-Damage system updated: Divided into two category
-Minimum Damage:unaffected by armor
-Random damage: -1 damage/armor
(UI shows combined damage)
-Level 1 weapons give +1 Minimal damage and +1 Random damage
-Level 2 Weapons give +2 minimal damage
-Level 1 and 2 armor gives +2 armor instead of 1
-smaller improvements, bugfixes
-Damage system updated:
- doing 50-100% of the maximum damage
- divided into two category
-basic damage: -1 damage/armor
-piercing damage: unaffected by armor
-ui shows effective damage (minimum damage dealt all the time-maximum damage)
- Fixed Elven Ranger update
- Added Dwarven Demolition Squad/Goblin Sapper
- small improvements, fixes
"Join the army,' they said. See the world,' they said. I'd rather be sailing."
Would you rather explore the oceans too? Then prepare for our next Wc2 map land-dwellers. It will be a Fierce Ocean Combat! This original Wc2 map is all about naval combat as every player start on one of the eight islands. There is no other way to conquer your foes than sailing your almighty armada and hoping your transport ships land safely.
With the next map we will add bug fixes and improvements too.
Prepare your warm clothes, next map and version is coming soon!
Thank you very much. My first rts was also Warcraft 2 and its my personal favorite still. You can try modern gameplay mode wit him, its closer to the Sc2 style with unlimited selection, building queue, rally point, few autocastable abilities and increased supply/farm. He may find it easier to get into Wc2 with it. Host can select between them when he create a game.
Anyway today I added the Gryphon Rider and Dragon to the game so now you can enjoy the full tech-tree of Warcraft 2 :D
We are working on a coop campaign mode for the mod similar to the Starcraft 2 commander coop. It means you will be able to collect in game credits by playing our maps and you will be able to unlock different heroes of Warcraft 2 with these credits. Each hero will have altered tech-tree with different play styles including new units, structures, abilities and upgrades. The more altered the tech-tree the more expensive the hero will be. You will be able to choose the default tech tree of both races as a start.
Currently I'm working on the tech-tree of these heroes:
Teron Gorefiend: relying on hordes of undead, like skeletal grunts that have a chance to reanimate again, skeletal archers that infest enemies, death knights etc.
Gul'dan: Using warlocks, Daemons and other forbidden units. Using an Altered Warcraft 1 tech tree.
Zul'jin: Trolls. Instantly get Troll berserker upgrade, Dire Trolls, Bear Riders etc.
Cho'gall: Ogre Mage specialist. Instantly get Ogre-Mage upgrade and Bloodlust.
Turalyon: Paladin specialist. Instantly get Paladin and heal, have a greater healing upgrade.
Alleria: Elves. Instantly get Elven Ranger upgrade etc.
Lothar: Leading the remnants of the Stormwind armies. Altered Warcraft 1 tech tree with conjurers, clerics etc.