Yeah I'm having trouble at the moment, there's no guns in it because it was a dodge unit map / hide from zombies map... but now i have to debate putting them in and changing it completely... ugh haha.
Looked up an old map I made for some months ago, didn't originally intend it to be a bound map, but I guess it does live up to the requirements and share the gameplay.
Game: Avoid marines, hellions, siegetanks to get to the protoss artifact - hiding in the bushes etc.
Don't vote for this map though, I did not create the map 100% I got the wasd movement from http://www.sc2mapster.com/maps/complex-topdown-wasd-movement/
but it is rather fun and challenging so I guess if you love bound maps this might enjoy you.
Video turned out a bit dark, but added some dramatic sound to make up for it
Intentionally? :p Checked the map, I'm not giving up on this. Looks like any unit can enter the zone, so if I can somehow get the slow zealot up there where the *SPOI tanks LER* are, then I can just kill my probe.
I tried to participate to this contest, but when i created something for this contest, a GalaxyEditor bug has "corrupted" my map :( And i don't have any time to redo that.. If somebody would try my idea...
The idea :
You drive a garbage robot on a trash planet.
You must drive your robot to several mini stages.
Your robot can only move, but has a problem... If he touch a command card, the robot will be uncontrollable and he will go to the direction shown by the command card's arrow.
The problem with all these command cards : The robot will goes to a furnace, fans, compactors, and others bad things, and the robot will be destroyed.
Command cards can move, disappear, blink, or others things to make the game more difficult.
Adding to it the command cards color that will influence or not the robot (only if the robot has the same color than the arrow), some forcefields, buttons,... The possibilities are infinite.
(Will attach the current version of the map when I have uploaded the last video)
I'll enter with some obstacles I've made.
This first video shows a dark area where dark templars patrol. You start by going up to the Xel'naga tower to get vision of the area, study the movements of the cloaked templars and then carefully try to make it through. (Did not include a successful attempt)
This second video just shows you a path you have to cross while avoiding patrolling Vikings, when the vikings fly they're harmless, but when they land... You better watch out.
And the third video here is the first boss fight, a thor walks round and round this small arena and shoots missiles at you. He dies when you have made him blow up all the sensor towers. (The more players, the more sensortowers)
Last video, just your well known path of patterned explosions :)
Attached the current version, keep in mind that the map is not even remotely done, and don't expect anything after the explosion level I have posted a video of to be working as it should.
Can't record a video, since fraps crashes my Sc2.
Appreciate it if someone can do it. :)
Dogmeat got lost in the wilderness. Help him get back to his master, Vic.
Watch out for the creeps and protoss opposition. Straying off the brick path will also kill you.
Each creep has a unique way of killing you..
Oh, and Dogmeat is a very impatient dog. You must move him or he will move himself!
The obstacle here is a critter, there's just several variations of them. I added an explosion to spice it up, but that's not the main obstacle.
It is based on the popular map "level up bound" from starcraft 1. There is only 30 levels at the moment but it will reach 100 soon. Notice that "levels" are stored in the imported file "levels.galaxy" in the map, and MapScript.galaxy has been edited in order to include it. Take care if you edit the map of including this file again (because the Galaxy Editor overwrites MapScript.galaxy).
I will release the map on battle.net Europe when 100 levels will be ready.
Oh I just realized there was a forum post. I was looking for it in the news announcements section.
This is actually a fully working game where the Battlecruisers spawn marines which attack the enemy's Battlecruisers and marines, hoping to break through the enemy frontline and reach the portals on the other side.
Just like in world war 2 where the army had a huge line of troops that the enemy constantly tried to break through.
Here is my map i couldnt slice it inot 8 parts due to computer space and computing power. I recorded this off my budds laptop and i cant even play no my home computer and heres the video and the map files as required
Got an idea this afternoon and tried to make it in time...
It´s not finished, but it is playable (though it only has 5 levels)
What to do?
Destroy all supply-depots with your Marine by walking over them and reach the end. Of course you can´t touch the same spot twice, since you destroyed the supply depot there ^_^ Move with the WSAD-keys
Video
Huh, took a while to make the video
I would really like to make more levels, but it´s 1:47 AM here already and I have to get up on 6:40 ._.
One obstacle = Mass marries spawned from Battle cruisers.
Where others have 1 unit going for the goal, and 3 lives, I have thousands of units and thousands of lives, and you need to get past the obstacle 700 times to win.
Yeah doesn't fit the criteria exactly but I didn't know how much you could mess with the concept before it changes to an utterly new concept. The contest didn't specify what the criteria for what makes a "bounds" map.
But yeah some of those other maps are way better as the specified "Bounds" structure and concept done their style.
Yeah doesn't fit the criteria exactly but I didn't know how much you could mess with the concept before it changes to an utterly new concept. The contest didn't specify what the criteria for what makes a "bounds" map.
The word "bound" itself means you are operating within some kind of restriction; a boundary. The point of a bound map is to successfully navigate those boundaries to reach the end of the level. Impassable walls are a boundary. Periodic flamethrowers are a temporary boundary. A bound map mixes permanent and temporary boundaries to make a difficult "maze" that you must circumnavigate in order to complete the map.
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@progammer: Go
Yeah I'm having trouble at the moment, there's no guns in it because it was a dodge unit map / hide from zombies map... but now i have to debate putting them in and changing it completely... ugh haha.
@progammer:
Gief cake now and add 30 more stages
Spoiler alert!
@Victiln: Go
Just like the GSL says, "you made an achivements" :P Also first and only cake for you.
I did try it right later and stage 2 was too easy though, needs move coverage so you cant stay inside those triangle.
Overall good micro. I would have to think of a new obstacle :(
Looked up an old map I made for some months ago, didn't originally intend it to be a bound map, but I guess it does live up to the requirements and share the gameplay.
Game: Avoid marines, hellions, siegetanks to get to the protoss artifact - hiding in the bushes etc.
Don't vote for this map though, I did not create the map 100% I got the wasd movement from http://www.sc2mapster.com/maps/complex-topdown-wasd-movement/
but it is rather fun and challenging so I guess if you love bound maps this might enjoy you.
Video turned out a bit dark, but added some dramatic sound to make up for it
This is my submission, something I made today. A simple bound just like the the original Starcraft.
It didn't record the audio for some reason...
@progammer: Go
Quite simple on insane really, just die enough to get a zealot out and you're good to go:p
@Jooon: Go
I leave that in intentionally, but a zealot cant help you win. You need the probe to reach the end, without gas it wont help
@progammer: Go
Intentionally? :p Checked the map, I'm not giving up on this. Looks like any unit can enter the zone, so if I can somehow get the slow zealot up there where the *SPOI tanks LER* are, then I can just kill my probe.
I tried to participate to this contest, but when i created something for this contest, a GalaxyEditor bug has "corrupted" my map :( And i don't have any time to redo that.. If somebody would try my idea...
The idea : You drive a garbage robot on a trash planet. You must drive your robot to several mini stages. Your robot can only move, but has a problem... If he touch a command card, the robot will be uncontrollable and he will go to the direction shown by the command card's arrow.
The problem with all these command cards : The robot will goes to a furnace, fans, compactors, and others bad things, and the robot will be destroyed.
Command cards can move, disappear, blink, or others things to make the game more difficult.
Adding to it the command cards color that will influence or not the robot (only if the robot has the same color than the arrow), some forcefields, buttons,... The possibilities are infinite.
(Will attach the current version of the map when I have uploaded the last video)
I'll enter with some obstacles I've made.
This first video shows a dark area where dark templars patrol. You start by going up to the Xel'naga tower to get vision of the area, study the movements of the cloaked templars and then carefully try to make it through. (Did not include a successful attempt)
This second video just shows you a path you have to cross while avoiding patrolling Vikings, when the vikings fly they're harmless, but when they land... You better watch out.
And the third video here is the first boss fight, a thor walks round and round this small arena and shoots missiles at you. He dies when you have made him blow up all the sensor towers. (The more players, the more sensortowers)
Last video, just your well known path of patterned explosions :)
Attached the current version, keep in mind that the map is not even remotely done, and don't expect anything after the explosion level I have posted a video of to be working as it should.
Hey, this looks fun ;) looking forward to play it (you are going to publish it, right? =) )
Decided to join the competition.
Can't record a video, since fraps crashes my Sc2. Appreciate it if someone can do it. :)
Dogmeat got lost in the wilderness. Help him get back to his master, Vic. Watch out for the creeps and protoss opposition. Straying off the brick path will also kill you.
Each creep has a unique way of killing you.. Oh, and Dogmeat is a very impatient dog. You must move him or he will move himself!
The obstacle here is a critter, there's just several variations of them. I added an explosion to spice it up, but that's not the main obstacle.
Hello,
I join the competition, my video:
It is based on the popular map "level up bound" from starcraft 1. There is only 30 levels at the moment but it will reach 100 soon. Notice that "levels" are stored in the imported file "levels.galaxy" in the map, and MapScript.galaxy has been edited in order to include it. Take care if you edit the map of including this file again (because the Galaxy Editor overwrites MapScript.galaxy).
I will release the map on battle.net Europe when 100 levels will be ready.
Hey all, So I have several entries to present to this competition!
The first is a map I started working on way back in SC2 beta, Lava Dodge. I guess it kind of qualifies as bound, although not traditional in any way.
The next two are levels from the actual bound map I am currently working on. Enjoy!
Thanks!
Oh I just realized there was a forum post. I was looking for it in the news announcements section.
This is actually a fully working game where the Battlecruisers spawn marines which attack the enemy's Battlecruisers and marines, hoping to break through the enemy frontline and reach the portals on the other side.
Just like in world war 2 where the army had a huge line of troops that the enemy constantly tried to break through.
http://www.sc2mapster.com/maps/frontline-wars/
This competition is actually for Bounds style maps, I don't think your map qualifies?
Here is my map i couldnt slice it inot 8 parts due to computer space and computing power. I recorded this off my budds laptop and i cant even play no my home computer and heres the video and the map files as required
Got an idea this afternoon and tried to make it in time...
It´s not finished, but it is playable (though it only has 5 levels)
What to do?
Destroy all supply-depots with your Marine by walking over them and reach the end. Of course you can´t touch the same spot twice, since you destroyed the supply depot there ^_^ Move with the WSAD-keys
Video
Huh, took a while to make the video
I would really like to make more levels, but it´s 1:47 AM here already and I have to get up on 6:40 ._.
Btw, the game does not lagg, thats just the video
@Introversity: Go
One obstacle = Mass marries spawned from Battle cruisers.
Where others have 1 unit going for the goal, and 3 lives, I have thousands of units and thousands of lives, and you need to get past the obstacle 700 times to win.
Yeah doesn't fit the criteria exactly but I didn't know how much you could mess with the concept before it changes to an utterly new concept. The contest didn't specify what the criteria for what makes a "bounds" map.
But yeah some of those other maps are way better as the specified "Bounds" structure and concept done their style.
The word "bound" itself means you are operating within some kind of restriction; a boundary. The point of a bound map is to successfully navigate those boundaries to reach the end of the level. Impassable walls are a boundary. Periodic flamethrowers are a temporary boundary. A bound map mixes permanent and temporary boundaries to make a difficult "maze" that you must circumnavigate in order to complete the map.