@ScorpSCII I was hoping to use custom models for the theme, there're probably aren't a lot, but still I can always change the model whenever if some models like that come out.
Haha no problem, I've been working on something much the same. I decided to start w/ 5 classes myself, a decision I am still paying for, lol. My main advice would be to keep it doable, it is extremely easy to have lots of ideas that will take forever to implement. Might save inventory/nice dialogs for last as well :) Best of luck on this, hope to see more progress.
Yeah that's the reason why I kept it to 3 classes for now, I knew for a fact it would take too much time because I realized after fooling around with the SC2 editor that it takes way more time to create a character than the WC3 editor, but its not all bad because the SC2 editor is indeed in fact way stronger.
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Fantasy World RPG
This will be my very first map project for SC2 so I hope it goes well and teaches me plenty more of the editor.
RPG
The game will be sorta in the medieval times but not as dark and looking more fantasy.
Classes
Swordsman Assassin Mage
There will be more classes added in future releases although, i'm only going for 3 right now because I feel anything more would be too much.
More Information Later
I will update this thread when I feel like I have enough progress, not with spoilers of course but the general idea of my map.
I am curious how you will get a medieval/fantasy setting in SC2. Are you going to use custom models to achieve that?
@Akiotakeshi: Go
Is the Swordsmen a multiple unit based class? Or do you mean a Swordsman?
@ScorpSCII I was hoping to use custom models for the theme, there're probably aren't a lot, but still I can always change the model whenever if some models like that come out.
@Deadzergling Swordsman, sorry for the confusion.
I might rename Swordsman to Knight.
@Akiotakeshi: Go
Haha no problem, I've been working on something much the same. I decided to start w/ 5 classes myself, a decision I am still paying for, lol. My main advice would be to keep it doable, it is extremely easy to have lots of ideas that will take forever to implement. Might save inventory/nice dialogs for last as well :) Best of luck on this, hope to see more progress.
@Deadzergling: Go
Yeah that's the reason why I kept it to 3 classes for now, I knew for a fact it would take too much time because I realized after fooling around with the SC2 editor that it takes way more time to create a character than the WC3 editor, but its not all bad because the SC2 editor is indeed in fact way stronger.