Cumulative updates have been translated and published on all servers. Available now.
Tier 1 banshees are now nerfed.
Weapon range is reduced from 9.8 to 4.9.
Range increment per upgrade is reduced from +1.4 to +0.7.
By design, inhibitors are supposed to act as counter units to shield-holding banshees. However, late-game banshees have been able to freely attack from outside of the inhibitor's AoE, effectively breaking the game.
With this new change, even with a full upgrade on weapon range, banshees are now unable to attack from outside of the inhibitor's AoE.
AIs are now greatly improved. Try them and be surprised.
AIs now know to use banshee's shield ability.
AIs now know to use Inhibitors, mostly offensively.
Internal fleet strength calculation has been calibrated to allow for more hostile behavior.
AIs now offensively react to Carrier being damaged.
AIs now try to evade orbital strikes.
AIs now more naturally react to singularities.
Basic stat system is added.
AIs count as legit competitors, and do not prevent stats from being recorded.
Self-destructing Carriers are now penalized by -1 point.
The purpose of this change is to compensate for leading players performing a "bounty-reset" or attempting to control multiple T5 units at once.