ZHRPG has been featured by Blizzard and is growing in popularity and exposure everyday.
Some of the highlights:
15 distinct heroes divided into 6 Terran, 6 Protoss, and 3 unlockable champions
Unique skill trees reminiscent of Diablo II, with 6 active skills and 8 passive perks per hero (in map 1). With 10 maximum points per skill/perk, you would need to be higher level than is available to maximize them all, making your hero unique to you. By map 5, it goes up to 19 different skills/perks per hero (228 total!) of which 47% can be filled.
Many new active and passive skills that do not exist in the game
Loot, loot, loot
Hardcore mode that disables hero resurrection
Insane mode for those that want a greater challenge
New Town Portal system: go back to base from anywhere and teleport back anywhere you have visibility (including allied vision).
Enemies scale with players, so one player can tackle the map as well as four could, but the map is meant to be a co-op tactics rpg.
Epic story telling via skippable cinematics. Watch the plot if you want, keep trashing monsters if you don't.
Persistent hero that you take with you to the subsequent chapters
Map 6 will be a tournament style pvp map where you will be able to load your saved max level hero to compete against other players in what will hopefully become a large database of player submitted arena maps.
I've just played the beta, and it looks really good. This has been one of the most enjoyable games I've played on SC2 so far. I especially like the dialog menus you used. Keep up the good work!
been checkin out ur beta, and i have to say you can color me impressed
thing that really catches my eye is the updating on your abilities, they each improve by level and by skill, not only that but the tooltips reflect the changes!
since theres no way in hell any sane man would willingly give their pride and joy over to someone to autopsy and potentially clone it, i gotta ask u to atleast drop a tutorial or atleast a demo map of the process which fuels the whole thing
I'm just going to critique things since I'm sure you know all of the good things about it already :D
I would say though that I only played it once (albeit I played an hour)... we found it VERY hard and couldn't find any items or jobs or w/e, wasn't immediately intuitive to figure out... and we ignored most of the cinematics (perhaps too long... I'd rather them teach me how to play than explain a story... imo story segments are too long for a bnet crowd).
Also, did you call the bank Uninstall.sc2bank by any chance? I couldn't find any others that looked like they were from your map (vexal's and runling run are my only other two maps' that have bank folders)... seems like someone could edit the bank file and easily gain power haha. Just wanted to let you know unless you don't care. Please excuse me if this is not your map's bank.
@ZeroExodus I will try to make a tutorial, when I have time. I'm very busy on a day-to-day basis, and not just with ZHRPG :P
@TremplerKing Unfortunately due to the way B.net is organized in regions, this map is only available in the US at this time. The moment this issue is resolved, I will make it available everywhere.
@OneTwoSC First off, thank you for your active support of the mapping community. I have benefited from at least one of your tutorials throughout these past few months and have given you credit in a trigger comment (someday this material will be public and you deserve it ^_^).
Now on to your comments: When was the last time you've played it? I have made significant changes to the difficulty in recent updates (including an Insane mode for those who liked the old difficulty) and will continue to tweak some of the enemies that give players trouble.
As of last night, all cinematics are skippable. For those that do not wish to listen to the story, they can follow the objectives and map pings.
Items are currently not implemented. The first batch of items is coming in my first major update (V0.7) and more will be added as the map nears V1.0. The job menu is probably just going to be removed. The game's built-in objective tracking is sufficient.
The glossary will have very helpful first time tips for new players as well as short explanations about how to play each hero. I am also working on a short tutorial mode for singleplayer.
My bank is not called Uninstall.sc2bank. The saving feature is disabled at this time, so the bank shouldn't save at all (unless opening the bank makes one). All maps will test the bank file for common cheating methods (extra skill points, hero mismatch, rigged skill point distribution, excessive cash). Since there are very strict requirements for the skill trees and levels available in a map, I can easily test for game breaking exploits and simply boot the cheater from the map. Beyond that, I feel that protecting it too much more borders on the DRM dilemma: time and resources are spent for something diligent hackers spend a few days cracking.
I am very pleased with the public response to the map. People are being very supportive and Extremely helpful in catching bugs.
Just played it, very very cool. Fun to play, and I found myself actually wanting to level up to get more damage and whatnot... well done. The skill-tree was great.
A few things:
Several (4-6) objectives active at one time was a little confusing, (ie: the Terran base being attacked by the Hive while 2 of us were still going to take down the first boss) I had no idea it was supposed to be happening.
Cinematics were too long... I know they're skippable, but if skipped, is it possible to put a short summary of what just happened somewhere, so the player knows what just happened?
Do cinematics record every player who presses ESC? Or just if one person presses it, the cinematic is skipped? If it records all players, could you put something in the UI to say "Player 1 has chosen to skip." etc? That would be helpful.
Aesthetically, the UI menus are a little boring. Are there plans to change these a little bit? The buttons, the backgrounds, etc?
There was a bug after the first boss where the camera didn't revert to the default game cam and stayed cinematic. I have a screenshot of it, I'll attach it at the bottom. EDIT: Argh, it didn't save my screenshot, but there was a trigger error... I can't remember what it referenced. It was a fairly significant bug though. It only corrected itself after another cinematic was cued.
Other than that, I must say, it was extremely fun. Terrain was well done, spells were sweet, portal system was well implemented... thumbs up sir. I'll look forward to updates.
Just played it, very very cool. Fun to play, and I found myself actually wanting to level up to get more damage and whatnot... well done. The skill-tree was great.
A few things:
Several (4-6) objectives active at one time was a little confusing, (ie: the Terran base being attacked by the Hive while 2 of us were still going to take down the first boss) I had no idea it was supposed to be happening.
Cinematics were too long... I know they're skippable, but if skipped, is it possible to put a short summary of what just happened somewhere, so the player knows what just happened?
Do cinematics record every player who presses ESC? Or just if one person presses it, the cinematic is skipped? If it records all players, could you put something in the UI to say "Player 1 has chosen to skip." etc? That would be helpful.
Aesthetically, the UI menus are a little boring. Are there plans to change these a little bit? The buttons, the backgrounds, etc?
There was a bug after the first boss where the camera didn't revert to the default game cam and stayed cinematic. I have a screenshot of it, I'll attach it at the bottom. EDIT: Argh, it didn't save my screenshot, but there was a trigger error... I can't remember what it referenced. It was a fairly significant bug though. It only corrected itself after another cinematic was cued.
Other than that, I must say, it was extremely fun. Terrain was well done, spells were sweet, portal system was well implemented... thumbs up sir. I'll look forward to updates.
- In the future, I will do a thorough job of wiping out objectives that have been completed for a while. The fact that the city got attacked by zerg from the hyper lair was a bug which I fixed shortly after you played :X
- I could use my empty job menu for that!
- The cinematics record every player. I will see if I can report who has pressed esc at the time.
- Long-term goal for sure. At the moment my goal is content and crushing bugs. Aesthetics are definitely last on the list. I will see though if I can make things prettier without impeding functionality
Oh okay, cool! I guess I read that you had items and saving and then didn't see it ingame (but it's coming soon)...
Yeah I have the same issue with save/loading encryption... kind of hard to do it well with just text and a limited bnet bank size.
I figure I will do my best to impede the hardcore game-breaking cheating, and leave the rest to the community to avoid any jackasses (only so much I can do in that department).
Hey, just wanted to compliment you on an awesome map. It's nice to finally see a solid RPG in the works. Variety of heroes, talent trees, open map yet still possessing a linear progression, it's pretty sweet. I haven't played version 0.8 yet but I look forward to trying out all the new changes, keep up the good work!
Hey, just wanted to compliment you on an awesome map. It's nice to finally see a solid RPG in the works. Variety of heroes, talent trees, open map yet still possessing a linear progression, it's pretty sweet. I haven't played version 0.8 yet but I look forward to trying out all the new changes, keep up the good work!
Thanks, I appreciate that. If you liked V 0.69, you'll love all the new stuff I added in V0.8. And this is only the beginning.
Just finished it, love the new version! Definitely much more polished, and the item system seems to work alright. Is it intended that when I put two of the same item in my inventory that they don't stack?
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This is the SC2Mapster thread for the Zerg Hunter RPG Series:
http://www.zhrpg.net
ZHRPG IS ALSO RECRUITING. Visit the following link for more information: http://www.zhrpg.net/forum/viewtopic.php?f=3&t=396
ZHRPG has been featured by Blizzard and is growing in popularity and exposure everyday.
Some of the highlights:
Feedback and suggestions are appreciated.
@Zantai: Go
The map is now in public beta. I appreciate all feedback at http://www.zhrpg.net/forum
@Zantai: Go
I've just played the beta, and it looks really good. This has been one of the most enjoyable games I've played on SC2 so far. I especially like the dialog menus you used. Keep up the good work!
Updated with important links.
been checkin out ur beta, and i have to say you can color me impressed
thing that really catches my eye is the updating on your abilities, they each improve by level and by skill, not only that but the tooltips reflect the changes!
since theres no way in hell any sane man would willingly give their pride and joy over to someone to autopsy and potentially clone it, i gotta ask u to atleast drop a tutorial or atleast a demo map of the process which fuels the whole thing
just a single 32x32 map with 1 ability
cuz that my friend is stuff of beauty!
Hmm would love to test it but canĀ“t find a download url, is it on EU too ? thx
Very good to have a decent RPG out there now!
I'm just going to critique things since I'm sure you know all of the good things about it already :D
I would say though that I only played it once (albeit I played an hour)... we found it VERY hard and couldn't find any items or jobs or w/e, wasn't immediately intuitive to figure out... and we ignored most of the cinematics (perhaps too long... I'd rather them teach me how to play than explain a story... imo story segments are too long for a bnet crowd).
Also, did you call the bank Uninstall.sc2bank by any chance? I couldn't find any others that looked like they were from your map (vexal's and runling run are my only other two maps' that have bank folders)... seems like someone could edit the bank file and easily gain power haha. Just wanted to let you know unless you don't care. Please excuse me if this is not your map's bank.
@ZeroExodus I will try to make a tutorial, when I have time. I'm very busy on a day-to-day basis, and not just with ZHRPG :P
@TremplerKing Unfortunately due to the way B.net is organized in regions, this map is only available in the US at this time. The moment this issue is resolved, I will make it available everywhere.
@OneTwoSC First off, thank you for your active support of the mapping community. I have benefited from at least one of your tutorials throughout these past few months and have given you credit in a trigger comment (someday this material will be public and you deserve it ^_^).
Now on to your comments: When was the last time you've played it? I have made significant changes to the difficulty in recent updates (including an Insane mode for those who liked the old difficulty) and will continue to tweak some of the enemies that give players trouble.
As of last night, all cinematics are skippable. For those that do not wish to listen to the story, they can follow the objectives and map pings.
Items are currently not implemented. The first batch of items is coming in my first major update (V0.7) and more will be added as the map nears V1.0. The job menu is probably just going to be removed. The game's built-in objective tracking is sufficient.
The glossary will have very helpful first time tips for new players as well as short explanations about how to play each hero. I am also working on a short tutorial mode for singleplayer.
My bank is not called Uninstall.sc2bank. The saving feature is disabled at this time, so the bank shouldn't save at all (unless opening the bank makes one). All maps will test the bank file for common cheating methods (extra skill points, hero mismatch, rigged skill point distribution, excessive cash). Since there are very strict requirements for the skill trees and levels available in a map, I can easily test for game breaking exploits and simply boot the cheater from the map. Beyond that, I feel that protecting it too much more borders on the DRM dilemma: time and resources are spent for something diligent hackers spend a few days cracking.
I am very pleased with the public response to the map. People are being very supportive and Extremely helpful in catching bugs.
@Zantai: Go
Just played it, very very cool. Fun to play, and I found myself actually wanting to level up to get more damage and whatnot... well done. The skill-tree was great.
A few things:
Other than that, I must say, it was extremely fun. Terrain was well done, spells were sweet, portal system was well implemented... thumbs up sir. I'll look forward to updates.
@Zantai: Go
Oh okay, cool! I guess I read that you had items and saving and then didn't see it ingame (but it's coming soon)...
Yeah I have the same issue with save/loading encryption... kind of hard to do it well with just text and a limited bnet bank size.
- In the future, I will do a thorough job of wiping out objectives that have been completed for a while. The fact that the city got attacked by zerg from the hyper lair was a bug which I fixed shortly after you played :X
- I could use my empty job menu for that!
- The cinematics record every player. I will see if I can report who has pressed esc at the time.
- Long-term goal for sure. At the moment my goal is content and crushing bugs. Aesthetics are definitely last on the list. I will see though if I can make things prettier without impeding functionality
- This bug should have been resolved, I believe.
Thanks!
I figure I will do my best to impede the hardcore game-breaking cheating, and leave the rest to the community to avoid any jackasses (only so much I can do in that department).
@Zantai: Go
With V 0.69, cinematic skipping should now function properly. Unless major bugs come up, the next update will include loads of new content.
any chance it will be available in eu ?
If somebody knows a way for me to port it to EU short of making friends in the EU really fast, I'd be more than happy to port it there!
@Zantai: Go
send me map to pm and i will see what can i do fro you
I appreciate the offer, but I'd rather wait for a formal solution from Blizzard.
Major update to ZHRPG is going live now. V0.80:
Hey, just wanted to compliment you on an awesome map. It's nice to finally see a solid RPG in the works. Variety of heroes, talent trees, open map yet still possessing a linear progression, it's pretty sweet. I haven't played version 0.8 yet but I look forward to trying out all the new changes, keep up the good work!
Thanks, I appreciate that. If you liked V 0.69, you'll love all the new stuff I added in V0.8. And this is only the beginning.
Just finished it, love the new version! Definitely much more polished, and the item system seems to work alright. Is it intended that when I put two of the same item in my inventory that they don't stack?