So in my free time I will be attempting to recreate some of the more famous abilities in dota and bring them over to the Starcraft 2 editor. Feel free to give suggestions/comments.
Warning: Some abilities I put up may still have error or are still a work in progress. This is just something I am doing in my free time and want to share it with the community.
Not 100% remake, the hook always travels full distance, pulling the unit with it. I wanted to use tentacle missiles, but did not find a way to force a premature return of the missile.
Also it does not pull corpses.
However, you could use beams or a trail of actors + a persistent check to achieve this effect, I was just too lazy to remake the whole thing, after realizing the tentacle missile approach has its limits.
I actually recreated the Pudge hook in one of my little hero game maps a while ago. It's different enough from those posted and might be useful for somebody since it is a fun ability, so I thought I'd post it. There are some key differences from Kueken's instantiation.
What it does do:
Uses only the data editor, no triggers
Extends towards target point
Attaches to the first unit it contacts
Pulls the contacted unit to the caster immediately
Pulls the target through obstacles it's normally too big to fit through
Damages the unit on impact
End after a couple seconds if the target can't reach the caster
What it doesn't do:
Return to the caster if it fails to contact a unit
Pull a unit over/through a wall or cliff
The hook could easily be altered to make a return pass if it misses on its way out, or just return visually with no hooking action (it's just personal preference). You'd need to check the Return flag on the missile, give it a Return Mover, and alter the Tentacle actor's destroy event.
Making a unit go through a wall or cliff if it cannot fly is something I haven't figured out how to do on the fly using the data editor with any possible unit. I imagine it'd be accomplished through moving the unit actor and not the unit until the very end, but that's just a guess. The problem will be solved by someone smarter than myself, or Blizzard allowing movement flags to be changed on the fly.
Not 100% remake, the hook always travels full distance, pulling the unit with it. I wanted to use tentacle missiles, but did not find a way to force a premature return of the missile.
Also it does not pull corpses.
However, you could use beams or a trail of actors + a persistent check to achieve this effect, I was just too lazy to remake the whole thing, after realizing the tentacle missile approach has its limits.
Btw: Omnislash, Epicenter-ish (can easily be modified)
How to increase range of ur Meat Hook?
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So in my free time I will be attempting to recreate some of the more famous abilities in dota and bring them over to the Starcraft 2 editor. Feel free to give suggestions/comments.
Finished
In Progress
Planned
Link to Project Page: http://www.sc2mapster.com/maps/dota-hero-ability-recreation/
Warning: Some abilities I put up may still have error or are still a work in progress. This is just something I am doing in my free time and want to share it with the community.
Pudge - Meathook would definitely be one of the interesting ones to see :)
The mechanics would be fairly easy with a scanning persistent or missile and apply force effects, I think.
@Kueken531: Go
i'd like to see that
Yeah in war3 it was also actually relatively simple to do with triggers.
If he can make it smoothly in data editor I'm sure alot would find it useful.
Do the coolest abilities
Like: omnislash firebats web ability Crixtaxlix - Earthquake ability
dont remember them all, its been a long time since i played it
Not 100% remake, the hook always travels full distance, pulling the unit with it. I wanted to use tentacle missiles, but did not find a way to force a premature return of the missile.
Also it does not pull corpses.
However, you could use beams or a trail of actors + a persistent check to achieve this effect, I was just too lazy to remake the whole thing, after realizing the tentacle missile approach has its limits.
Btw: Omnislash, Epicenter-ish (can easily be modified)
I actually recreated the Pudge hook in one of my little hero game maps a while ago. It's different enough from those posted and might be useful for somebody since it is a fun ability, so I thought I'd post it. There are some key differences from Kueken's instantiation.
What it does do:
What it doesn't do:
The hook could easily be altered to make a return pass if it misses on its way out, or just return visually with no hooking action (it's just personal preference). You'd need to check the Return flag on the missile, give it a Return Mover, and alter the Tentacle actor's destroy event.
Making a unit go through a wall or cliff if it cannot fly is something I haven't figured out how to do on the fly using the data editor with any possible unit. I imagine it'd be accomplished through moving the unit actor and not the unit until the very end, but that's just a guess. The problem will be solved by someone smarter than myself, or Blizzard allowing movement flags to be changed on the fly.
Hope this is helpful to someone.
How to increase range of ur Meat Hook?