-The teacher of a day-care is sick and you need to keep the kids occupied as you wait for the next arena battle. The kids have tough starmon as a result of living so close to the main city, and you realize that this might not be entirely boring. Have ten battles amongst the twenty kids and you will get the reward of an overstank with super high iv and ev stats, plus lots of good capture cores.
-A criminal has taken hold of a stimulant that pumps a starmon's stats up to their max. Get the building schematics from the factory owner and meet the "looker" of starmon, team up with him to catch the crook who is somewhere in the building... Reward is five of the stimulant itself.
-The fire landmark trainer's starmon are all pewtered out of flame. Find out why and find the little mischivious water sub-legendary that can leech fire-type starmon of their energy. Battle it and Flarebane joins your team.
=}) wondering what the ETA of this is between trieva's and my ideas, mozared and tainted's texturing, and maity and zelda's skillz, THIS LOOKS AWESOME!!! GIVE ME MOAR SREENIES AND VIDS I WANNA SEE IT ALL!!!... Wait... That would spoil the fun of playing it...=(
Trieva mind if I add on to ur list with sommoar moves and abilities?
-abilities
Raging flames- ups the power of fire type moves for this starmon every time one is used
Gastroadvanced- doubles the effect of stockpile, swallow, spit up, and gunk shot.
Energy reserve- fully restores energy when hit by a status move if your starmon has no energy
Power leech- siphons a small amount of power, sp. power, and energy each turn until these stats are maxed for you and mimimized for them
Super precision- all of your moves automatically hit
Strong hide- prevents physical damage
Deep wounds- every move that lands- yours or your opponents- is a critical hit.
Archer's sense- all of your moves deal ranged damage
Deluge born- rain ups one of this starmon's stats every turn until they are all maxed out
Solar energy- all grass-types deal max damage
-moves
Deep mind- lowers all stats on the field by one. At the end of the turn all starmon regain their stats, and this attack deals ten damage for each stat returned.
Royal influence- if the starmon is holding a king's rock this attack deals double damage and the opponent flinches- pwr 60 accuracy 100
Static touch- pwr 80 accuracy -(always hits) for each turn after this one, starmon that deal physical damage to this one take an automatic 60 damage and have a 20% chance to get paralysed(the 60 damage is bumped up to 80 if the starmon had used charge or had used hydroelectricity or lightningrod)
Thanks, u 2. Maity and Zelda, I just wanted u to know that viewing this thread was why I got an account. Thx for an amazing project, and I'll try my best to add more suggestions without being that really annoying chihuahua yapping up a storm at your feet. Thx, lookin good. Lookin real good so far.
Wondering what the ETA of this is between trieva's and my ideas, mozared and tainted's texturing, and maity and zelda's skillz, THIS LOOKS AWESOME!!! GIVE ME MOAR SREENIES AND VIDS I WANNA SEE IT ALL!!!... Wait... That would spoil the fun of playing it...=(
I know you don't want to hear this, but the full release is still a long ways off. That said, we're really pushing to get the game into a playable state for alpha as quickly as we can. Our original "target" goal for something playable was going to be right about now, but obviously that didn't happen. It's really tricky for us to give a date- obviously we're not being payed to do this, so we all have "real-life" work that needs to get taken care of first. My schedule and workload is kind of erratic, so sometimes I'll get a huge chunk of stuff done on the weekend, and other times I only have time to make some minor edits. I guess the best we can do for now is throw out Blizzard's standard "It's done when it's done" motto. One motto that I also like is "A bad game released early will be bad forever, but a game delayed for improvements will be good forever". But like I said, we're working hard to get the alpha done SoonTM.
I know I said I'd be trying to get screenshots out more regularly, but I haven't done anything too "screenshotable" recently. I've spent the last few days working on some internal improvements to level calculation, bank load times, and some debugging tools for myself and Maity. See? It's not very exciting ;) Once mozared gets the first big batch of terrain done, I'm sure he'll let you see some of it :P As for a video... It's sort of what I said before. It's something that both of us really want to do, but haven't had time for. But there will be a video at some point, likely before the alpha's ready to go.
Thanks, u 2. Maity and Zelda, I just wanted u to know that viewing this thread was why I got an account. Thx for an amazing project, and I'll try my best to add more suggestions without being that really annoying chihuahua yapping up a storm at your feet. Thx, lookin good. Lookin real good so far.
I'm really happy to hear you like the project that much :) We appreciate all of your guys's support and ideas, it's a nice encouragement to keep going.
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Feel free to Send me a PM if you have any questions/concerns!
=}) wondering what the ETA of this is between trieva's and my ideas, mozared and tainted's texturing, and maity and zelda's skillz, THIS LOOKS AWESOME!!! GIVE ME MOAR SREENIES AND VIDS I WANNA SEE IT ALL!!!... Wait... That would spoil the fun of playing it...=(
As Zelda said, no real ETA yet. There's still a lot of stuff we need to do, and in addition to that we'll always be looking back and finding things to improve on. I just recently did additional work on the move "Psychic" (visually), which I originally made a couple of months ago.
We definitely want to make more videos and give out more screenshots, and as Zelda said, he can't screenshot much as all of his stuff is practically in the background, and what he could possibly screenshot has to wait on me making UI images for it. I actually forgot to take screenshots recently (My work mostly focuses on the visual stuff of the game, currently mostly the moves. Once I have a move set up visually I fill in all the values for it and Zelda's systems make it all work). Here's the imgur album where I would put screenshots in: http://imgur.com/a/7cKmr
Also, we'll probably not spoil much of the story/quests - We'll likely end up posting teasers, but overall there should still be a lot of stuff we won't talk about. If everything goes by plan, the game will be amazing :)
p.s. I edited your posts to fix the formatting issues
Maity and Zelda, I just wanted u to know that viewing this thread was why I got an account. Thx for an amazing project, and I'll try my best to add more suggestions without being that really annoying chihuahua yapping up a storm at your feet. Thx, lookin good. Lookin real good so far.
Thanks for your support :) When making suggestions keep in mind that they shouldn't be OP - A lot of the moves you currently suggested work in too strong ways that make other moves practically obsolete. But you've got some quite interesting ideas - The "Deluge Born" and "Raging Flames" abilities sound good (Deluge born would probably only up 1-2 specific stats), "Static Touch" on the other hand gave me an idea for a status move similar to "Fire wall" that Trieve suggested a while ago - In his case, contact moves burned the opponent. Your suggestion gave me the idea of something similar but with damage + 50% paralyze chance
Most attack suggestions will likely not be implemented - I've got a large pool of moves already, and will only be adding things I think are very interesting or fit a specific starmon. But that doesn't mean that you shouldn't suggest anything - the idea I got from Static Touch for example is most likely going to be added as soon as I can :p
I'll more likely be adding moves after some extensive beta testing with people, once I know what is missing, what players would like to have.
What I'm also looking for in moves is potential combos/synergy with other moves - I don't mean direct effects like "If move X was used last turn, move Y deals more damage", but for example the way Rain Dance interacts with all water moves. Baton Pass seems like a great combo move, as you can prepare stat modifications and throw ailments around with an incredibly tanky starmon, then switch to a high damage one who keeps all the buffs.
Then there's the moves "Overdrive" and "Body Swap" (I think it was body swap, can't remember), both not present in the original games I believe. Overdrive raises all stats by 1 stage for 3 turns, after which it drops them by 2 (So you end up at -1), and body swap swaps all stat modifications between your and your opponents starmon. So you can use the boost from overdrive to your advantage and then give the penalty to the enemy.
Then there's Tectonic Strike and Parasite. Tectonic strike is a ground move that increases your attack, but also deals recoil damage, which can quickly bite you in the butt. Parasite is a physical bug type lifesteal move. Skarr (The fire scorpion starmon) learns both those moves, and will be able to boost his attack while taking recoil damage, then negate it by using the lifesteal move.
Such "subtle" combos are what I'd like to have more of :)
I've got a cool idea for the prototype starball quest, nice suggestion :) And thanks for your continued support
The ability ideas are also really interesting.
Also, keep in mind that you will most likely not be playing a ten-year-old, and the game is going to be less "child friendly" (As suggested by having the legendaries actually kill peeps :p)
On another note, we will have a starmon that fills a similar role to Mew - A legendary that is given out on special occasions or for special purposes. Zolden has agreed to create a custom model for us, and I'm currently working on the concept art :) I will post the image here once I'm satisfied with it.
Thinking of a ability that ups the effects of weather on your starmon, but also makes them have no effect except for the move powering aspect(for example, even in sunlight a solarbeam attack would still take two turns to hit and thunder wouldn't be sure hit in rain)
Legendarys need to go to a psychiatrist. Not cool to kill peeps. PLEASE don't rate this above teen I am only twelve and I really want my folks to allow me to play this: /
As my age suggests, um I'm an editor noob. I know this isn't an advice thread but can anyone tell me a advice thread that's really noob-friendly and new? Thx in advance!!!
Legendarys need to go to a psychiatrist. Not cool to kill peeps. PLEASE don't rate this above teen I am only twelve and I really want my folks to allow me to play this: /
Oh, we're not making this mature content with a ton of violence and language or anything. We just mean that we're probably going to stray away from the "yay, happy, sunshine, nobody ever dies, everything always works out, 10 year old easily takes down large criminal organization, horray" attitude of many pokemon games. So it's not going to be "M-rated" material or anything (that likely wouldn't be allowed in sc2 anyways). It just won't be overtly goofy all the time, it's going to have (hopefully) some serious moments.
So when we say "not quite as child friendly" we mean that we'd like the story to be a little more serious, and not that we want tons of violence, excessive language, or anything like that. Starcraft 2 is rated Teen, after all :)
As my age suggests, um I'm an editor noob. I know this isn't an advice thread but can anyone tell me a advice thread that's really noob-friendly and new? Thx in advance!!!
Hah, you've come to the right place :P As you've probably become aware by now, the editor is made of three core modules- The trigger editor (my job), the data editor (TheAlmaity's Job), and the terrain editor (Mozared's job). Each of those tools is important, and you'll need to use all 3 to create a totally custom map like starmon. If you just want to make a melee map, or something simple that uses the sc2 default units, you won't need to use all of them.
This is a triggering basics tutorial I made a long time ago. This is mozared's tutorial on the basics of the terrain editor. I don't have a link off the top of my head that is a good all-around data tutorial, but I'll update this if I can think of one :)
Maity any attachment tutaurials you can give I would be begging on my knees pleez
Side quest ideas
-a tournament is being held in a smaller arena and you are invited to participate. But when the MC suddenly goes missing you are on the scene. Fight "team evil" goons and free the MC. Reward is a battle with him, and if you win you get lots o money(the MC is rich) and an egg(not a sub-legendary I'm not sure what we would put in it maybe the starmon equivalent of Riolu?)
-some random guy needs help after holding a party, and he needs your help to clean up. Reward is your starmon get max power evs from the heavy box lifting. Requires strength.
-track down a runaway starmon owned by a world-class movie star. Reward is ten rare candies and a starmon of you guy's choice level 1.
-I'm gonna try and twist your arm... You know how a while back trieva asked if you could name a landmark trainer after him...?(you can infer what I'm asking) if you find this annoying and noobish dont reply to this question...
I decided I have to contribute with something to this map at some point. Most probably artwork, maybe a model. Which Starmon type needs new models the most? Remember I would make one by using the ones in SC2, or parts of models at least.
Ahhhhhh....(awkward) ill apologize by giving you a north-east side of America right now style side quest, starmon, and custom move and ability.
Here goes!!
-quest(this will be epic!) the landmark ice trainer got a remote request from the far reaches of the world. It happens to be the champion, who is frozen in a huge brick of ice. By the time you get there, he/she is thawed out-and all of his/her starmon are inflicted with freeze. Use any fire type move to thaw them. While you are walking home with them, a thug ambushes you and after you beat him in a starmon battle, he just screws it and it throws a rock at you, and when you wake up, the thug(from team evil) has kidnapped the champion!! Fight back and enter the icy stronghold of team evil and recapture the champion. He/she rewards you with...
Cryostilix-ice+steel ability-blizzard watch if it is hailing, hail deals double the damage to the opponent, and it brutally lowers their speed and accuracy stats. Would look good if you textured the ultralisk model like ice, added chrystal doodads on the legs and claws and on the back of the head.
Move- Cryofreeze- pwr 150 accuracy 75 chance to freeze 60 chance to induce sleep 60
So when we say "not quite as child friendly" we mean that we'd like the story to be a little more serious, and not that we want tons of violence, excessive language, or anything like that. Starcraft 2 is rated Teen, after all :)
Come to think of it, how awesome would this be? Effing epic, dramatic game where pokémon die after a battle and it's all out survival of the fittest. Only playable without crying and feeling depressed in Samuel-L-Jackson-mode.
Sorry trieva I thought you asked... (-,-)
Ahhhhhh....(awkward) ill apologize by giving you a north-east side of America right now style side quest, starmon, and custom move and ability.
No worries, man :) We appreciate all of you guys helping out and showing support. At the very least we're going to make sure you're all listed under "Special Thanks" for the credits. And of course there's the closed alpha- we'll make sure you guys are the first outside the team to try it out. I'm sure we can find a place to reference to you guys in-game as well. There's not very many NPC's at the moment, but we'll talk to you guys about it later once there's more content.
I decided I have to contribute with something to this map at some point. Most probably artwork, maybe a model. Which Starmon type needs new models the most? Remember I would make one by using the ones in SC2, or parts of models at least.
I'm not totally sure, we haven't done tons of concept work on the starmon. That's more of Maity's territory....and his internet's down again >.> I know that we were struggling to find 5 different evolution models for Evee, but the ones we have now are from WoW so sc2 parts wouldn't fit so well. The "mew-like" legendary already has the basic concept art done(which we'll release here once it's polished up more), and Zolden is handling that one. We actually use most of our custom models for moves because it's so important to keep them unique and fancy. Once Maity's back I'll ask him. Thanks for the offer :D
Come to think of it, how awesome would this be? Effing epic, dramatic game where pokémon die after a battle and it's all out survival of the fittest. Only playable without crying and feeling depressed in Samuel-L-Jackson-mode.
I know :D I've actually had ideas for something like (and don't worry, we're not doing this, it's just a fun idea for a "real" Nintendo game) a pokemon game with a permadeath mechanic with heavy rougelike randomization. Your pokemon die, they're gone for good. And it's gritty, gory, and very serious/dramatic.
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@zeldarules28: Go just call it Startropolis :P or taintedwisp is awesome city.
Both are good names :))
I agree with the slum thing...not very starmonny... Anyway, if u need any more side quests I'm free to offer suggestions...
Less epic quests:
-The teacher of a day-care is sick and you need to keep the kids occupied as you wait for the next arena battle. The kids have tough starmon as a result of living so close to the main city, and you realize that this might not be entirely boring. Have ten battles amongst the twenty kids and you will get the reward of an overstank with super high iv and ev stats, plus lots of good capture cores.
-A criminal has taken hold of a stimulant that pumps a starmon's stats up to their max. Get the building schematics from the factory owner and meet the "looker" of starmon, team up with him to catch the crook who is somewhere in the building... Reward is five of the stimulant itself.
-The fire landmark trainer's starmon are all pewtered out of flame. Find out why and find the little mischivious water sub-legendary that can leech fire-type starmon of their energy. Battle it and Flarebane joins your team.
=}) wondering what the ETA of this is between trieva's and my ideas, mozared and tainted's texturing, and maity and zelda's skillz, THIS LOOKS AWESOME!!! GIVE ME MOAR SREENIES AND VIDS I WANNA SEE IT ALL!!!... Wait... That would spoil the fun of playing it...=(
Trieva mind if I add on to ur list with sommoar moves and abilities?
-abilities
Raging flames- ups the power of fire type moves for this starmon every time one is used
Gastroadvanced- doubles the effect of stockpile, swallow, spit up, and gunk shot.
Energy reserve- fully restores energy when hit by a status move if your starmon has no energy
Power leech- siphons a small amount of power, sp. power, and energy each turn until these stats are maxed for you and mimimized for them
Super precision- all of your moves automatically hit
Strong hide- prevents physical damage
Deep wounds- every move that lands- yours or your opponents- is a critical hit.
Archer's sense- all of your moves deal ranged damage
Deluge born- rain ups one of this starmon's stats every turn until they are all maxed out
Solar energy- all grass-types deal max damage
-moves
Deep mind- lowers all stats on the field by one. At the end of the turn all starmon regain their stats, and this attack deals ten damage for each stat returned.
Royal influence- if the starmon is holding a king's rock this attack deals double damage and the opponent flinches- pwr 60 accuracy 100
Static touch- pwr 80 accuracy -(always hits) for each turn after this one, starmon that deal physical damage to this one take an automatic 60 damage and have a 20% chance to get paralysed(the 60 damage is bumped up to 80 if the starmon had used charge or had used hydroelectricity or lightningrod)
Don't know why it keeps crossing out what I say... Hope u guys can read that...=((
Thanks, u 2. Maity and Zelda, I just wanted u to know that viewing this thread was why I got an account. Thx for an amazing project, and I'll try my best to add more suggestions without being that really annoying chihuahua yapping up a storm at your feet. Thx, lookin good. Lookin real good so far.
I should be thanking you guys who are contributing. I really appreciate the ideas :P
I know you don't want to hear this, but the full release is still a long ways off. That said, we're really pushing to get the game into a playable state for alpha as quickly as we can. Our original "target" goal for something playable was going to be right about now, but obviously that didn't happen. It's really tricky for us to give a date- obviously we're not being payed to do this, so we all have "real-life" work that needs to get taken care of first. My schedule and workload is kind of erratic, so sometimes I'll get a huge chunk of stuff done on the weekend, and other times I only have time to make some minor edits. I guess the best we can do for now is throw out Blizzard's standard "It's done when it's done" motto. One motto that I also like is "A bad game released early will be bad forever, but a game delayed for improvements will be good forever". But like I said, we're working hard to get the alpha done SoonTM.
I know I said I'd be trying to get screenshots out more regularly, but I haven't done anything too "screenshotable" recently. I've spent the last few days working on some internal improvements to level calculation, bank load times, and some debugging tools for myself and Maity. See? It's not very exciting ;) Once mozared gets the first big batch of terrain done, I'm sure he'll let you see some of it :P As for a video... It's sort of what I said before. It's something that both of us really want to do, but haven't had time for. But there will be a video at some point, likely before the alpha's ready to go.
That's what happens if you type the minus sign twice. It's a formatting thing.
Thisis slashed text. :)I'm really happy to hear you like the project that much :) We appreciate all of your guys's support and ideas, it's a nice encouragement to keep going.
As Zelda said, no real ETA yet. There's still a lot of stuff we need to do, and in addition to that we'll always be looking back and finding things to improve on. I just recently did additional work on the move "Psychic" (visually), which I originally made a couple of months ago.
We definitely want to make more videos and give out more screenshots, and as Zelda said, he can't screenshot much as all of his stuff is practically in the background, and what he could possibly screenshot has to wait on me making UI images for it. I actually forgot to take screenshots recently (My work mostly focuses on the visual stuff of the game, currently mostly the moves. Once I have a move set up visually I fill in all the values for it and Zelda's systems make it all work). Here's the imgur album where I would put screenshots in: http://imgur.com/a/7cKmr
Also, we'll probably not spoil much of the story/quests - We'll likely end up posting teasers, but overall there should still be a lot of stuff we won't talk about. If everything goes by plan, the game will be amazing :)
p.s. I edited your posts to fix the formatting issues
Thanks for your support :) When making suggestions keep in mind that they shouldn't be OP - A lot of the moves you currently suggested work in too strong ways that make other moves practically obsolete. But you've got some quite interesting ideas - The "Deluge Born" and "Raging Flames" abilities sound good (Deluge born would probably only up 1-2 specific stats), "Static Touch" on the other hand gave me an idea for a status move similar to "Fire wall" that Trieve suggested a while ago - In his case, contact moves burned the opponent. Your suggestion gave me the idea of something similar but with damage + 50% paralyze chance
Most attack suggestions will likely not be implemented - I've got a large pool of moves already, and will only be adding things I think are very interesting or fit a specific starmon. But that doesn't mean that you shouldn't suggest anything - the idea I got from Static Touch for example is most likely going to be added as soon as I can :p
I'll more likely be adding moves after some extensive beta testing with people, once I know what is missing, what players would like to have.
What I'm also looking for in moves is potential combos/synergy with other moves - I don't mean direct effects like "If move X was used last turn, move Y deals more damage", but for example the way Rain Dance interacts with all water moves. Baton Pass seems like a great combo move, as you can prepare stat modifications and throw ailments around with an incredibly tanky starmon, then switch to a high damage one who keeps all the buffs.
Then there's the moves "Overdrive" and "Body Swap" (I think it was body swap, can't remember), both not present in the original games I believe. Overdrive raises all stats by 1 stage for 3 turns, after which it drops them by 2 (So you end up at -1), and body swap swaps all stat modifications between your and your opponents starmon. So you can use the boost from overdrive to your advantage and then give the penalty to the enemy.
Then there's Tectonic Strike and Parasite. Tectonic strike is a ground move that increases your attack, but also deals recoil damage, which can quickly bite you in the butt. Parasite is a physical bug type lifesteal move. Skarr (The fire scorpion starmon) learns both those moves, and will be able to boost his attack while taking recoil damage, then negate it by using the lifesteal move.
Such "subtle" combos are what I'd like to have more of :)
@Trieva: Go
I've got a cool idea for the prototype starball quest, nice suggestion :) And thanks for your continued support
The ability ideas are also really interesting.
Also, keep in mind that you will most likely not be playing a ten-year-old, and the game is going to be less "child friendly" (As suggested by having the legendaries actually kill peeps :p)
On another note, we will have a starmon that fills a similar role to Mew - A legendary that is given out on special occasions or for special purposes. Zolden has agreed to create a custom model for us, and I'm currently working on the concept art :) I will post the image here once I'm satisfied with it.
Muahahahahahahahaha... Custom models...
Thinking of a ability that ups the effects of weather on your starmon, but also makes them have no effect except for the move powering aspect(for example, even in sunlight a solarbeam attack would still take two turns to hit and thunder wouldn't be sure hit in rain)
Calling it Cloud Manipulation.
Legendarys need to go to a psychiatrist. Not cool to kill peeps. PLEASE don't rate this above teen I am only twelve and I really want my folks to allow me to play this: /
As my age suggests, um I'm an editor noob. I know this isn't an advice thread but can anyone tell me a advice thread that's really noob-friendly and new? Thx in advance!!!
Oh, we're not making this mature content with a ton of violence and language or anything. We just mean that we're probably going to stray away from the "yay, happy, sunshine, nobody ever dies, everything always works out, 10 year old easily takes down large criminal organization, horray" attitude of many pokemon games. So it's not going to be "M-rated" material or anything (that likely wouldn't be allowed in sc2 anyways). It just won't be overtly goofy all the time, it's going to have (hopefully) some serious moments.
So when we say "not quite as child friendly" we mean that we'd like the story to be a little more serious, and not that we want tons of violence, excessive language, or anything like that. Starcraft 2 is rated Teen, after all :)
Hah, you've come to the right place :P As you've probably become aware by now, the editor is made of three core modules- The trigger editor (my job), the data editor (TheAlmaity's Job), and the terrain editor (Mozared's job). Each of those tools is important, and you'll need to use all 3 to create a totally custom map like starmon. If you just want to make a melee map, or something simple that uses the sc2 default units, you won't need to use all of them.
This is a triggering basics tutorial I made a long time ago. This is mozared's tutorial on the basics of the terrain editor. I don't have a link off the top of my head that is a good all-around data tutorial, but I'll update this if I can think of one :)
TAKKU SO MUCH!!! With this, I have all I need to take over blizzard! HAHAHAHAHa-imean, thanks soooooooo much!!!!!
Maity any attachment tutaurials you can give I would be begging on my knees pleez
Side quest ideas
-a tournament is being held in a smaller arena and you are invited to participate. But when the MC suddenly goes missing you are on the scene. Fight "team evil" goons and free the MC. Reward is a battle with him, and if you win you get lots o money(the MC is rich) and an egg(not a sub-legendary I'm not sure what we would put in it maybe the starmon equivalent of Riolu?)
-some random guy needs help after holding a party, and he needs your help to clean up. Reward is your starmon get max power evs from the heavy box lifting. Requires strength.
-track down a runaway starmon owned by a world-class movie star. Reward is ten rare candies and a starmon of you guy's choice level 1.
-I'm gonna try and twist your arm... You know how a while back trieva asked if you could name a landmark trainer after him...?(you can infer what I'm asking) if you find this annoying and noobish dont reply to this question...
Abilities
-death touch-in the first five turns this starmon is in play, all of its moves have a 20% chance to 1-hit.
Surefooted-prevents all damage or effects that lower speed. Includes paralysis.
Guard down- lowers defense every turn but raises speed and attack.
Impending doom- all of the opponents moves cost 1/16 recoil. If the opponent's starmon has rock head, the moves don't deal recoil.
I decided I have to contribute with something to this map at some point. Most probably artwork, maybe a model. Which Starmon type needs new models the most? Remember I would make one by using the ones in SC2, or parts of models at least.
Sorry trieva I thought you asked... (-,-)
Ahhhhhh....(awkward) ill apologize by giving you a north-east side of America right now style side quest, starmon, and custom move and ability.
Here goes!!
-quest(this will be epic!) the landmark ice trainer got a remote request from the far reaches of the world. It happens to be the champion, who is frozen in a huge brick of ice. By the time you get there, he/she is thawed out-and all of his/her starmon are inflicted with freeze. Use any fire type move to thaw them. While you are walking home with them, a thug ambushes you and after you beat him in a starmon battle, he just screws it and it throws a rock at you, and when you wake up, the thug(from team evil) has kidnapped the champion!! Fight back and enter the icy stronghold of team evil and recapture the champion. He/she rewards you with...
Cryostilix-ice+steel ability-blizzard watch if it is hailing, hail deals double the damage to the opponent, and it brutally lowers their speed and accuracy stats. Would look good if you textured the ultralisk model like ice, added chrystal doodads on the legs and claws and on the back of the head.
Move- Cryofreeze- pwr 150 accuracy 75 chance to freeze 60 chance to induce sleep 60
Come to think of it, how awesome would this be? Effing epic, dramatic game where pokémon die after a battle and it's all out survival of the fittest. Only playable without crying and feeling depressed in Samuel-L-Jackson-mode.
No worries, man :) We appreciate all of you guys helping out and showing support. At the very least we're going to make sure you're all listed under "Special Thanks" for the credits. And of course there's the closed alpha- we'll make sure you guys are the first outside the team to try it out. I'm sure we can find a place to reference to you guys in-game as well. There's not very many NPC's at the moment, but we'll talk to you guys about it later once there's more content.
I'm not totally sure, we haven't done tons of concept work on the starmon. That's more of Maity's territory....and his internet's down again >.> I know that we were struggling to find 5 different evolution models for Evee, but the ones we have now are from WoW so sc2 parts wouldn't fit so well. The "mew-like" legendary already has the basic concept art done(which we'll release here once it's polished up more), and Zolden is handling that one. We actually use most of our custom models for moves because it's so important to keep them unique and fancy. Once Maity's back I'll ask him. Thanks for the offer :D
I know :D I've actually had ideas for something like (and don't worry, we're not doing this, it's just a fun idea for a "real" Nintendo game) a pokemon game with a permadeath mechanic with heavy rougelike randomization. Your pokemon die, they're gone for good. And it's gritty, gory, and very serious/dramatic.