dont make a square map... What you get:
More space;
Use map space more effective
May be easier to implement since units either move in one direction or teleport; no corners to evaluate
Separates you from the board game
just my suggestion :)
Square map wont be a problem, just store the x and y coordinates of each property in an array and use these to give movement commands to the units. I'm not interested in what's easy to make, I'm interested in making a good looking and functioning monopoly map that actually looks like a monopoly board
@Fullachain
The 4 stations will be the 4 supercarriers that carried the Terrans to the Koprulu sector
Awesomely interesting project. I'd love to terrain something like that. Speaking of which, d'you have in mind what you're going to do with the terrain yet? Going from the 'out of the box' idea an earlier post gave, I was thinking you can make it *less* squaric and do some pretty interesting things with specific areas.
The original plan is to make it a traditional monopoly game, but I like the idea of going out of the box and thinking of making a non-standard version later.
Nice work. Looking forward a fully functional release soon. Just one suggestion, how about having Roll Dice button on the screen (visible to player in turn) so player can click it, auto pan camera to the dice, auto roll it, then pan back to show the unit moving, much more convenient.
I agree that the Dice system needs to be more simple and easier to access, because players want to keep their eyes on the board rather on the dice...
Maybe start working on a UI for this map?
Maybe set up a "card" system for this game so it'll appear on your screen as a Dialog, of which it can allow you to do various inputs, like trading properties for cash with other players, ON your turn.
This is a good idea and UI dialog for rolling dice wouldn't be that diffcult to make particlury if you used images as the dice for example. Its definly a thought. Loving it ethier way thou, movement seemed a bit off are you using points for movement? Because if you arn't well you probley should, they just work better and as for movment to make it smooth and keep the 'peices' near/on the same spot you cand use the order unit and queue the order for each move instead of just ordering them to the destination, will chain there movments and prevent them cutting around corners in paticluar.
You should have preset camera movements when a player rolls the dice... So it goes straight to the unit moving and then follows that unit. I noticed in your "Touring the Board" video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice... IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well?
Quote from Synth6983: You should have preset camera movements when a player rolls the dice… So it goes straight to the unit moving and then follows that unit. I noticed in your “Touring the Board” video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice… IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well? ——
I agree with the camera, you should make it so the game moves you as well… Becasue then if someone goes afk the game will still move on.
The camera's in that video were just quickly set up to demonstrate the movement of the units actually. There will be good camera work in the final product. Loving all the ideas and inputs btw, keep them coming, thanks.
Is this a dead project? The same idea occurred to me, but I don't want to step on anyone's toes. I'd be interested in working with you if your still interested in this project. If you're not, would you consider passing along what you've got so far? Credit would be given.
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Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
of all the good boardgames out there, everyone is just picking monopoly or risk. and monopoly is really one of the shittiest boardgames i played. so why everyone picks that?
of all the good boardgames out there, everyone is just picking monopoly or risk. and monopoly is really one of the shittiest boardgames i played. so why everyone picks that?
More correctly, everyone is choosing Risk. No one has made a Monopoly game in SC2 to completion, and it appears that only Alcoholix and myself have tried. Search for Risk on BNet - 20+ results. Now search for Monopoly - 0 results. I don't know what you're talking about. Risk is fairly easy to program. Monopoly is quite a bit harder.
You assesment of Monopoly is only your opinion, and most of the rest of the world likes the game. It is, afterall, the most popular board game in existance.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
i allready played one for sc2. it was bugged, but i didnt care cause the basic game idea is retarded beyond believe. you roll dice, you buy or pay. next player. thats like playing a tower defense where your tower already spawn in the right place when you push a button.
dont get me wrong, it is sure a good practise to convert it to a sc2 editor, however the concept is not suited for online play IN a real time strategy environment. like most boardgames it makes only fun when you see your opponents and interact with them socially.
interesting.. yes it is my oppinion. and the oppinion of the rest of the friggin boardgamecommunity. only because it is of the same age as a dinosaur and sold 7 trillion copies, it isnt the most popular boardgame in existence. thats chess afterall.
so to summarize this: i have respect of your work and i appreciate your contibution to the community, the question was just why you have chosen a stupid simple boardgame over a simple good boardgame. and there are many of that to chose from. just browse the listed site a bit when you are not familiar with boardgames.
My intentions are a little different than that. I used to play an old game "Monopoly Party" for the XBox. In that game, everyone took their turn at the same time. It changed very little about the game, except that it went by a lot faster (If two people landed on the same spot at the same time, and auction occurred between them). I don't want the games to last for hours, no one will play. But if you can get a decent online game of Monopoly that takes about a half an hour, people will play. Rolling, moving and buying are only part of Monopoly. The game gets much more interesting when trading is implemented.
I chose Monopoly because: 1) people like the game, and they will play it. 2) It's my favorite game, and I want to see it done in StarCraft II. I think it would be a lot of fun. 3) It's fairly simple, while still being challenging. As you said, it's good to cut my teeth with. 4) Unlike and RPG or a TD game, it requires almost no messing with the data editor. It's almost all triggers. I'm really good with triggers, but I hate the data editor. But this could be said about just about any board game. 5) It hasn't been done yet.
I didn't specificly pick Monopoly because it's a board game. I picked it because it's a fun game and I can immediately think of ways to build it with the map editor. I can't really think of many other board games that would translate well to StarCraft II. Obviously, Risk, because it's been done dozens of times already. Chess could be done, but I'm pretty sure it already has, and I'm pretty sure I wouldn't want to (too slow). The only other board game I think I'd even consider translating to SCII would be Axis & Allies. I don't believe that's been done either. I'd almost be willing to switch to A&A, but then there still wouldn't a Monopoly. Also, a lot of people would compare A&A to Risk. It would have to be an incredible game for people to play it. Monopoly would just have to be Monopoly, and people would play it.
Rollback Post to RevisionRollBack
Pocket Warriors - A pokemon-style game with SC2 units and full banking. New demo coming soon!
i would like a decent a&a. as i said there is allready a (imo poorly designed) monopoly.(author: irusvirus) on EU.
i would also like to see a stratego, 7 wonders or maybe a thunderstone. but i am getting off topic here. maybe i should do one myself =)
anyway i wish you good luck with your map. maybe i will play it sometime when it is on eu :)
i would like a decent aa. as i said there is allready a (imo poorly designed) monopoly.(author: irusvirus) on EU. i would also like to see a stratego, 7 wonders or maybe a thunderstone. but i am getting off topic here. maybe i should do one myself =)
anyway i wish you good luck with your map. maybe i will play it sometime when it is on eu :)
I'm making a board game inspired by Stratego and a version of chess I played as a mini game ages ago. We'll see how that turns out.
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Square map wont be a problem, just store the x and y coordinates of each property in an array and use these to give movement commands to the units. I'm not interested in what's easy to make, I'm interested in making a good looking and functioning monopoly map that actually looks like a monopoly board
@Fullachain
The 4 stations will be the 4 supercarriers that carried the Terrans to the Koprulu sector
values will be based on an old monopoly board
I haven't decided on the units yet
Awesomely interesting project. I'd love to terrain something like that. Speaking of which, d'you have in mind what you're going to do with the terrain yet? Going from the 'out of the box' idea an earlier post gave, I was thinking you can make it *less* squaric and do some pretty interesting things with specific areas.
The original plan is to make it a traditional monopoly game, but I like the idea of going out of the box and thinking of making a non-standard version later.
on a sidenote, setting up 200 variables in an array through the trigger editor sucks monkey nuts
@Alcoholix: Go
Nice work. Looking forward a fully functional release soon. Just one suggestion, how about having Roll Dice button on the screen (visible to player in turn) so player can click it, auto pan camera to the dice, auto roll it, then pan back to show the unit moving, much more convenient.
moar detail X/
Are you saying I should put more detail in the map, or do you want more detailed screenshots?
I agree that the Dice system needs to be more simple and easier to access, because players want to keep their eyes on the board rather on the dice...
Maybe start working on a UI for this map?
Maybe set up a "card" system for this game so it'll appear on your screen as a Dialog, of which it can allow you to do various inputs, like trading properties for cash with other players, ON your turn.
@dra6o0n: Go
This is a good idea and UI dialog for rolling dice wouldn't be that diffcult to make particlury if you used images as the dice for example. Its definly a thought. Loving it ethier way thou, movement seemed a bit off are you using points for movement? Because if you arn't well you probley should, they just work better and as for movment to make it smooth and keep the 'peices' near/on the same spot you cand use the order unit and queue the order for each move instead of just ordering them to the destination, will chain there movments and prevent them cutting around corners in paticluar.
You should have preset camera movements when a player rolls the dice... So it goes straight to the unit moving and then follows that unit. I noticed in your "Touring the Board" video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice... IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well?
Quote from Synth6983:
You should have preset camera movements when a player rolls the dice… So it goes straight to the unit moving and then follows that unit. I noticed in your “Touring the Board” video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.
Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice… IE: Pay Taxes, Pass Dice, Trade, etc etc
If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.
How are you gunna do trading and things of that nature as well?
——
I agree with the camera, you should make it so the game moves you as well… Becasue then if someone goes afk the game will still move on.
The camera's in that video were just quickly set up to demonstrate the movement of the units actually. There will be good camera work in the final product. Loving all the ideas and inputs btw, keep them coming, thanks.
Regards,
Alco
Is this a dead project? The same idea occurred to me, but I don't want to step on anyone's toes. I'd be interested in working with you if your still interested in this project. If you're not, would you consider passing along what you've got so far? Credit would be given.
of all the good boardgames out there, everyone is just picking monopoly or risk. and monopoly is really one of the shittiest boardgames i played. so why everyone picks that?
More correctly, everyone is choosing Risk. No one has made a Monopoly game in SC2 to completion, and it appears that only Alcoholix and myself have tried. Search for Risk on BNet - 20+ results. Now search for Monopoly - 0 results. I don't know what you're talking about. Risk is fairly easy to program. Monopoly is quite a bit harder.
You assesment of Monopoly is only your opinion, and most of the rest of the world likes the game. It is, afterall, the most popular board game in existance.
i allready played one for sc2. it was bugged, but i didnt care cause the basic game idea is retarded beyond believe. you roll dice, you buy or pay. next player. thats like playing a tower defense where your tower already spawn in the right place when you push a button.
dont get me wrong, it is sure a good practise to convert it to a sc2 editor, however the concept is not suited for online play IN a real time strategy environment. like most boardgames it makes only fun when you see your opponents and interact with them socially.
interesting.. yes it is my oppinion. and the oppinion of the rest of the friggin boardgamecommunity. only because it is of the same age as a dinosaur and sold 7 trillion copies, it isnt the most popular boardgame in existence. thats chess afterall.
so to summarize this: i have respect of your work and i appreciate your contibution to the community, the question was just why you have chosen a stupid simple boardgame over a simple good boardgame. and there are many of that to chose from. just browse the listed site a bit when you are not familiar with boardgames.
My intentions are a little different than that. I used to play an old game "Monopoly Party" for the XBox. In that game, everyone took their turn at the same time. It changed very little about the game, except that it went by a lot faster (If two people landed on the same spot at the same time, and auction occurred between them). I don't want the games to last for hours, no one will play. But if you can get a decent online game of Monopoly that takes about a half an hour, people will play. Rolling, moving and buying are only part of Monopoly. The game gets much more interesting when trading is implemented.
I chose Monopoly because: 1) people like the game, and they will play it. 2) It's my favorite game, and I want to see it done in StarCraft II. I think it would be a lot of fun. 3) It's fairly simple, while still being challenging. As you said, it's good to cut my teeth with. 4) Unlike and RPG or a TD game, it requires almost no messing with the data editor. It's almost all triggers. I'm really good with triggers, but I hate the data editor. But this could be said about just about any board game. 5) It hasn't been done yet.
I didn't specificly pick Monopoly because it's a board game. I picked it because it's a fun game and I can immediately think of ways to build it with the map editor. I can't really think of many other board games that would translate well to StarCraft II. Obviously, Risk, because it's been done dozens of times already. Chess could be done, but I'm pretty sure it already has, and I'm pretty sure I wouldn't want to (too slow). The only other board game I think I'd even consider translating to SCII would be Axis & Allies. I don't believe that's been done either. I'd almost be willing to switch to A&A, but then there still wouldn't a Monopoly. Also, a lot of people would compare A&A to Risk. It would have to be an incredible game for people to play it. Monopoly would just have to be Monopoly, and people would play it.
i would like a decent a&a. as i said there is allready a (imo poorly designed) monopoly.(author: irusvirus) on EU. i would also like to see a stratego, 7 wonders or maybe a thunderstone. but i am getting off topic here. maybe i should do one myself =)
anyway i wish you good luck with your map. maybe i will play it sometime when it is on eu :)
I'm making a board game inspired by Stratego and a version of chess I played as a mini game ages ago. We'll see how that turns out.