Updated Main page about the new ideas concerning the wow based project. Also here are some picture from a warcraft 3 remake gameplay i did against computer
Actually we are in contact already and helping each other, I don't want to fuse our project with them totaly because they do it differently than us (i use regular editor, and they use mpq editing and self writen programs as we talked) . Also they only want to work on wc3 and we have greater plans (wc1-wc3 then wow ones) I'm working on all the three warcraft games data i put on pause a little the wc1 remake and worked on the wc3 and started recreate the wc2 as i lost it. As you can see on the screenshots, orc race is in good state, also undead it means most of upgrades, weapons, stats added mostly need to work on abilities and actors
I know that this is a WIP but I think there could be more work put into the grass look. All the units are barely visible on it in it's current phase of development.
Actualy that is a map i did in 10 second for test warcraft 3 , It isn't made by our Terrainer, but i can show you some real Terain Gameplay from wc1 remake. Alos Watch Our moddb page, there are screenshots of mapst from topdown view.
Nice to see you're still working on this. I put my faith in you.
Of course, there's also a group of people working on WarCraft: A New Dawn, the unofficial sequel to WC3. Do you know of them? They have nice assets and I'm sure they'd be able to share some team colored non-WoW models with you.
Looks very cool. May I ask how you got the WoW textures to work? I imported the textures first, saved and closed the editor as advised before importing the models, but still get missing spots or no textures altogether on some models. The tutorial thread I used was so old that I wonder if patches since then have altered the process.
thank you. Actually they have wow models too, just highly edited and added team color. Some of them got from us and wow contect remake mod theme. So i have those models or have better. And as good news Orly again have free time so he start working on models again. Wich models are 100% made by him.
@ChewableProzac: Go
Maybe you put the textures to wrong location. Some of the textures use the root as location, some of them use the Assets/Textures and some of them use completely different. so you have to know the path your model use to reach the textures. If the Textures in wrong location the model can not find it. Also in the newest patch i found that after a good importing it will show it as black but if you go to preview (or now cinematic editor) it will show with texture.
Also a night elf Huntress Hall WIP, wc1 orc Town Hall wich i forgot to upload here and a Necropolis Concept art.
@Domper: Go
How might one figure out this path? And does the extension tga vs dds still matter? An old thread I was looking at said to renamed the tga's to dds, but that did nothing for me.
@Mozared: Go
yes, we are working slowly because everybody have/had small amount of free time, but we are working on it and try to do it as blizz like as its possible.
Orly updated the icon picture so i put it here too.
this project looks awesome- I love doing that kind of terrain hit me up if you guys need help.
@Milfeus: Go Is this project still alive?
Yes, it is.
The WarCraft I human campaign is completed, the orc campaign follows and the model working.
+Ark+
@TheHolyArk: Go When? When? When? I'm simply IMPATIENT! Playing Warcraft 1 remade in SC2 is a dream!! :)
As Blizzard says: When its done
Updated Main page about the new ideas concerning the wow based project. Also here are some picture from a warcraft 3 remake gameplay i did against computer
Sorry for Doublepost. Picture Pack two
On a russian site there is a project called Wow Content Remake, and the author posted here: http://www.starcraft2.sc2mapster.com/forums/resources/project-workplace/42987-warcraft-3-content-remake-on-sc2/ I think that if you join forces you can do an even better job, since those guys are remaking Warcraft 3, while you at the moment Warcraft 1.
@TheTorrasque: Go
Actually we are in contact already and helping each other, I don't want to fuse our project with them totaly because they do it differently than us (i use regular editor, and they use mpq editing and self writen programs as we talked) . Also they only want to work on wc3 and we have greater plans (wc1-wc3 then wow ones) I'm working on all the three warcraft games data i put on pause a little the wc1 remake and worked on the wc3 and started recreate the wc2 as i lost it. As you can see on the screenshots, orc race is in good state, also undead it means most of upgrades, weapons, stats added mostly need to work on abilities and actors
@Domper: Go
I know that this is a WIP but I think there could be more work put into the grass look. All the units are barely visible on it in it's current phase of development.
@Leruster: Go
Actualy that is a map i did in 10 second for test warcraft 3 , It isn't made by our Terrainer, but i can show you some real Terain Gameplay from wc1 remake. Alos Watch Our moddb page, there are screenshots of mapst from topdown view.
Nice to see you're still working on this. I put my faith in you.
Of course, there's also a group of people working on WarCraft: A New Dawn, the unofficial sequel to WC3. Do you know of them? They have nice assets and I'm sure they'd be able to share some team colored non-WoW models with you.
Looks very cool. May I ask how you got the WoW textures to work? I imported the textures first, saved and closed the editor as advised before importing the models, but still get missing spots or no textures altogether on some models. The tutorial thread I used was so old that I wonder if patches since then have altered the process.
@SGTMeowmers9: Go
thank you. Actually they have wow models too, just highly edited and added team color. Some of them got from us and wow contect remake mod theme. So i have those models or have better. And as good news Orly again have free time so he start working on models again. Wich models are 100% made by him.
@ChewableProzac: Go Maybe you put the textures to wrong location. Some of the textures use the root as location, some of them use the Assets/Textures and some of them use completely different. so you have to know the path your model use to reach the textures. If the Textures in wrong location the model can not find it. Also in the newest patch i found that after a good importing it will show it as black but if you go to preview (or now cinematic editor) it will show with texture.
Also a night elf Huntress Hall WIP, wc1 orc Town Hall wich i forgot to upload here and a Necropolis Concept art.
Awesome project! Do most of the buildings have animations?
@Andrettin: Go
not yet, as in sc2 building and death animation will be seperate models.
@Domper: Go How might one figure out this path? And does the extension tga vs dds still matter? An old thread I was looking at said to renamed the tga's to dds, but that did nothing for me.
@ChewableProzac: Go
Experience with it, try first the root then the Assets\Textures, and yeah you must remove the model before moving and reimport it after save close.
Orly started working on the icons for warcraft 1 remake, here is some of them the last one is wip.
Slow but steady. Still following this from time to time.
Hope it's not gonna end up being a domper :D
(the word's Dutch for 'letdown')
@Mozared: Go yes, we are working slowly because everybody have/had small amount of free time, but we are working on it and try to do it as blizz like as its possible.
Orly updated the icon picture so i put it here too.
Bump : our first portrait