Any confirmations from blizzards? Any responses to the emails you sent? I haven't received one yet have you?
They usually need 3-4 working days to answer sc2 questions on support.
Considering we started sending them this week-end i suppose they will anser in 1-2 days.
WOOT! Got a response! SO, I have the attention of a staffer's ear/eye (and direct email address). So, in an orderly fashion we could form a list of important questions that we want to ask a staffer! :D
Alright, I talked to someone yesterday. As of right now, the point of the contest is to come up with something new. Things that have already been published, posted, etc, etc, technically are not eligible.
Alright, I talked to someone yesterday. As of right now, the point of the contest is to come up with something new. Things that have already been published, posted, etc, etc, technically are not eligible.
They used the word "technically?" It's a big difference, you know.
The only question I want fielded in no uncertain terms, as said earlier:
Are maps that are privately published for the sole purpose of multiplayer testing disqualified (with or without multiple people testing it), technically or otherwise?
The only question I want fielded in no uncertain terms, as said earlier:
Are maps that are privately published for the sole purpose of multiplayer testing disqualified (with or without multiple people testing it), technically or otherwise?
Even if you publish it privately, Blizzard can see that you've published it. It'd still be breaking the rules.
Even if you publish it privately, Blizzard can see that you've published it. It'd still be breaking the rules.
That has to be wrong; it'd be the stupidest thing imaginable if, according to the rules, you were only allowed to submit maps that had undergone zero testing.
My interpretation would be a map that has been published publicly or posted on a website like mapster where anyone could download it would be ineligible. Anything else would be nonsensical.
I'm starting to think all the winning maps will be single player and/or showcased on the floor in offline mode:
1. The sheer number of submissions will probably necessitate that they be judged exclusively in single player, or else they will have to publish every single one themselves. Even if they're sitting on special LAN-enabled clients that'd be a hell of a lot of man hours to test the myriad 6+ player maps.
2. Obviously Blizzard wants to showcase what the editor can really do (usually meaning unique games with alternate input methods) and they don't want to call attention to the key press latency!
That has to be wrong; it'd be the stupidest thing imaginable if, according to the rules, you were only allowed to submit maps that had undergone zero testing.
My interpretation would be a map that has been published publicly or posted on a website like mapster where anyone could download it would be ineligible. Anything else would be nonsensical.
As ridiculous as that may sound, it's unfortunately true. If you publish your map privately, and let someone else test it, your map is now public. That other person can take your map and publish it publicly wherever they want, since they've now downloaded it from you.
As ridiculous as that may sound, it's unfortunately true. If you publish your map privately, and let someone else test it, your map is now public. That other person can take your map and publish it publicly wherever they want, since they've now downloaded it from you.
Well if your map is locked others can't publish it as far as I know. I haven't published my map at this point, but I must admit I am a bit worried that there will be some sort of unforseen bug that I wasn't able to catch simply by testing the map through the editor.
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Stuff I've worked on: Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
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They usually need 3-4 working days to answer sc2 questions on support.
Considering we started sending them this week-end i suppose they will anser in 1-2 days.
@RodrigoAlves: Go
I sure hope so. :\
WOOT! Got a response! SO, I have the attention of a staffer's ear/eye (and direct email address). So, in an orderly fashion we could form a list of important questions that we want to ask a staffer! :D
Going to make the thread now. lol
@InsanitySektor: Go
As I said 3-4 days :D
Alright, I talked to someone yesterday. As of right now, the point of the contest is to come up with something new. Things that have already been published, posted, etc, etc, technically are not eligible.
@Sixen: Go
They used the word "technically?" It's a big difference, you know.
@Sixen: Go
but do we have word on being able to publish after winning or losing the contest?
Any answer from the blizzard guy?
You're allowed to afterward, according to the rules. Yeah.
@Sixen: Go
Even if you WIN?!? O_o....
Sure. All it says is that you won't publicly display the map until the contest ends.
@Sixen: Go
The only question I want fielded in no uncertain terms, as said earlier:
Are maps that are privately published for the sole purpose of multiplayer testing disqualified (with or without multiple people testing it), technically or otherwise?
Did anyone get an answer? I made a question last saturday but got nothing :|
@Bibendus: Go
Heeeeeeeyyyyyyy????
Even if you publish it privately, Blizzard can see that you've published it. It'd still be breaking the rules.
What question?
That has to be wrong; it'd be the stupidest thing imaginable if, according to the rules, you were only allowed to submit maps that had undergone zero testing.
My interpretation would be a map that has been published publicly or posted on a website like mapster where anyone could download it would be ineligible. Anything else would be nonsensical.
@RileyStarcraft: Go
I'm starting to think all the winning maps will be single player and/or showcased on the floor in offline mode:
1. The sheer number of submissions will probably necessitate that they be judged exclusively in single player, or else they will have to publish every single one themselves. Even if they're sitting on special LAN-enabled clients that'd be a hell of a lot of man hours to test the myriad 6+ player maps.
2. Obviously Blizzard wants to showcase what the editor can really do (usually meaning unique games with alternate input methods) and they don't want to call attention to the key press latency!
As ridiculous as that may sound, it's unfortunately true. If you publish your map privately, and let someone else test it, your map is now public. That other person can take your map and publish it publicly wherever they want, since they've now downloaded it from you.
But we are still waiting for official responses. Personally the request I made 2 fridays ago has been ignored...
Well if your map is locked others can't publish it as far as I know. I haven't published my map at this point, but I must admit I am a bit worried that there will be some sort of unforseen bug that I wasn't able to catch simply by testing the map through the editor.
Stuff I've worked on:
Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.