I think the rotation not working was caused by the image I was using. Your rotation setting probably works fine.
For exporting text, you should probably make a map version for each language, because this is an important aspect, especially for dialogs that are meant to be static or story telling.
I also noticed there is a pretty small limit on the # of characters allowed per label, I don't know if its your tool or blizzards restriction, but it sucks.
Amazing work Doubotis! This is a very useful tool.
I agree with Grimshad however, that being able to export text is extremely important. I too am making a leaderboard type dialog and without being able to show and modify the textual (or numerical) elements, a dialog isn't much good.
That said, just having this tool to play around with and develop the look and feel of the leaderboard was unbelievably valuable. So again, excellent work!
I'm working on the next small update before my exams. Version will be 145.
Changes
Custom Loading Screen
Several bugs with Blizzard edit box solved
Aggregate will be available for dialog items. Enable this property will make unselectable all dialog items related with this dialog item on the dropbox list.
Adding Liberty Campaign textures in the Texture Selector
SC2Bank files generated by clicking the "Save button" are now compatible with v140 and v141 versions.
Adding a "Style" property for Labels, allow you to set a correct style to your dialog item.
Improving performances when an item is selected in the Selector dropbox.
Be carreful @t users!
If you save your dialogs with the Blizzard Save button (F10 > Save), the next update will remove compatibility with these saved dialogs.
I strongly advice you to backup your dialogs with the Save button implemented by the map.
I am getting the same error with the drop-down box after adding a lot of objects - I can no longer edit any objects except the two most recent, since it now scrolls up as opposed to down.
This also makes it impossible for me to be able to export the MACRO code for the dialogs, since I can't select them.
Also, whenever I load my dialog's SC2Bank in the Designer, some objects are out-of-place, though I'm not sure why - it may have something to do with relative positions.
I will send a new version to Wolfrein to be transleted into russian this evening.
New update will be available soon (~ tuesday) and will solve several problems triggered by the 1.3 update.
To solve the problem you describe in the new version, you will check new option on dialog items named "Group :". This will hide in the dropbox all dialog items related to the dialog item you will mark the "Group" option as true.
Aggregate will be available for dialog items. Enable this property will make unselectable all dialog items related with this dialog item on the dropbox list.
Adding Liberty Campaign textures in the Texture Selector
SC2Bank files generated by clicking the "Save button" are now compatible with v140 and v141 versions.
Adding a "Style" property for Labels, allow you to set a correct style for your dialog item.
Trying an Improve for performances when an item is selected in the Selector dropbox.
Hi, this may be a dumb question... but how do I get the map to be in English? English is already a second language for me and I'm struggling to figure out what means what :)
so am i right, this is for crating dialogs ingame?
so i creat it in this prorgam and impelement in my maps?
if that is like i think its just amazing and i will take this for my campagne.
Some new pictures about the C# development progress below this post.
I'm trying to render the overview same as Starcraft 2. These properties are now well-managed :
Anchor
Offset
Size
Parent Dialog
Lock/Unlock
So the next version of Dialog Designer will be released for Windows platforms only, as a standalone software with Galaxy generated script. The "map" version of this tool will be updated also. I'm trying to manage panels system in Starcraft 2 Map development.
@Doubotis: Go
I think the rotation not working was caused by the image I was using. Your rotation setting probably works fine.
For exporting text, you should probably make a map version for each language, because this is an important aspect, especially for dialogs that are meant to be static or story telling.
I also noticed there is a pretty small limit on the # of characters allowed per label, I don't know if its your tool or blizzards restriction, but it sucks.
Amazing work Doubotis! This is a very useful tool.
I agree with Grimshad however, that being able to export text is extremely important. I too am making a leaderboard type dialog and without being able to show and modify the textual (or numerical) elements, a dialog isn't much good.
That said, just having this tool to play around with and develop the look and feel of the leaderboard was unbelievably valuable. So again, excellent work!
I'm working on the next small update before my exams. Version will be 145.
Changes
Be carreful @t users!
If you save your dialogs with the Blizzard Save button (F10 > Save), the next update will remove compatibility with these saved dialogs. I strongly advice you to backup your dialogs with the Save button implemented by the map.
Thank you so much for this! This tool will help make more professional maps easier.
Thanks again.
Doubotis,
I am getting the same error with the drop-down box after adding a lot of objects - I can no longer edit any objects except the two most recent, since it now scrolls up as opposed to down.
This also makes it impossible for me to be able to export the MACRO code for the dialogs, since I can't select them.
Also, whenever I load my dialog's SC2Bank in the Designer, some objects are out-of-place, though I'm not sure why - it may have something to do with relative positions.
Other than that, however, I love the tool.
@Beasttamer: Go
I will send a new version to Wolfrein to be transleted into russian this evening.
New update will be available soon (~ tuesday) and will solve several problems triggered by the 1.3 update.
To solve the problem you describe in the new version, you will check new option on dialog items named "Group :". This will hide in the dropbox all dialog items related to the dialog item you will mark the "Group" option as true.
Update 3.5 available !
Effective Changes
Download Link
http://www.sc2mapster.com/maps/dialog-designer/files/7-dialog-designer-beta-3-5/
In addition, I'm trying a new way for the translation. It's possible to find translation problems, then warn me if this is the case.
As I said, Dialog Designer 3.5 is now available...
Then I just want to "teasing" you with 2 pictures of my current project as an evolution of Dialog Designer.
I'm studying the feasibility of this project. It's coded in C# and I want the code be open source.
Hi, this may be a dumb question... but how do I get the map to be in English? English is already a second language for me and I'm struggling to figure out what means what :)
so am i right, this is for crating dialogs ingame?
so i creat it in this prorgam and impelement in my maps?
if that is like i think its just amazing and i will take this for my campagne.
@Doubotis: Go
holy mother!
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Some new pictures about the C# development progress below this post.
I'm trying to render the overview same as Starcraft 2. These properties are now well-managed :
So the next version of Dialog Designer will be released for Windows platforms only, as a standalone software with Galaxy generated script. The "map" version of this tool will be updated also. I'm trying to manage panels system in Starcraft 2 Map development.
I don't know if the new patch broke it, but these dialogs open when I move my over it instead of clicking.
I'm having an issue with the language and said mouse-over triggering of certain functions as well.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Huh, i assume this is dead project by now?
@Fen1kz: Go
Yeah.... And No.
I have problems to find the time to work on this project. And I hoped Blizzard resolve the problem with their UI interface but that's not the case...
I'will try to develop an update during the holidays. So maybe at September '
[Edit: Sorry for the necro-post]
not working for me ;( brw where do i put bank files on mac ox x system? i don't have eny bank folders