Are we going to be able to export our stuff and import it into the editor?
When the next version will be available, "yes".
"Yes" because you will be able to export it into XML.
But the XML doesn't allow many things without another piece of software to use these data...
For example a program that can takes XML and convert it into GalaxyScript.
If I find a system to make that directly within the game interface, i'll try this.
I have also another idea, but not sure about this (not very useful) : to have a new window, and this window will be able to show you the entire process to create the dialogs and their components.
I don't know when the next update of GalaxyEditor will be released, but if it's for the 1.2 version, it can be possible this map will be useless before the implementation of these features (GalaxyScript converter).
Im sorry to say that a bank file wouldnt be enough. It cant be saved over the interwebs. Or is it just used as an instruction?
This map is not done to be shared in Bnet network, it's just a development tool, downloadable on SC2Mapster or SC2Galaxy.net websites. These SC2Bank files are used for retreive all texture paths used by the game and propose these paths ingame, to make the Dialog GUI editing easier.
On SC2Mapster or SC2Galaxy, when you download the map, you get a .ZIP file, including the map and the 2 needed SC2Bank files.
Due to very efficiency of the map when launched, the limited number of results for the search filter has been increased to 50.
About that, the search speed is very surprising. The search is done directly in the file (approximatly more than 6000 entries), but this is instant!
Very good point for Starcraft 2 :]
Note about the 2 SC2Bank files... These files are generated with a piece of software that detect all *.dds files in MPQ files. This program is not available for the moment, but i will make an update of these SC2Bank files at each update of SC2.
I have added Render Mode and Rotation properties to several dialog item types.
Picture is attached. (in french, but don't be afraid, the update will be available for english users also).
Wow this is great, just watched this on the main page. Not only will creating UI be ridiculously more efficient, it will also help me figure out some of those features which have eluded me, such as how to get that changing borders.
I must say great work and thank you very much. This musty have taken a long time to set up. Can't wait till the saving is implemented.
wait ummmm....are you supposed to open this in the editor or with the actual program? cuz it won't let me run it with the program :/ and in the editor none of the ui shows up.. :(
I'm on a mac btw >.<. Does this even work on mac? Plz don't say bootcamp it...I can't (school partitioned the hard drive into two so I can't, well not without getting caught that is). I totally want to play around with this, even though im a complete noob lol.
Oh yeah, there isn't just one banks folder for me (theres like 5), so I just pasted the bank files into all of them. Hope thats fine lol.
You know what you could do? you could have Text files stored (or strings) in the banks and then you could define strings, like When you create an image, it saves the custom script for that in a string. When you create the dialog it saves CreateDialogScript which is CreateDialog( and then + parameters + ); in the end. It would be sooo efficent and easy and epic.
I hope what you get what i mean, to make the bank only a string/text containing a custom script.
@Colawaffle: Go
Thanks for the bump :)
The next version will be released in 3 weeks. The problem is caused by a massive accumulation of school work during these 2 next weeks :(
Being utterly annoyed with having to restart Sc2 everytime I wanted to check my UI, I love you for this.
Are we going to be able to export our stuff and import it into the editor?
When the next version will be available, "yes".
"Yes" because you will be able to export it into XML. But the XML doesn't allow many things without another piece of software to use these data...
For example a program that can takes XML and convert it into GalaxyScript. If I find a system to make that directly within the game interface, i'll try this.
I have also another idea, but not sure about this (not very useful) : to have a new window, and this window will be able to show you the entire process to create the dialogs and their components.
I don't know when the next update of GalaxyEditor will be released, but if it's for the 1.2 version, it can be possible this map will be useless before the implementation of these features (GalaxyScript converter).
Great work! Very usefull. Deserves a front page newsing!
/autobump
Some upcoming changes and ideas :
If you have any ideas for new improvements, don't hesitate :)
Im sorry to say that a bank file wouldnt be enough. It cant be saved over the interwebs. Or is it just used as an instruction?
This map is not done to be shared in Bnet network, it's just a development tool, downloadable on SC2Mapster or SC2Galaxy.net websites. These SC2Bank files are used for retreive all texture paths used by the game and propose these paths ingame, to make the Dialog GUI editing easier.
On SC2Mapster or SC2Galaxy, when you download the map, you get a .ZIP file, including the map and the 2 needed SC2Bank files.
This is amazing, Doubotis, ;).
/bump !
The 2nd version will be released this week-end.
Some words about the search system...
Due to very efficiency of the map when launched, the limited number of results for the search filter has been increased to 50.
About that, the search speed is very surprising. The search is done directly in the file (approximatly more than 6000 entries), but this is instant! Very good point for Starcraft 2 :]
Note about the 2 SC2Bank files... These files are generated with a piece of software that detect all *.dds files in MPQ files. This program is not available for the moment, but i will make an update of these SC2Bank files at each update of SC2.
I have added Render Mode and Rotation properties to several dialog item types.
Picture is attached. (in french, but don't be afraid, the update will be available for english users also).
PS: "R" button is for set the default texture.
Yo dawd we heard you like making dialogs so we make a dialog make from dialog so you can make dialogs while you make dialogs.
Thanks. Front page-ed
Wow this is great, just watched this on the main page. Not only will creating UI be ridiculously more efficient, it will also help me figure out some of those features which have eluded me, such as how to get that changing borders.
I must say great work and thank you very much. This musty have taken a long time to set up. Can't wait till the saving is implemented.
So will it generate script of the dialog that you can just copy paste to the trigger editor?
@Maknyuzz: Go
Not for the moment. The "Save" method creates a Bank file with all caracteristics of each dialog and dialog item.
About that, this is the next thing i want to implement.
wait ummmm....are you supposed to open this in the editor or with the actual program? cuz it won't let me run it with the program :/ and in the editor none of the ui shows up.. :(
I'm on a mac btw >.<. Does this even work on mac? Plz don't say bootcamp it...I can't (school partitioned the hard drive into two so I can't, well not without getting caught that is). I totally want to play around with this, even though im a complete noob lol.
Oh yeah, there isn't just one banks folder for me (theres like 5), so I just pasted the bank files into all of them. Hope thats fine lol.
WOW!
That deserves to be popular!
I'm bookmarking this for when I get enough time to start messing around with the editor again. Amazing work.
You know what you could do? you could have Text files stored (or strings) in the banks and then you could define strings, like When you create an image, it saves the custom script for that in a string. When you create the dialog it saves CreateDialogScript which is CreateDialog( and then + parameters + ); in the end. It would be sooo efficent and easy and epic.
I hope what you get what i mean, to make the bank only a string/text containing a custom script.
New version : Dialog Designer Beta 1.2
Changes
Upcoming changes (wednesday)
Download Link & Page
Download Dialog Designer Beta 2 - Loc. fixed | Project Page
Don't hesitate to report bugs with the data saving. I made several tests, but each case hasn't been verified.
There seems to be an issue with the text. Param/value is flooding the screen. Can I copy paste the save load triggers to the beta1 map instead to fix?
Also, is it possible to display the string of the applied texture on screen?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.