Identificationary is a drawing game in the style of Pictionary: each round, each player has a turn to draw a picture while other players attempt to identify it. Players who correctly guess the identity of a drawing score points, used to determine the winner or winners, depending on the victory type.
I decided to make the map in response to the dissatisfaction of playing Pictionnary (not a typo); it doesn't support mouse-input, relying instead on the primitive order-around-a-probe approach. Since the creator, an acquaintance of mine, couldn't be bothered to improve his map, I was compelled to make my own. It's small and modest, and includes all the features I thought desirable. It's designed to be played by friends and other folks who won't take it too seriously; it's not the sort of game that merits elaborate mechanisms to prevent abuses.
Special thanks to Shadow_Killer (modeller), Rao_Dao_Zao for publishing in the EU region for me and those brave few who helped test it on Battlenet.
Sense has just not been made.
I'm in the process of preparing a little demo video; once I discover how to reduce the resolution and compress it to something that won't take an eternity to upload to youtube, I'll embed it here.
EDIT: Video has been uploaded and embedded in the first post.
I personally haven't tried Hookah's map, but I can attest of the polish in this map. You rally ought to have included the victory conditions and such that are available at the lobby tho. Maybe a more complete orchestrated multiplayer video demo?
I think both map pretty much the same, however I dont know how much can you draw without using text tags. My map start a bit lagging for me with 2000 points on the map, but even with 7000 points I do have 6-7 fps. (my pc is really crappy...)
Other differences, that you can switch on my map to the "unit control" painting style. And I modified the sc2layout files so chat will be left down, and wont be in the center of the picture.D
Plus if you play my map alone than you have infinite time to draw.
And last day I added the you can rate others drawing after his turn and your score saved and there is top 5 rank too, + drawings rated 3 or over 3 point will be saved in a bank and in next game all players banks adjusted and you can get a tip to what to draw using this bank which stores up to 500 different words. Also if your bank arent full yet there is chance to get one of the 90 word that I made that you can get as tip.
General - For each real distance from 0.0 to (Distance between (Point(x, y)) and (Point((Mouse X position in the world), (Mouse Y position in the world)))) with increment (text speed[(Triggering player)] * 5.0), do (Actions)
Actions
Text Tag - Create a text tag with the text (Text "•" with color (Color(text color[0][(Triggering player)]%, text color[1][(Triggering player)]%, text color[2][(Triggering player)]%))) for (All players), using a font size of text size[(Triggering player)], at ((Point(x, y)) offset by distance towards (Point((Mouse X position in the world), (Mouse Y position in the world)))) and height offset 0.3, initially Visible, and fog of war enforcement set to false
basically I save the coords at every move mouse event than I pick each real based on distance of previous mouse event coord and current mouse event coord, and with increment based on paintbrush size. Than I just make my text tag using "point offset towards point" point function.
As ridiculously inefficient as it sounds, I use units; they are one of the few object types that permit enumeration by area, which is necessary for the erase feature to work.
Tangent: I <3 Kefka.
In development news, I've been implementing new features for version 0.12. It should be ready in a few days, by conservative projections.
Identificationary is a drawing game in the style of Pictionary: each round, each player has a turn to draw a picture while other players attempt to identify it. Players who correctly guess the identity of a drawing score points, used to determine the winner or winners, depending on the victory type.
I decided to make the map in response to the dissatisfaction of playing Pictionnary (not a typo); it doesn't support mouse-input, relying instead on the primitive order-around-a-probe approach. Since the creator, an acquaintance of mine, couldn't be bothered to improve his map, I was compelled to make my own. It's small and modest, and includes all the features I thought desirable. It's designed to be played by friends and other folks who won't take it too seriously; it's not the sort of game that merits elaborate mechanisms to prevent abuses.
Special thanks to Shadow_Killer (modeller), Rao_Dao_Zao for publishing in the EU region for me and those brave few who helped test it on Battlenet.
Features:
Controls:
The map is available in the US and EU regions.
Pictionary does support mouse. If you were thinking about my map: (http://www.sc2mapster.com/maps/pictionary/)
Btw, are you using text tags? and if yes how did you make circle paint point?
thx, that actually made my map much better.)
lol u kinda hookah604's map dude....Whatever looks fun anyways
I personally haven't tried Hookah's map, but I can attest of the polish in this map. You rally ought to have included the victory conditions and such that are available at the lobby tho. Maybe a more complete orchestrated multiplayer video demo?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I think both map pretty much the same, however I dont know how much can you draw without using text tags. My map start a bit lagging for me with 2000 points on the map, but even with 7000 points I do have 6-7 fps. (my pc is really crappy...)
Other differences, that you can switch on my map to the "unit control" painting style. And I modified the sc2layout files so chat will be left down, and wont be in the center of the picture.D
Plus if you play my map alone than you have infinite time to draw.
And last day I added the you can rate others drawing after his turn and your score saved and there is top 5 rank too, + drawings rated 3 or over 3 point will be saved in a bank and in next game all players banks adjusted and you can get a tip to what to draw using this bank which stores up to 500 different words. Also if your bank arent full yet there is chance to get one of the 90 word that I made that you can get as tip.
Updated the first post with a new demo video.
you should use this to stop gaps while drawing:
General - For each real distance from 0.0 to (Distance between (Point(x, y)) and (Point((Mouse X position in the world), (Mouse Y position in the world)))) with increment (text speed[(Triggering player)] * 5.0), do (Actions)
Actions
Text Tag - Create a text tag with the text (Text "•" with color (Color(text color[0][(Triggering player)]%, text color[1][(Triggering player)]%, text color[2][(Triggering player)]%))) for (All players), using a font size of text size[(Triggering player)], at ((Point(x, y)) offset by distance towards (Point((Mouse X position in the world), (Mouse Y position in the world)))) and height offset 0.3, initially Visible, and fog of war enforcement set to false
basically I save the coords at every move mouse event than I pick each real based on distance of previous mouse event coord and current mouse event coord, and with increment based on paintbrush size. Than I just make my text tag using "point offset towards point" point function.
Neat idea. I can probably write something to that effect in galaxy.
@JademusSreg: Go
if your not using text tags... what are you using to draw on the terrain?
Circle shape models?
Or I dont spose theres any chance your using a "splat actor"?
I could really use a solid color splat actor that conforms to the shape of the terrain.
As ridiculously inefficient as it sounds, I use units; they are one of the few object types that permit enumeration by area, which is necessary for the erase feature to work.
Tangent: I <3 Kefka.
In development news, I've been implementing new features for version 0.12. It should be ready in a few days, by conservative projections.
Map updated.
Changes:
Publishing updated. Map is now available in the EU.
Map updated.
Changes:
v0.14 should become available in EU tomorrow. EDIT: Available in EU.