Well I must say,
I rly prefer this over "THE card Game"
maybe because is heavyli remembers me of the good old Yu-Gi-Oh! ?
well, anyhow, i think it is a great map so far,
more people MUST play!! =)
If you need testers for any map note me, ill always be glad to help!
love how this has gotten so many replies in this long time. Published on arcade with new UI, a bit optimized code and more!
Ill be adding couple more updates to it that are heavilly required (like custom chat, if I can get it working). and then Ill leave this to rot again for another year.
go play in on the 1.5 beta!
Oh and Ill make new video when I get rest of the updates done.
When you win a practice game vs AI you can't repick your deck. But if you lose you can repick it just fine;
When starting next game unit sacrafice table wasn't cleared (it contained all other units you had when you won previous round (it did reset when I spawned first monster));
Needs better visual feedback on stats of of played unit (attack, health, duration..).
Overall game feels very raw, and lack of PF attack effects didn't help it. Also, why the hell would you need custom chat?
custom chat, cause texts overlap anoyingly with the UI
yea...the attack/health on spawned unit, I wonder how Ill do that. In the before version you could see the health bars and such, I wonder what causes in beta to hide those healthbars...(thats why I had to add dialog bars the base health).
If you got ideas how to do the healtbar stuff, let me know.
edit* yes and duration of things was also displayed previosly...beta just broke those healthbars somehow...I hope there is some easy way to fix it, since it would be quite anoying to make custom healtbars for evertyhing
edit2* silly me. there is UI elemnt you can hide called UNIT STATUS (I dont remembver that being in before the beta)
If you got ideas how to do the healtbar stuff, let me know.
When you hover over a unit have game display customized info card on screen next to the unit (since you can attach dialogs to units). I'd like if it contained
:
icon/name;
default attack/curent (buffed) attack;
current health/Max health;
dutation remaining(for turret and other things that use it if you have them);
I updated with some fixes. You can see the HP now and duration of summons/turrets. It would be pretty cool to see the attack power too...so I might do something.
I think someone posted a nice UI tutorial which had pretty much exactly what I could use (images in health bar). Ill have to think about this for abit...
I wont be investing huge amounts of time to this. But those improvements do sound something I should add so Ill see what I can do.
NEW VIDEO:
OLD VIDEO:
Card Warriors
Pick up a deck or build one and enter the battle. Now both FFA and TEAM mode available (with game variants)
The video should explain how the game works. There is also HELP in the game to explain how the gameplay works.
You can play the map on EU. It can be found with the name card warriors beta II.
Also thanks for all the testers.
Well I must say, I rly prefer this over "THE card Game" maybe because is heavyli remembers me of the good old Yu-Gi-Oh! ? well, anyhow, i think it is a great map so far,
more people MUST play!! =) If you need testers for any map note me, ill always be glad to help!
It is back!
love how this has gotten so many replies in this long time. Published on arcade with new UI, a bit optimized code and more!
Ill be adding couple more updates to it that are heavilly required (like custom chat, if I can get it working). and then Ill leave this to rot again for another year.
go play in on the 1.5 beta!
Oh and Ill make new video when I get rest of the updates done.
Overall game feels very raw, and lack of PF attack effects didn't help it. Also, why the hell would you need custom chat?
@DuckyTheDuck: Go
custom chat, cause texts overlap anoyingly with the UI
yea...the attack/health on spawned unit, I wonder how Ill do that. In the before version you could see the health bars and such, I wonder what causes in beta to hide those healthbars...(thats why I had to add dialog bars the base health).
If you got ideas how to do the healtbar stuff, let me know.
Just use layout files to move default chat somewhere where it won't overlap.
When you hover over a unit have game display customized info card on screen next to the unit (since you can attach dialogs to units). I'd like if it contained :
@DuckyTheDuck: Go
I updated with some fixes. You can see the HP now and duration of summons/turrets. It would be pretty cool to see the attack power too...so I might do something.
I think someone posted a nice UI tutorial which had pretty much exactly what I could use (images in health bar). Ill have to think about this for abit...
I wont be investing huge amounts of time to this. But those improvements do sound something I should add so Ill see what I can do.
Video of 1.5 beta things and new UI and a bit of gameplay.
Feel free to news it if you run out of news!
Makes a video of his map.
1st thing video shows is a 2 star review.
Proceeds to show colossus killing stuff.
I wish I was as good as you at making hype videos ;/
@DuckyTheDuck: Go
I know :D
but I just wanted to make the video. Some rare indivituals did actually like the earlier version so, now they might now it excists :D
if people cannot filter that not everyone will like every map, they might as well just not to play this ^^