As the title says, this is still in development, still nutting out some things in terms of combat and display.
Overview
It's a King of the Hill map using the Starcrafter [SCR] engine I've been building. The gist of the story is that rich sources of minerals have been found at an oasis on a desert planet and both the Terrans and Protoss are after it.
Two teams of 2 to 4 battle it out for a set duration of time, the team that holds the center for the longest wins.
May add some more doodads here and there to fill out the rest of it (not too much though as it's a desert and must feel sparse), and will also work on lighting. Still tossing up whether it's to take place at night or during the day.
Sub-Objectives
Sub-objectives may be added after the base gameplay is completed. For example collecting minerals mid-game and bringing them back to base to receive upgrades.
Abilities
Castable spells are still in the works, all that you see in that video is the default auto shot ability which comes standard.
Protoss
Will be melee only, but they do have shields to counter the ranged combat of the Terrans. Their abilities will include:
Melee
Some sort of Psi-Beam that pulls the target to their position
Another that decreases the target's speed for a set duration of time.
Terrans
Ranged. Will be in trouble if in melee range they can't shoot up that close. Abilities:
Auto shot
Concussive shot (decreases speed or stuns them, still deciding)
Instant shot.
Video
It was quite jumpy when I recorded the video due to having the settings up higher than normal (on a laptop). But it's only due to CPU performance, not the map.
There's no sound as I'm still yet to purchase the full version of Snapz Pro on the Mac.
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As the title says, this is still in development, still nutting out some things in terms of combat and display.
Overview
It's a King of the Hill map using the Starcrafter [SCR] engine I've been building. The gist of the story is that rich sources of minerals have been found at an oasis on a desert planet and both the Terrans and Protoss are after it.
Two teams of 2 to 4 battle it out for a set duration of time, the team that holds the center for the longest wins.
May add some more doodads here and there to fill out the rest of it (not too much though as it's a desert and must feel sparse), and will also work on lighting. Still tossing up whether it's to take place at night or during the day.
Sub-Objectives
Sub-objectives may be added after the base gameplay is completed. For example collecting minerals mid-game and bringing them back to base to receive upgrades.
Abilities
Castable spells are still in the works, all that you see in that video is the default auto shot ability which comes standard.
Protoss
Will be melee only, but they do have shields to counter the ranged combat of the Terrans. Their abilities will include:
Terrans
Ranged. Will be in trouble if in melee range they can't shoot up that close. Abilities:
Video
It was quite jumpy when I recorded the video due to having the settings up higher than normal (on a laptop). But it's only due to CPU performance, not the map.
There's no sound as I'm still yet to purchase the full version of Snapz Pro on the Mac.