Just a thought, has anyone thought of giving pathing options to a unit, so it can "transport" any unit on top of it, or allows it to become a bridge between two unconnected spaces?
This kind of pathing is more of a "piece of floor" than a grid...
The idea is that if you can get air units to land and ascend, it could be possible to make big big units, but controlled as part of the map...
In a simpler term...
Imagine a giant ship for your map, now imagine units are able to move around in such ship, and now imagine you can control the giant ship itself!
Of course, there'll be camera issues so this idea would be limited to certain gamemodes where the camera is locked onto the unit (as unlocked free view camera would get left behind as the ship moves around).
It's like a giant version of the carrier, but you actually control units like the interceptor and can go in and out of the carrier to refuel etc.
Makes for great fleet wars in the future.
Now... My ideas are starting to expand.
To make a zoomed out view of the camera for giant units easier to manage, and to lower the lag, just make all the other units invisible but give them a simple label or icon, like supreme commander would do if you zoomed all the way out.
I saw something like this inside the data editor when messing with the unit/doodad's pathing, but never managed to get this working... D:
It's basically a window that shows a grid for setting up a pathing "layout" and allows multiple functions, heck, to even make a bridge!
This means you can modify the doodad so it can PROVIDE a pathing on top of it, so units crossing the area can walk on top of it...
Example: If you have a doodad with pathing on top of it, and you stick it on a cliff. The units will be able to walk into and on top of it, probably able to walk onto other nearby pathing if it works.
Heck, if you can get unit+pathing to work, you can create vehicles that allows it to attach itself to platform walls and allow units to climb up on it, perfect for warfare games where 1 team defends in a base and 1 teams attacks.
Just a thought, has anyone thought of giving pathing options to a unit, so it can "transport" any unit on top of it, or allows it to become a bridge between two unconnected spaces?
This kind of pathing is more of a "piece of floor" than a grid...
The idea is that if you can get air units to land and ascend, it could be possible to make big big units, but controlled as part of the map...
In a simpler term...
Imagine a giant ship for your map, now imagine units are able to move around in such ship, and now imagine you can control the giant ship itself! Of course, there'll be camera issues so this idea would be limited to certain gamemodes where the camera is locked onto the unit (as unlocked free view camera would get left behind as the ship moves around).
It's like a giant version of the carrier, but you actually control units like the interceptor and can go in and out of the carrier to refuel etc. Makes for great fleet wars in the future.
Now... My ideas are starting to expand. To make a zoomed out view of the camera for giant units easier to manage, and to lower the lag, just make all the other units invisible but give them a simple label or icon, like supreme commander would do if you zoomed all the way out.
Awesome Idea that deserves a bump. I have no idea if it is possible though.. I don't see why it wouldn't be..
If it does, they might call it: Starcraft Commander (SCC)
Any ideas how to implement something like that? Would be awesome
I saw something like this inside the data editor when messing with the unit/doodad's pathing, but never managed to get this working... D: It's basically a window that shows a grid for setting up a pathing "layout" and allows multiple functions, heck, to even make a bridge!
This means you can modify the doodad so it can PROVIDE a pathing on top of it, so units crossing the area can walk on top of it...
Example: If you have a doodad with pathing on top of it, and you stick it on a cliff. The units will be able to walk into and on top of it, probably able to walk onto other nearby pathing if it works.
Heck, if you can get unit+pathing to work, you can create vehicles that allows it to attach itself to platform walls and allow units to climb up on it, perfect for warfare games where 1 team defends in a base and 1 teams attacks.
@dra6o0n: Go
HOW TO OPEN IT?