Im currently making "epic" singleplayer project CoA, and your imput will be very appreciated. Here is my project page where you can download the latest version of the map [v2]. Current plan is that story will span across several maps, few of my friends are working on ironing up the story and testing possibility of recording full voiceovers. Sadly i am working on everything else :D
few pics:
So, try it. Comment on it if you like it. Suggest some changes regarding the events/triggers, bug hunt, balance changes.
Thanks.
note: V3 will probably be online tommorow, expect more gameplay in it.
The intro text (loader screen), objectives and dialogs all have grammatical errors and/or typos.
Tarsalis "warp blade copy" should probably not be named that
The beacons (mainly at the first mineral field) and the range of the sensor tower show, which they probably shouldn't
The tech tree (F12) is a bit effed up, with copy units in both protoss and terran that probably shouldn't be there
No way to skip the cinematics
Tal Adun dies waaay too easily. 80 hp and slowest movement speed means that he can pretty much randomly end the game at any given point. This is extremely annoying
Gotta give you kudos on the dialog. Although it slips off every now and then, the terran and protoss stereotypes are just so spot on that I sometimes bursted out in laughter.
I fixed my previous lag problem. Turns out I was running Folding in the background >_<
Anyway, some more things that came to my attention:
The blue floating ships are called battlecruiser copy, with it's stats and death animation.
Talsaris melee weapon is very hard to use. In order to use it instead of the slower and weaker ranged attack, you have to manually walk up to every enemy before killing it.
The bombing scene in the end should really have a big pewpew/nuke sound in it. The fade to white is fine, but some kind of sound would make it nicer.
Realised some more stuff:
The Ivanco fight initialization can be accidently bypassed by following the northernmost part of the route.
Talsaris doesn't have Hold Position.
Stalkers have no real reason to have the unreseached blink ability showing.
I really enjoy the voiceovers. Map seems really great so far. Only errors I could find:
-Some grammatical errors in conversations.
- A random Zealot speaks twice. His audio clips are mixed up. The screen says "The beacon is powering up" but the audio says "The beacon is transmitting" then the screen says the Beacon is transmitting, but the audio says "The beacon is powering up.
- That large Grinder-looking doodad near the terran starport/armory can be walked through.
-When my hero died, it brought the screen to the far bottom left where a completely alive version of my hero was hiding.
Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!
Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.
Version notes: This v1.2 release of CoA map contains tons of changes here is the list:
New Loading text.
All voiceovers have increased volume now.
Fixed one big cutscene mixup.
Added more health, shields and speed for Tal'Adun.
Fixed names of Tarsalis weapons.
Archon beam of Tarsilas can only target Air units now.
Removed the range of Terran sensor tower.
Fixed ivanco's initialization area.
Stalkers have blink now.
Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
Added tons more "no walk" zones over some areas and doodads.
Added more Terran forces in the north base.
Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
Added another Missile Turret detector near Siege tank [i will make detector out of him later].
Beacons cant be selectable anymore.
Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order - move to point" order. Weird.]
Changed the flow of end cinematic, but its not done yet.
To do list:
skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
explosions at the end of the map [sound & camera shake]
personalised sounds for Tarsilas [when moving & attacking]
work on map 2 and continuation of Tarslalis adventure
Im currently making "epic" singleplayer project CoA, and your imput will be very appreciated. Here is my project page where you can download the latest version of the map [v2]. Current plan is that story will span across several maps, few of my friends are working on ironing up the story and testing possibility of recording full voiceovers. Sadly i am working on everything else :D
few pics:
So, try it. Comment on it if you like it. Suggest some changes regarding the events/triggers, bug hunt, balance changes.
Thanks.
note: V3 will probably be online tommorow, expect more gameplay in it.
Full v1.0 version of my map has hit the servers few minutes ago. It features FULL VOICEOVERS for all ingame cinemantic.
Give it a try, and post your impressions. http://www.sc2mapster.com/maps/call-ancestors-v0-1/
Enjoy.
Tested v1.0 and here are the problems I found:
Gotta give you kudos on the dialog. Although it slips off every now and then, the terran and protoss stereotypes are just so spot on that I sometimes bursted out in laughter.
OK thanks for impressions, I will try to improve the map.
I fixed my previous lag problem. Turns out I was running Folding in the background >_<
Anyway, some more things that came to my attention:
to do
done
Realised some more stuff:
i will look into tarsalis' hold position state...
I really enjoy the voiceovers. Map seems really great so far. Only errors I could find:
-Some grammatical errors in conversations. - A random Zealot speaks twice. His audio clips are mixed up. The screen says "The beacon is powering up" but the audio says "The beacon is transmitting" then the screen says the Beacon is transmitting, but the audio says "The beacon is powering up. - That large Grinder-looking doodad near the terran starport/armory can be walked through. -When my hero died, it brought the screen to the far bottom left where a completely alive version of my hero was hiding.
Really enjoyed it so far though!
Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!
Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.
Version notes: This v1.2 release of CoA map contains tons of changes here is the list:
To do list:
Get the map @ http://www.sc2mapster.com/maps/call-ancestors-v0-1/files/7-call-of-ancestors-v1-2/
ENJOY, and post impressions if you want!