Quote from Maknyuzz:
Quote from JakeCake26: Go
oh I didn't know Skyrim was released the same date, I'll move it to the 10th, I am affraid they sue me like everyone else who "steals" from them.
Lulz. Rename your map to Corrupted "Scrolls" RPG
I'll probably get assassinated if I do so ^^ They're a great company, but their lawyers are just foolish and without humor.
You still working on this map? I've been playing it on NA for like 4-5 hours now ^.^ My dark templar hero got stuck at like 180000 exp i think, and it is really bugging me D: I just beat the ultralisk on hard by myself, but I wont ever be able to finish the game on hard difficulty without more lvls. D:
Just wondering, is the map more popular on EU than NA?
Another thing: Why is there no warp prism at the zealot camp? The one at the archon temple seems a little out of place and would fit better at the camp imo.
Just played couple of hours of this game with my friend. Great game. Expecially love the cooldown bar.
Any chance you will release the data or anything? Like ZHRPG?
I am glad you like the cooldown-bar, I get very different opinions about it, but I like it myself as well :)
I will probably not release all the data or all the triggers or even the whole map at once, but if there is sometjing spicific, just ask and I will give you a code or data with a detailed description :)
Clicking to select units was problematic, I relied on tab most of the time, it should find the closest unit first. I played as a Spirit Hunter (I think, mana burn, firebolt, frostbolt etc). Also, moving while casting seemed untidy and unclean. Looks promising however, I look forward to the 'final' release :p
Wanted to play this map with 2 friends of mine, but was not possible.
Only the "host" of the map was able to pick a hero.
Every other member of the game didnt get the window to choose a hero, just the one for the leaderboards.
Makes sense since I did some work on that system. Sorry so much for this, it's hot-fixed tomorrow as the first thing :) Thank you very much for letting me know.
A new build has been uploaded after a long time. The long time has been mostly used for thoughts about which game-mechanics to add/remove to improve the map. Some of these have been implamented, here is a short list from the top of my head:
- Difficulty option removed.
- Standard difficulty increased, mainly as you progress.
- XP-gain has been lowered a bit.
- Item drop-chance has been decreased significantly for all items, some more than others.
Good to hear form ya again on this thread :) , was beginning to wonder of you were still working on this project. id go on a rant of how maps like these are undeserving killed by the pop system but i"m sure about 90% of people just cringed at the mention of the P term lol.
yet another update released now. It brings bug fixes, visual improvements, minor spell-modifications, new content and a few new systems. I hope you all enjoy.
@joecab: As long as Blizzard improve the system at some point, hopefully with HotS, I am okay with it. As long as this map is still in heavy development (new systems, story and content being added all the time) it is okay with me that it is not as popular as it might be diserving compared to other maps our there. When I hear about an upcoming change to the custom-map-system, I will do my best to fix it up quickly for a full release :)
- Just to keep things fun for the full release, I might add a beta-blocker somewhere in the map to keep some of the content new when I release the first non-beta version.
Took me so many YouTube upload crashes that this video is two build old (just a few days). Anyways, here is the first few - laggy for recording - minutes of game-play:
I am currently doing some major changes to the map in all categories (UI, game-play, abilites etc.). Because of the size of these changes and the bugs they are ment to bring with them, they will not be released on the public map. I will do all testing privately on Bnet, but I still need people to help me test these new changes in multiplayer.
Send me a PM if you would like to help test.
Thank you :)
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Lulz. Rename your map to Corrupted "Scrolls" RPG
You still working on this map? I've been playing it on NA for like 4-5 hours now ^.^ My dark templar hero got stuck at like 180000 exp i think, and it is really bugging me D: I just beat the ultralisk on hard by myself, but I wont ever be able to finish the game on hard difficulty without more lvls. D: Just wondering, is the map more popular on EU than NA?
Another thing: Why is there no warp prism at the zealot camp? The one at the archon temple seems a little out of place and would fit better at the camp imo.
Just played couple of hours of this game with my friend. Great game. Expecially love the cooldown bar.
Any chance you will release the data or anything? Like ZHRPG?
I am glad you like the cooldown-bar, I get very different opinions about it, but I like it myself as well :) I will probably not release all the data or all the triggers or even the whole map at once, but if there is sometjing spicific, just ask and I will give you a code or data with a detailed description :)
I agree, i like the cooldown bar as well. as a level 3 sorceress, I have access to the level 5 frostbolt and lvl 3 firebolt. seems like a bug.
New version 1.20 uploaded on EU for testing. This update brings many bug fixes and unlocks some new content.
@JakeCake26: Go
Solo play test seemed a bit boring.
Clicking to select units was problematic, I relied on tab most of the time, it should find the closest unit first. I played as a Spirit Hunter (I think, mana burn, firebolt, frostbolt etc). Also, moving while casting seemed untidy and unclean. Looks promising however, I look forward to the 'final' release :p
I am hard on work with improving boss AI.
I want at least boss fights to be very much based on skills and not stats.
@JakeCake26: Go
Wanted to play this map with 2 friends of mine, but was not possible.
Only the "host" of the map was able to pick a hero.
Every other member of the game didnt get the window to choose a hero, just the one for the leaderboards.
Makes sense since I did some work on that system. Sorry so much for this, it's hot-fixed tomorrow as the first thing :) Thank you very much for letting me know.
You giving me any of the updates?
yup, you will get one today
@JakeCake26: Go
Alright then.
The map is hot-fixed on EU now.
@Nebuli2, I will send you the latest version in a few minutes :) It should be working solid now
A new build has been uploaded after a long time. The long time has been mostly used for thoughts about which game-mechanics to add/remove to improve the map. Some of these have been implamented, here is a short list from the top of my head: - Difficulty option removed. - Standard difficulty increased, mainly as you progress. - XP-gain has been lowered a bit. - Item drop-chance has been decreased significantly for all items, some more than others.
Good to hear form ya again on this thread :) , was beginning to wonder of you were still working on this project. id go on a rant of how maps like these are undeserving killed by the pop system but i"m sure about 90% of people just cringed at the mention of the P term lol.
yet another update released now. It brings bug fixes, visual improvements, minor spell-modifications, new content and a few new systems. I hope you all enjoy.
@joecab: As long as Blizzard improve the system at some point, hopefully with HotS, I am okay with it. As long as this map is still in heavy development (new systems, story and content being added all the time) it is okay with me that it is not as popular as it might be diserving compared to other maps our there. When I hear about an upcoming change to the custom-map-system, I will do my best to fix it up quickly for a full release :) - Just to keep things fun for the full release, I might add a beta-blocker somewhere in the map to keep some of the content new when I release the first non-beta version.