"Unlike traditional real-time strategy games, Outpost 2 emphasizes colony management over the destruction of enemies.
Morale is a critical factor for the colony, and because it can fluctuate rapidly, much of the player's attention is spent on ensuring that it remains at optimal levels. Low morale often results in decreased efficiency and worker shortages, which in turn can cause buildings to shut down. Morale is improved by maintaining a healthy surplus of basic necessities while it is decreased by food shortages.
Combat units can be built according to the player's specifications. There are three generic chassis, each of which can be equipped with one of eleven different weapon turrets; half of these are available to each faction. The technology for each chassis and weapon type must first be researched before it becomes available as an option."
This game is a freaking classic of RTS. It has lots of really great RTS mechanics that i aim to bring to a sc2 custom map.
Customize and build your own tanks
A morale system based on food, You need food and power to support buildings or they will shut down
unique mining system, You have to dig you're mines before you can start mining. These spots become points of conflict across the map
Build tubes to connect and power buildings.
Lots of non-combat buildings like
D.I.R.T which reduce loss of life from natural disaster.
Eco-Dome to increase food count
Science buildings, to increase research speed
Residential buildings to keep up morale.
Storage buildings -how much of each type of mineral you can hold at once is capped based on how many Storage units you have built. Each one takes more power from the reactors
Space Control tower/Ground to space mass drivers. to put satellites into space.
Observer satellites making Sweeps across the map once a day showing a strip of the map as it passes by.
day night system
Three kinds of materials
Multiple builder types
Convec*builds buildings*
Constructor*builds tubes, clears land*
miner *creates mines*
Truck *hauls minerals from mine, can also transport goods around.
Item based building system. Each building is built as a kit in the factory. You have to load up a kit into your convec, inorder for the convec to build anything.
I am looking for people with more experience than me in the editor. I'm getting it done step by step, but the main programer of my little team *of 2 lol* had to stop work.
I'm currently getting heavy into the editor so that I can finish the map on my own. But if you want to help take part in making what I believe will be one of the best multi-player maps on battenet throw me a PM and let me know what you would like to do to help out with the project. Despite how much work it will take I don't think of the features I've posted above are outside the scope of what we can do with the editor!
Please give the original a shot, and give this project a shot. It deserves one.
Also getting a mentor would be fantastic too if you don't have time to work on the map, someone I could one on one with to make the game of my dreams a reality.*
Plenty of mentors around, check in the general forums for a list of people that signed up for mentoring, also just post on the forums if the help is not needed immediately
This also seems more of a project work page, than a team recruitment, I'll move you to the right forum :)
Plenty of mentors around, check in the general forums for a list of people that signed up for mentoring, also just post on the forums if the help is not needed immediately
This also seems more of a project work page, than a team recruitment, I'll move you to the right forum :)
thanks again : )
I updated the post with better formatting to show my project goals : )
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Outpost 2 http://www.outpostuniverse.net/
"Unlike traditional real-time strategy games, Outpost 2 emphasizes colony management over the destruction of enemies.
Morale is a critical factor for the colony, and because it can fluctuate rapidly, much of the player's attention is spent on ensuring that it remains at optimal levels. Low morale often results in decreased efficiency and worker shortages, which in turn can cause buildings to shut down. Morale is improved by maintaining a healthy surplus of basic necessities while it is decreased by food shortages.
Combat units can be built according to the player's specifications. There are three generic chassis, each of which can be equipped with one of eleven different weapon turrets; half of these are available to each faction. The technology for each chassis and weapon type must first be researched before it becomes available as an option."
you can download and play the game here http://www.outpostuniverse.net/gamedownload.php
This game is a freaking classic of RTS. It has lots of really great RTS mechanics that i aim to bring to a sc2 custom map.
I am looking for people with more experience than me in the editor. I'm getting it done step by step, but the main programer of my little team *of 2 lol* had to stop work.
I'm currently getting heavy into the editor so that I can finish the map on my own. But if you want to help take part in making what I believe will be one of the best multi-player maps on battenet throw me a PM and let me know what you would like to do to help out with the project. Despite how much work it will take I don't think of the features I've posted above are outside the scope of what we can do with the editor!
Please give the original a shot, and give this project a shot. It deserves one.
Plenty of mentors around, check in the general forums for a list of people that signed up for mentoring, also just post on the forums if the help is not needed immediately
This also seems more of a project work page, than a team recruitment, I'll move you to the right forum :)
thanks again : )
I updated the post with better formatting to show my project goals : )