It's not bad at all. You seem to have accomplished what you set out to do. I'd personally consider using such a thing if you did it for all units...but filesize prevents this from ever being reality (plus you don't have that much time).
I used Photoshop CS5 with painting over 3D model - it's very simple and fast. As example - retexture of this unit took 30 minutes of my time ))
Size of diffuse textures for all "meele" Terran units is not big, I don't know actual size, but it's not bigger then 10mb (if I will use Ultra size of textures - 256x256 and 512x512).
Really good application but you could have probably just taken the diffuse map.... Overlayed the area you wanted with that texture, and then controlled the amount you want certain areas to be overlayed. Like the helmet, could have used less of that texture. Varying the texture on certain parts of the marine, would give it a better overall look.
If you're doing a diffuse map, it's around 1 mb per unit, 1024/1024 though...
If you go smaller you'll lose some detail but save size obviously
P.S: Can you share whatever texture you used with me =D.
P.P.S: I swore the eyes on your avy just blinked. Of couse it's 1 am, so i'm not sure...
I don't like original unit's textures in SC2 - it's like cartoons. This is example of the my variant of Marine's texture.
Texture size: 256x256 original SC2 Ultra and new - 512x512 (512kb)
Texture size: 256x256 original SC2 Ultra and new - 256x256 (128kb)
It's not bad at all. You seem to have accomplished what you set out to do. I'd personally consider using such a thing if you did it for all units...but filesize prevents this from ever being reality (plus you don't have that much time).
I used Photoshop CS5 with painting over 3D model - it's very simple and fast. As example - retexture of this unit took 30 minutes of my time ))
Size of diffuse textures for all "meele" Terran units is not big, I don't know actual size, but it's not bigger then 10mb (if I will use Ultra size of textures - 256x256 and 512x512).
Really good application but you could have probably just taken the diffuse map.... Overlayed the area you wanted with that texture, and then controlled the amount you want certain areas to be overlayed. Like the helmet, could have used less of that texture. Varying the texture on certain parts of the marine, would give it a better overall look.
If you're doing a diffuse map, it's around 1 mb per unit, 1024/1024 though...
If you go smaller you'll lose some detail but save size obviously
P.S: Can you share whatever texture you used with me =D. P.P.S: I swore the eyes on your avy just blinked. Of couse it's 1 am, so i'm not sure...
That looks great! :)
It looks mighty fine indeed.
Added new screens with low-res of the new texture (256x256). This is Ultra quality of the texture size in SC2.