I created a map where you can easily create and test out units. Get to know exactly what composition works great against what!
Funfact:
Pitting 16 Zerglings against 12 Marines, on average 7 Marines make it out alive.
Upgrading armor (150/150) for the Zerglings will conclude in on average 1-2 Zerglings making it out alive.
Upgrading melee (100/100) for the Zergling will conclude in on average 5-6 Marines making it out alive.
I love the whole thing, but just make it so SCV's and Probes and stuff can build. And make a bigger area. Like a small 1v1 Melee sized map. Then you have yourself a D&D like map.
This map is awesome! Will you be updating it? I notice some glitches, and here they are. :)
The brood lord's broodlings get stuck in the air, even if the brood lords should die. Funny too that they still respawn and shoot at the opposing forces when they attack.
I think you may have possibly forgotten to include range upgrade for the hydralisks, and speed upgrade for the zerglings. Some graphical elements don't show up for the upgrades either. This may be due to the editor though.
Great map. It'll be great when and if you should decide to update it. Keep up the great work.
- Kerrigan
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Hey guys,
I created a map where you can easily create and test out units. Get to know exactly what composition works great against what!
Funfact:
Pitting 16 Zerglings against 12 Marines, on average 7 Marines make it out alive.
Upgrading armor (150/150) for the Zerglings will conclude in on average 1-2 Zerglings making it out alive.
Upgrading melee (100/100) for the Zergling will conclude in on average 5-6 Marines making it out alive.
It's just so awesomesauce, you gotta try it out!
The Unit Tester
Straight out awesome. I can't get the map settings (aka choke size) to make any difference though, is this intended?
I love the whole thing, but just make it so SCV's and Probes and stuff can build. And make a bigger area. Like a small 1v1 Melee sized map. Then you have yourself a D&D like map.
Bigger locations would be cool for RolePlay games.
Anyway, this map is: http:instantheavy.totalh.com/verygood.html
Updated; 17 may.
Many minor bug fixes (such as upgrades not working correctly and some resources counts being displayed incorrectly)
Added a pause button, will pause units but you may still issue orders.
Added a new terrain, 'Ramp', in addition to the standard and the small choke.
Added a visibility button, where you can switch between only seeing what Red can see, Blue can see or both can see.
Made some modifications to the base code so creating large numbers of units will not cause error reports anymore.
Hello XGDragon,
This map is awesome! Will you be updating it? I notice some glitches, and here they are. :)
The brood lord's broodlings get stuck in the air, even if the brood lords should die. Funny too that they still respawn and shoot at the opposing forces when they attack.
I think you may have possibly forgotten to include range upgrade for the hydralisks, and speed upgrade for the zerglings. Some graphical elements don't show up for the upgrades either. This may be due to the editor though.
Great map. It'll be great when and if you should decide to update it. Keep up the great work.
- Kerrigan