Baneling Ruins (Working title) was originally made for the Blizzard Map Contest, but sadly didn't win any price.
We've put the map on ice for a while, but now we're back on it.
Summary:
Up to four players can fight each other in Death Match or Team Elimination (two versus two) modes on a small arena map.
Each player controls a baneling and needs to blow enemy players up, in order to achieve this you have to cleverly use your environment and gather powerups to become stronger.
Your battleground is peppered with several wily constructs:
Speeders accelerate you into a certain direction and allows you to crush everything in your path.
Jumpers throw you high into the air to quickly reach distance places.
Orange Jumpers also trigger a detonation that will kill nearby enemies.
Teleporters will instantly warp you to another random teleporter on the map.
Destructible boxes are placed everywhere in the map and contain a variety of upgrades for your baneling.
Preview:
This is a Team Elimination test run with tigerija and slayercro versus Lonami and me.
The conversation you hear is between tiger and slayercro, while the game is recorded from my point of view.
The first round is missing because of recording troubles.
The win count is set to 15, which is as high as you can get.
The map is not yet available on battle.net, but should be relatively soon.
Right now we're looking for critiques, comments and ideas.
We're also looking for a terrainer to design us a new arena (or a few), contact me if you're interested in trying it out.
Well, to be honest, the videos are really terrible. The concept of the game look interesting, but its over-shadowed by Borat and Boris goofing around and spoiling it;p. I cant take it seriously.
Maybe setup a decent , more professional video, highlighting the game mechanics and gameplay?. That would be cool.
Well, to be honest, the videos are really terrible. The concept of the game look interesting, but its over-shadowed by Borat and Boris goofing around and spoiling it;p. I cant take it seriously.
Maybe setup a decent , more professional video, highlighting the game mechanics and gameplay?. That would be cool.
Most people found "Boris and Borat" pretty amusing, including myself :D
But a mechanics video might not be such a bad idea :)
Most people found "Boris and Borat" pretty amusing, including myself :D
Ah, ok then;p. Maybe it just wasn`t my thing then.
As for comments and ideas, Hosting a closed Beta could also be something you can consider?. Its sometimes difficult throwing in suggestions for possible improvements, without actually experiencing it. However, the build you demonstrate does look pretty solid. So I suppose you can give it a miss.
I feel like you could expand on the speed tiles a bit. It looks fun to use the speed tiles but there doesn't seem to be much strategy to using them. I suggest adding in 'bumpers' so that players can richochet back forth or diagonally. Alternatively, you could chain several speed tiles together. A lot of the mechanics in this map remind me of bomber man and you could borrow from that game. Also, you probably want to remove pathing on the outer area of the arena so you can't blink there (unless that's intended).
Looks fun indeed. But why the limitation to 4 players? Is it for potential lag issues on Bnet? I guess it would be even funnier if the arenas were a bit larger so that you can put more players, more constructs, more action... and implicitely more fun.
Anyway if you're interested in adding more maps, I'd love to make one or two. I like BorgDragon's idea too, about dividing the map in various parts so that you have up to 4 arenas in a single file. Smaller maps are better for fast action, obviously, but with bigger maps you can have funnier combos, as Ultima suggested.
In addition to speed boost, it could be fun to have some sort of shunting/switching. When a baneling passes over it, it is redirected to its left or right alternatively. It could be useful when chased by multiple enemies, to be sure only half of them can follow you. (I'm not even sure what I'm saying is understandable...)
I also assume you already though of a lot of items and powerups. The more there is in your map, the more tools you give for the players to have fun and create tricks and combos. Just avoid adding similar powers, and consider adding "reversed" powerups (remember the thunder in Mario Kart? it affects everyone BUT the owner...). Sometimes, bad/cursed powerups could be fun too (random example in mind: making your baneling bigger temporarily, unable to use jump pads or boosts, but its explosion is massive).
The purpose of this is fun. And its really is fun to play even its if in lets say alpha. Its ridiculous how fun it is to play. Terrain needs some works yes. Some mechanics will be improved. Overall its quite fun.
4 players was well, least number of players we could put. We plan to put more arenas and more players, like 8 or even 12.
There will also be system where you will be able to pick arenas BASED ON NUMBER OF PLAYERS. So no worries there. This is first thing we could think of.
Now about people saying its not interesting. Well, there is some deeper gameplay where you can improve your skill by using some techniques. But 1st layers is fun. Its same technique Blizzard is building their games.
Some upgrades and powerups will be changed. Number and upgrade points will be probbly split to half. In order to increase pacing of the game. Now, upgrades are almost useless. Since drop chance is too low, and boxes are spawning too rarely(what will be fixed).
Also, future versions should include more arenas with different traps that I plan to design.
Sure, if this maps proves to be fun. We will listen what other people want and will strip complicated things we put, you people dont like.
BTW, next video will be introduction of game mechanics. When we fix/improve them.
Baneling Ruins
Arena-style Ling vs Ling
by tigerija and s3rius
Baneling Ruins (Working title) was originally made for the Blizzard Map Contest, but sadly didn't win any price.
We've put the map on ice for a while, but now we're back on it.
Summary:
Up to four players can fight each other in Death Match or Team Elimination (two versus two) modes on a small arena map.
Each player controls a baneling and needs to blow enemy players up, in order to achieve this you have to cleverly use your environment and gather powerups to become stronger.
Your battleground is peppered with several wily constructs:
Speeders accelerate you into a certain direction and allows you to crush everything in your path.
Jumpers throw you high into the air to quickly reach distance places.
Orange Jumpers also trigger a detonation that will kill nearby enemies.
Teleporters will instantly warp you to another random teleporter on the map.
Destructible boxes are placed everywhere in the map and contain a variety of upgrades for your baneling.
Preview:
This is a Team Elimination test run with tigerija and slayercro versus Lonami and me.
The conversation you hear is between tiger and slayercro, while the game is recorded from my point of view.
The first round is missing because of recording troubles.
The win count is set to 15, which is as high as you can get.
The map is not yet available on battle.net, but should be relatively soon.
Right now we're looking for critiques, comments and ideas.
We're also looking for a terrainer to design us a new arena (or a few), contact me if you're interested in trying it out.
So long, and thanks for all the fish!
Well, to be honest, the videos are really terrible. The concept of the game look interesting, but its over-shadowed by Borat and Boris goofing around and spoiling it;p. I cant take it seriously.
Maybe setup a decent , more professional video, highlighting the game mechanics and gameplay?. That would be cool.
Most people found "Boris and Borat" pretty amusing, including myself :D
But a mechanics video might not be such a bad idea :)
@EternalWraith: Go
It looks like alot of fun. Arena seems a bit... dull, though. I noticed there wasn't much going on in the bottom left corner... like EVER.
Certainly a map with like, 4 arenas, and in between each round it randomizes which arena you play in. That would be sweet :)
Ah, ok then;p. Maybe it just wasn`t my thing then.
As for comments and ideas, Hosting a closed Beta could also be something you can consider?. Its sometimes difficult throwing in suggestions for possible improvements, without actually experiencing it. However, the build you demonstrate does look pretty solid. So I suppose you can give it a miss.
I look forward to seeing it on B.net.
Not particularly any interesting. But should be pretty fun at least. Damn that songs.
And btw check the external input and fraps will take sounds your microphone too.
Looks fun. I really like the jumper tiles.
I feel like you could expand on the speed tiles a bit. It looks fun to use the speed tiles but there doesn't seem to be much strategy to using them. I suggest adding in 'bumpers' so that players can richochet back forth or diagonally. Alternatively, you could chain several speed tiles together. A lot of the mechanics in this map remind me of bomber man and you could borrow from that game. Also, you probably want to remove pathing on the outer area of the arena so you can't blink there (unless that's intended).
Looks fun indeed. But why the limitation to 4 players? Is it for potential lag issues on Bnet? I guess it would be even funnier if the arenas were a bit larger so that you can put more players, more constructs, more action... and implicitely more fun.
Anyway if you're interested in adding more maps, I'd love to make one or two. I like BorgDragon's idea too, about dividing the map in various parts so that you have up to 4 arenas in a single file. Smaller maps are better for fast action, obviously, but with bigger maps you can have funnier combos, as Ultima suggested.
In addition to speed boost, it could be fun to have some sort of shunting/switching. When a baneling passes over it, it is redirected to its left or right alternatively. It could be useful when chased by multiple enemies, to be sure only half of them can follow you. (I'm not even sure what I'm saying is understandable...)
I also assume you already though of a lot of items and powerups. The more there is in your map, the more tools you give for the players to have fun and create tricks and combos. Just avoid adding similar powers, and consider adding "reversed" powerups (remember the thunder in Mario Kart? it affects everyone BUT the owner...). Sometimes, bad/cursed powerups could be fun too (random example in mind: making your baneling bigger temporarily, unable to use jump pads or boosts, but its explosion is massive).
The purpose of this is fun. And its really is fun to play even its if in lets say alpha. Its ridiculous how fun it is to play. Terrain needs some works yes. Some mechanics will be improved. Overall its quite fun.
4 players was well, least number of players we could put. We plan to put more arenas and more players, like 8 or even 12. There will also be system where you will be able to pick arenas BASED ON NUMBER OF PLAYERS. So no worries there. This is first thing we could think of.
Now about people saying its not interesting. Well, there is some deeper gameplay where you can improve your skill by using some techniques. But 1st layers is fun. Its same technique Blizzard is building their games.
Some upgrades and powerups will be changed. Number and upgrade points will be probbly split to half. In order to increase pacing of the game. Now, upgrades are almost useless. Since drop chance is too low, and boxes are spawning too rarely(what will be fixed).
Also, future versions should include more arenas with different traps that I plan to design.
Sure, if this maps proves to be fun. We will listen what other people want and will strip complicated things we put, you people dont like.
BTW, next video will be introduction of game mechanics. When we fix/improve them.