So this little hobby project I've been working on to familiarize myself with the editor is 1/6th of the way done. lol I chose to remake the second mission in the Terran campaign this time (mainly because the tutorial missions are boring.) Please download and try the map, it should seem fairly familiar to those who've played the original SC1 Terran campaign... I did add two bonus objectives, and changed a few things.
I need feedback if anything needs to be changed, if anything is broken or whatever. Btw, if someone could look at my triggers and tell me why my Replay button in the Briefing folder doesn't work, that'd be excellent!! Look under: Briefing > Briefing Dialog and everything should be nicely commented for navigational purposes. :) Heads up though, my triggers are probably overly complex and not nearly as efficient as they could be, but they work. :)
- There is a rock that prevents from building the first Refinery.
- The various cocooned terrans are neutral. Shouldn't they be hostile?
- The crashed transport in the bonus objective. Wouldn't a doodad make more sense? That big yellow blob on the map might be a little distracting.
- Some portraits during the cutscenes would be nice.
- I'd say it's too easy, but this is the second mission in the campaign, so it makes sense.
- The briefing is pretty cool. Would look cooler with square portraits and the background from the original SC1 briefings, but that's just me nitpicking.
Overall, the map is pretty cool. ;)
Now if only someone made custom models for Raynor on a Vulture and a Portrait for General Duke... :D
The infested Terran cocoons are intentionally Neutral to get user input; if they were hostile, your units would engage them on their own... it's supposed to be a bit of a "seeker" mission. :)
I'll revisit the Rescue mission, but I tried a doodad and couldn't find a way to create a doodad when triggered. I'll tinker with it though.
If portraits are heavily requested during the in-game cut scenes I'll create some dialog to fancy them up and add them; as it is, I think the subtlety works, personally. :)
I feel it's too easy too, but you're right, it's supposed to be a breeze. lol
Overlaying the background from the original mission briefings is a possibility, it just looks horrendous combined with the new graphics.
General Duke was a bitch, there aren't too many old guy portraits in the game, and very few at all that I could imagine his voice coming from.
@Victiln: Thanks. :) I'm sure I'll create more campaign missions in the future, and I think I'm getting better with each one, so keep checkin back.
So this little hobby project I've been working on to familiarize myself with the editor is 1/6th of the way done. lol I chose to remake the second mission in the Terran campaign this time (mainly because the tutorial missions are boring.) Please download and try the map, it should seem fairly familiar to those who've played the original SC1 Terran campaign... I did add two bonus objectives, and changed a few things.
I need feedback if anything needs to be changed, if anything is broken or whatever. Btw, if someone could look at my triggers and tell me why my Replay button in the Briefing folder doesn't work, that'd be excellent!! Look under: Briefing > Briefing Dialog and everything should be nicely commented for navigational purposes. :) Heads up though, my triggers are probably overly complex and not nearly as efficient as they could be, but they work. :)
Just gave it a quick test and it's pretty good.
Few very minor things:
- There is a rock that prevents from building the first Refinery.
- The various cocooned terrans are neutral. Shouldn't they be hostile?
- The crashed transport in the bonus objective. Wouldn't a doodad make more sense? That big yellow blob on the map might be a little distracting.
- Some portraits during the cutscenes would be nice.
- I'd say it's too easy, but this is the second mission in the campaign, so it makes sense.
- The briefing is pretty cool. Would look cooler with square portraits and the background from the original SC1 briefings, but that's just me nitpicking.
Overall, the map is pretty cool. ;)
Now if only someone made custom models for Raynor on a Vulture and a Portrait for General Duke... :D
nicely done, sc2 needs more singleplayer missions :(
@Rentless666: Go
General Duke was a bitch, there aren't too many old guy portraits in the game, and very few at all that I could imagine his voice coming from.
@Victiln: Thanks. :) I'm sure I'll create more campaign missions in the future, and I think I'm getting better with each one, so keep checkin back.