fun at the same time. Maybe try to add some social aspects to the game that will encourage conversation among the teams. Other game mechanics can also be added, but I am just throwing out the basic idea right now.
+Liberty Crusade - a Glorified RPG+
+Summary, Story & Gameplay+ Your main character is Nova, the one in the cinematic, Ghosts have crazy telepathic skills so this is a great choice to use. After awhile of doing Quests from the locals you come across Zeratul, the one in the cinematic. I should say, they will be used like they were in the Cinematic if I can find animations for them. Anyway, you come across Zeratul and he teaches Nova(Will have a different name along with Zeratul.) A lot about the protoss Relics. There both on the hunt to find a relic after a lot of conflict. Why is there conflict? Because, Some crazy Ghost Assasin wants to pwn a protosses face!
The main objective is to find the Overmind's carapace, once the carapace is found some crazy monster beast will rise from the Overmind and basically have a cinematic of it bringing destruction over the land and the inhabitants of it. Zeratul and Nova seek out to kill it before the timer, 5 minutes, is up. After they kill it there led into a cave where a Relic of the Xel'naga is. Thats as far as I have thought. But I would like to see, once they arrive to the relic some crazy bizarre thing happening. Maybe the Relic blows up the earth and the only thing left on the map is that cave there in which is now a asteroid?
Just some crazy ideas
+Mechanics+
Smooth WASD Movement along with third person view. Maybe this can be a two player map. It won't really have the social aspect to it as I stated in the last map, but one playing Nova and one playing Zeratul will work. Maybe I could add some whole new quest line for other players, but it won't be apart of the Zeratul/Nova questline?
I was thinking of a save/load mechanic. That would only work if you had the other player in the game. Otherwise you would have to create a new game.(I think that deals with Bank Triggers.)
So its a basic RPG, it'll have shops and so on of course. Along with quests. It probably won't contain as many triggers as other RPG's but thats okay. RPG's need to stay simple. Not to hard and not to easy. Balance shouldn't be much of a problem with this map as it would be with the one above.
Then I was thinking of a couple other maps. I'll give a brief idea of one map I was thinking of that would never make it to be published because of such a big file.
+Briefing+
Basically it's a World of Warcraft copycat. But what if you had actual StarCraft 2 story in it? That'd be pretty sweet wouldn't you say? Maybe it could have fully functional dungeons and so on.
I have a great map idea, I do not really have the time to share it since it is getting near dinner time here. But I would like feedback on these past two ideas. Feedback on the WoW Copycat isn't necessary, I really don't feel up to taking 5yrs to make a whole new WoS. :P I hope you enjoyed this read and understand it all. I'm not great at making my thoughts clear when I write big things like this.
@MLGAzrael: Go
We play Nova in an Rpg with WASD?
Please no:/
Edit : For Liberty Crusade.
@EternalWraith:
As the title says, its brainstorming, the end result could be any kind of Character, like Gabriel Tosh or Tychus.
@MLGAzrael: Go
I know. I dismissed the idea of an Rpg working out. Even more so, Using WASD.
I dont understand why people want to create something as bold as an Rpg?. It remind me of my younger brother. During Warcraft 3 days, He`d love to try and create an Rpg. Of course, It was never really good, Which I never really told him.
Its just a huge concept. Something that 95% of all map-makers would not be able to do. Atleast making a fun and interesting one that is.
Why even bother?
Actual Rpg games out there are boring, Yet people try to do an Rpg map in the Sc2 engine..
Even if you do create an Rpg that is remotely ok/fun. Players would play it once then its over....it goes all the way down....All that millions of hours spent for naught.
You have a huge point. So you think just little fun games like Catalyst or that shape wars game is more worth while?
@MLGAzrael: Go
Yes. I haven`t played Shape wars though. Catalyst is kinda fun. I think it could still be better improved through less options perhaps. At the start it feels sort of overwhelming and just too many options, But yeah its enjoyable.
I think what people really appreciate is something that has replay value. You know, a game that we can play over and over and never really get tired of it. You`ll have to give it some good thought though. Plan out on pen and paper, and really just keep going until you find a working formula.
Its not easy but there is always that next cool idea that is just waiting to be created to be enjoyed by many people.
Im glad you did not see my post as negative or anything. Honestly, I just dont want to see you pour so much time into something that Ive seen fail so many times by so many people.
@EternalWraith:
Alright. Thanks for the advice. I think I got some type of formula going for the layout.
I disagree whole-heartedly. References: Persona 4, FF8, FF7, Chrono Trigger, Chrono Cross, Legend of Mana, Seiken Densetsu 3 (Secret of Mana 2). Plenty more good ones also.
@EternalWraith: Go
I agree with you about RPGs (in SC2) for the most part... they're supposed to be epic, generally single player, and an immersive storyline is one of the most important things... which nearly all of the SC2 creations are lacking. Because a good storyline can take a long time to flesh out, add to that the cinematics, data editing and triggers involved and most people just can't be bothered to go the whole 9 yards.
It seems fruitless, unless you're just a casual hobbyist who's not in any hurry to churn out a "popular" game and isn't on any timeline. Unfortunately that does no good for those of us waiting for a good game... lol Replayability wouldn't be hard to work into an RPG with simple variations in story; ie: a calendar system where quests are only available for x amount of time, and then they're gone, or the ever popular morality system (which would be so easy to implement) or setting up Boolean choices which effect your next set of choices, or even just a comprehensive skill tree.
Now, someone read this post and get to work. Cause I don't have time to start an RPG. lol