This little mod aims to be a foundation for mods and maps. You can think of it as a unified dependency. It is not designed to be used as an extension mod, this is more of a framework.
What's included?
Left 2 Die Units
Including icons and train abilities added to Larva
Spotter
Hunterling
Stank
Kaboomer
Choker
Added placement models
Nuke Silo
Drakken Laser Drill
More to come...
Added team colors
Xel-Naga Tower
Beacons (All races)
Hybrid (Zerg)
Hybrid (Protoss)
Drakken Laser Drill
Void Seeker
Dominion Holoboard
Tychus
More to come...
Finished previously incomplete units
Special thanks to Soulfilcher for custom assets
Defiler
Devourer
Queen (Classic)
More to come...
Other
Void Campaign, Story and Multi merged. There are a few fixes in place already with more to come.
Other Blizz dependencies: WarCraft III art, StarJeweled, Aiur Chef, Allied Commanders, Void Prologue and WCS GameHeart
Campaign units are actually sorted under campaign in the editor
Icons and wireframes for many units that lack them by default
Other various fixes (For example: Barracks train now uses the Firebat button to train Firebats, rather than "flame mech")
Fixes to the help menu (In progress)
Daara87's hero team color retouches
More to come...
Contributing
Just comment in this thread and all good ideas that fit with the theme of this project will be added. A good idea would be identifying a discrepancy between campaign and multi. An idea that would be rejected could be suggesting a completely custom unit.
How to use
Start by removing any default dependencies. Search for it Bnet and add it as a custom dependency.
@T0ssWarr1or: Go This is a very interesting idea. I think Void Story includes everything from both Void and Swarm campaign dependencies, but not Swarm Story, you may want to add that one too.
How far are you going with "finishing unfinished units"? I think you need a list, at least to decide which ones you're going to include. I've worked on some of them before and I'm working now on some unfinished LotV units.
As my first suggestion, add models to "finish" existing ones, for example all the placement models for structures that don't have them. Death and warp in models and so on.
Thank you for the feedback. I think the placement models are a good idea. Also I might be using more of your icons and wireframes for some of the campaign units. For now, the Defiler if much more complete, but I will be working on more units. I'll update the main description at the top as things develop.
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"The dependency that should have been default"
What is it?
This little mod aims to be a foundation for mods and maps. You can think of it as a unified dependency. It is not designed to be used as an extension mod, this is more of a framework.
What's included?
Left 2 Die Units
Including icons and train abilities added to Larva
Added placement models
Added team colors
Finished previously incomplete units
Special thanks to Soulfilcher for custom assets
Other
Contributing
Just comment in this thread and all good ideas that fit with the theme of this project will be added. A good idea would be identifying a discrepancy between campaign and multi. An idea that would be rejected could be suggesting a completely custom unit.
How to use
Start by removing any default dependencies. Search for it Bnet and add it as a custom dependency.
@T0ssWarr1or: Go This is a very interesting idea. I think Void Story includes everything from both Void and Swarm campaign dependencies, but not Swarm Story, you may want to add that one too.
How far are you going with "finishing unfinished units"? I think you need a list, at least to decide which ones you're going to include. I've worked on some of them before and I'm working now on some unfinished LotV units.
As my first suggestion, add models to "finish" existing ones, for example all the placement models for structures that don't have them. Death and warp in models and so on.
@SoulFilcher: Go
Thank you for the feedback. I think the placement models are a good idea. Also I might be using more of your icons and wireframes for some of the campaign units. For now, the Defiler if much more complete, but I will be working on more units. I'll update the main description at the top as things develop.