Anyways here's mine, I posted it to battle.net a full day after the contest ended, and it's grown to be #1 on multiple realms (according to scladder.com, but when I login to US battle.net I see another map over mine, is that one featured? I donno).
Anyway regardless, it's a rather small map and due to the time constraints, the fact I worked full time and was busy on two of the weekends during the contest (preparing for a big move), and actually started it a little bit after when blizzard announced the contest (I'm not sure if everyone did) but it's a fun one nevertheless. I plan on giving it a few updates to fix some of the imbalances and make the map a bit bigger.
The map may not stand out as much as some maps submitted that really change up the SC2 engine, but there's plenty of other things I did change you'll notice if you play it which are kind of cool (transforming planetary fortress, cool drop pod usage, splitting ultralisks, money for all players, building spawns and deaths using data editor, some neat abilities for some of the units, etc), it's primarily just fun.
Ring of Creation is a MoDification for Starcraft 2, the goal is to destroy the enemy base.
Some Lore...
The Umojan Protectorate created this arenas to train the Elite of Terrans for the hardest missions on the Koprulu sector, soon they understand the menaces that could find exploring the Universe.
The Protoss Intelligence Agency soon found out of this organization and wanted to understand more about their training methods, a generous offer appeared, willing to change knowledge and wisdom they have joined the challenge.
Queen of Blades, before the mutation were listed on their ranks to receive training, so she seeked for long time to also enter with the Zerg...
With a hostile partnership the arenas became an Oficial Sport Entertainment to measure their strengh, strategy against the champions of the each race.
Your mission is to pick up your Special Group of Units, get their Leader to help out in the hardest situation with their unique abilities and be the one to rule the Ring of Creation.
The Ring of Creation MoD will be a total conversion for Starcraft 2. Mixing Tower Defense and Arena the goal for the player is to destroy the enemy base or units. Each team got 3 rounds to get resources, buy and level up their units.
The red circle you see on screen isn't really a mouse cursor like you see in sc2. Its a unit that i instantly teleport infront of the banshee after i do some math that figures out a point relative to the banshee and the players camera pitch and yaw. It ends up becoming a cursor because it tells the player where they're firing.
Thank you. Yes, the current version is built specifically with the contest in mind. A showcase of what the engine is capable of and as polished as possible. Replayability is my first priority in the coming version.
i have see you video, what do you mean player cant attack player team or emeny?? The frist flood is Huge or small ?
If really could not attack other player then, how to get the tower ?(2 player at the small island )
Sorry for the delayed response.
The sole purpose of the game is to be the first team to reach 5000 points. This is done by having units on any of the 5 islands. Placing units on the island will start a 60 second timer. Once the timer expires, the team that owns the unit will begin to accumulate points.
So, this is why I have prevented teams from being able to directly attack each other's starting areas
As for the flooding, it occurs at random intervals and it is also random if the flood is major or minor. The duration of each flood is also random but never too long. Once the flood is gone, ground units can travel to the islands
The map my team submitted is NOTD (Night of the Dead). Unfortunately, it's only 5% done so it's still very incomplete. You can find the map by searching 'NOTD' in SEA & US servers.
Genre: Survival
Players: 8
Point of Difference: We aim to be the most polished survival map in Battle.Net 6 months from now
Dairy of a Drone is a single player game where you need to navigate your drones across a map full of hazards and obstacles. It combines elements of Frogger, Lemmings and 'bound' map.
I'm currently looking for a few more people to beta test. If you're interested, enjoy bound-style maps, and are on the US servers, drop me a PM.
Ah I didn't know there was a thread for this.
Anyways here's mine, I posted it to battle.net a full day after the contest ended, and it's grown to be #1 on multiple realms (according to scladder.com, but when I login to US battle.net I see another map over mine, is that one featured? I donno).
Anyway regardless, it's a rather small map and due to the time constraints, the fact I worked full time and was busy on two of the weekends during the contest (preparing for a big move), and actually started it a little bit after when blizzard announced the contest (I'm not sure if everyone did) but it's a fun one nevertheless. I plan on giving it a few updates to fix some of the imbalances and make the map a bit bigger.
The map may not stand out as much as some maps submitted that really change up the SC2 engine, but there's plenty of other things I did change you'll notice if you play it which are kind of cool (transforming planetary fortress, cool drop pod usage, splitting ultralisks, money for all players, building spawns and deaths using data editor, some neat abilities for some of the units, etc), it's primarily just fun.
Best of luck to everyone in the contest!
Oh yeah here's a run I did with commentary:
@Zurom: Go
i have see you video, what do you mean player cant attack player team or emeny?? The frist flood is Huge or small ?
If really could not attack other player then, how to get the tower ?(2 player at the small island )
Hey everyone! I just wanted to add my entry: The Secret Cow Map, to this list :)
Maybe you've already played it, or seen the video in the news. If not - here's a video which pretty much sums it up. I hope you like it!
look fun, but i think you should add some grass on the ground make it more bueatiful
The shooting look COOL, but there are no overheat ?
Ring of Creation is a MoDification for Starcraft 2, the goal is to destroy the enemy base.
Some Lore...
The Umojan Protectorate created this arenas to train the Elite of Terrans for the hardest missions on the Koprulu sector, soon they understand the menaces that could find exploring the Universe.
The Protoss Intelligence Agency soon found out of this organization and wanted to understand more about their training methods, a generous offer appeared, willing to change knowledge and wisdom they have joined the challenge.
Queen of Blades, before the mutation were listed on their ranks to receive training, so she seeked for long time to also enter with the Zerg...
With a hostile partnership the arenas became an Oficial Sport Entertainment to measure their strengh, strategy against the champions of the each race.
Your mission is to pick up your Special Group of Units, get their Leader to help out in the hardest situation with their unique abilities and be the one to rule the Ring of Creation.
The Ring of Creation MoD will be a total conversion for Starcraft 2. Mixing Tower Defense and Arena the goal for the player is to destroy the enemy base or units. Each team got 3 rounds to get resources, buy and level up their units.
Coming to you soon...
Visit our officially webpage - http://www.ringofcreation.com
BETA Testers - Apply here -> http://www.ringofcreation.com/?page_id=106
@Scharkee: Go
Where did you go to change the mouse cursor? Xd
Off topic a bit. But can you create a mod with triggers?
Data Editor, cursor tab
The red circle you see on screen isn't really a mouse cursor like you see in sc2. Its a unit that i instantly teleport infront of the banshee after i do some math that figures out a point relative to the banshee and the players camera pitch and yaw. It ends up becoming a cursor because it tells the player where they're firing.
@progammer: Go
wow there it is... looked everywhere else I swear. lol. Thanks. Thanks for replying also scharkee.
Typing of the Zerg
A typing game inspired by Typing of the Dead. You defend against waves of Zergs by typing the words above their head before they reach the blue line.
More details here.
New video up! (( BLIZZCON DEMO ))
Featuring
-ACT 1: Quest 1
-MOnster, Itemdrop and UniqueMonster stats are all randomized
-Better version of the Quest panel and Talent tree
-Working potion
-Skill : jump! Escape the battlefield with a long jump
-A working level up system, included XP bar
-Diablo2 sound integrate
-A better fast dynamic hack and slash gameplay
-lot of working item stats: +Magicfind, +casting speed%, attack speed%, Dex, etc...
more to info on http://www.sc2mapster.com/maps/tristram/
<<center>>
@Halohalo1: Go
That actually looks VERY CREATIVE. Not fun for long, but creative as contest map made only for contest.
@tigerija: Go
Thank you. Yes, the current version is built specifically with the contest in mind. A showcase of what the engine is capable of and as polished as possible. Replayability is my first priority in the coming version.
@Halohalo1: Go
Yp, that a good plan. Same here. Some did lose time to make their maps re-playable. Instead focusing on impressing people.
Yep, nice work Halo. We got another winner I suppose ;)
Sorry for the delayed response.
The sole purpose of the game is to be the first team to reach 5000 points. This is done by having units on any of the 5 islands. Placing units on the island will start a 60 second timer. Once the timer expires, the team that owns the unit will begin to accumulate points.
So, this is why I have prevented teams from being able to directly attack each other's starting areas
As for the flooding, it occurs at random intervals and it is also random if the flood is major or minor. The duration of each flood is also random but never too long. Once the flood is gone, ground units can travel to the islands
The map my team submitted is NOTD (Night of the Dead). Unfortunately, it's only 5% done so it's still very incomplete. You can find the map by searching 'NOTD' in SEA & US servers.
Genre: Survival
Players: 8
Point of Difference: We aim to be the most polished survival map in Battle.Net 6 months from now
Screenshots: http://www.facebook.com/notdstarcraft#!/album.php?aid=185320&id=155730404791
Website: http://www.notdstarcraft.com
Game Features
- 8 Classes
- 3 Chapters (20 mins of gameplay each)
- Automated Save/Load system
- Variable difficulty based on players/skill
- Missions & Sub-missions
Left 4 Zerg
I know it's a bit late but i was kinda busy so i didn't have the time to create a video of my map:
name: Left 4 Zerg (very creative isn't it)
Genre: something like survival
What makes our game different from others: Unlike any other survivalmap in our map the zombie/zerg - horde is controlled by another player.
Short preview (multiplayer game with basic explanation and some background info):
long preview (with concept explanation and theory)
Creators: Andreas Metz (Squirrel) and Alexander Grenus (Daishi)
Dairy of a Drone is a single player game where you need to navigate your drones across a map full of hazards and obstacles. It combines elements of Frogger, Lemmings and 'bound' map.
I'm currently looking for a few more people to beta test. If you're interested, enjoy bound-style maps, and are on the US servers, drop me a PM.