If you have played the original Starcraft you might have noticed the explosive capability of critters. This map is expanding on that, instead of shooting your enemies with turrets you click them to death. That’s the basis of the game; click till you fingers fatigue.
I don’t know if there are any other maps out there that does this but I sure know that there are games like this. If there aren’t any maps, well I’ve just hatched a new sub-genre (the click-genre).
Currently there’s no story behind how the critters have escaped from the zoo or how they conceived the idea to destroy the Confederacy. That I’ll leave you people to decide.
The mechanics is similar to any other tower defence or wave-attack defences. There’s no emphasis on tower building or mazing though (I’ll consider them later). This is simply endless clicking. Maybe your fingers will get a good work out and use it as an excuse to your friends that you’ve been working out… I don’t know about that and sorry if I’m doodling here I can’t help myself.
Things to work out:
I’m having troubles with certain things. Like what kind of waves should there be. That is, what variables should there be in each waves? The speed, the amount of clicking, the size of the critters and the number of critters is what I’ve come up with….(1)
Also I was considering how should the click counting system work. There is already a built in click counter but I could also make it count down in health, which may help in keeping track of the clicks for the players. However the built in click counter has the ability to reset itself if the clicking stops for a duration, this might come in handy….(2)
There’s also another thing to think about. What happens to after the clicking counter is set. Obviously the critter has to die. But maybe it could be invulnerable and you have to stop it (until a timer runs out) by clicking it which makes it stop moving or makes it burrow for a few seconds. Also there could be splash damage critters that could knock out other critters if it’s clicked to explode….(3)
Finally the order of waves. There could be 9 standard waves and then a boss wave (few very ‘strong’ critters). Or there could be a rest phase where it is really easy for the players to recover from the agonizing labour….(4)
Oh I forgot. I want to also ask how many players should there be? 4 is my guess since I don’t want too many people for the popularity system to not work in my favour….(5)
Hum… this seems too bland though. I find my concept fun but I don’t know how it’ll play out. I think there should also be cast able skills like psionic storm-like spell or slowing skill too. I don’t want to really put this one in but maybe turrets too which may act as a short lived helper or even maze?...(6)
If you got any other ideas or suggestions, or even criticism please go right ahead. Oh, but if you do want to make a comment about any things I’ve mentioned about please number them respectively to their paragraphs.
Additional mentions:
I’ll add some screen shots later once I’ve made some spawn-able critters and triggering systems. But if you like to contribute to any assets that you think may help in this project please do so. I’ll always credit those who help. Until next time laters.
CLICK DEFENCE
Some Details:
If you have played the original Starcraft you might have noticed the explosive capability of critters. This map is expanding on that, instead of shooting your enemies with turrets you click them to death. That’s the basis of the game; click till you fingers fatigue.
I don’t know if there are any other maps out there that does this but I sure know that there are games like this. If there aren’t any maps, well I’ve just hatched a new sub-genre (the click-genre).
Currently there’s no story behind how the critters have escaped from the zoo or how they conceived the idea to destroy the Confederacy. That I’ll leave you people to decide.
The mechanics is similar to any other tower defence or wave-attack defences. There’s no emphasis on tower building or mazing though (I’ll consider them later). This is simply endless clicking. Maybe your fingers will get a good work out and use it as an excuse to your friends that you’ve been working out… I don’t know about that and sorry if I’m doodling here I can’t help myself.
Things to work out:
I’m having troubles with certain things. Like what kind of waves should there be. That is, what variables should there be in each waves? The speed, the amount of clicking, the size of the critters and the number of critters is what I’ve come up with….(1)
Also I was considering how should the click counting system work. There is already a built in click counter but I could also make it count down in health, which may help in keeping track of the clicks for the players. However the built in click counter has the ability to reset itself if the clicking stops for a duration, this might come in handy….(2)
There’s also another thing to think about. What happens to after the clicking counter is set. Obviously the critter has to die. But maybe it could be invulnerable and you have to stop it (until a timer runs out) by clicking it which makes it stop moving or makes it burrow for a few seconds. Also there could be splash damage critters that could knock out other critters if it’s clicked to explode….(3)
Finally the order of waves. There could be 9 standard waves and then a boss wave (few very ‘strong’ critters). Or there could be a rest phase where it is really easy for the players to recover from the agonizing labour….(4)
Oh I forgot. I want to also ask how many players should there be? 4 is my guess since I don’t want too many people for the popularity system to not work in my favour….(5)
Hum… this seems too bland though. I find my concept fun but I don’t know how it’ll play out. I think there should also be cast able skills like psionic storm-like spell or slowing skill too. I don’t want to really put this one in but maybe turrets too which may act as a short lived helper or even maze?...(6)
If you got any other ideas or suggestions, or even criticism please go right ahead. Oh, but if you do want to make a comment about any things I’ve mentioned about please number them respectively to their paragraphs.
Additional mentions:
I’ll add some screen shots later once I’ve made some spawn-able critters and triggering systems. But if you like to contribute to any assets that you think may help in this project please do so. I’ll always credit those who help. Until next time laters.
DEFEND YOUR CASTLE
Yeah one of those things, but who's done that in sc2?
Click Defense from the mini-game contest of a year ago
The main problem with a click-defense is how to make it hard enough but not impossible.....
Would be nice to see a click-defense worked out nicely, instead of one made in 2 hours.