Lets do a SC2MAPSTERS COMUNITY project to help out if you accept our help we will gladly jump in. Im sure triggers mapsters will jump in, DATA mapsters will come in running, UI mapsters will fight to help and terrainers ohhh im sure you will have pleanty of them. Good luck on youre project and best for you to make tread on recruiting for your mod.
You should be a high ranked KGB officer or Putin himself in order to be well informed about the project's progress.
However there is a secret information leaked:
СОМЯДDS, THE SECЯЕТ VIDEO FEДТИЯIИG GДMEPLAУ PЯОСЕSS IS IИ РОST PЯОDИCTIOИ STДGE ДT THE MOMENT. ДИD IT WILL BE ЯELEДSED BУ THИЯSDДУ ИЕХТ WEEK. LETS DЯIИК SOME VODKД
The Hype is real once more. Thanks for the ubercrypted info! A question... You will use or adapt some of the War3 HD assets released by Blizzard on the PTR (even if they are way less polygons if compared with your ones)?
We used only the horse of new Blizzard's Archmage and animations of HD models will be used in future. Special effects will also be used (they are already in use in the gameplay video) We have already recorded a 18 minutes long video in Full HD and 30 frames per second framerate and cut it into 5 minutes in order to make it more vivid. However, I think that there will be a long version after a couple of weeks.
"Strength" was misspelled in the hero panel and in the tome description
Blizzard spell fx were ugly. Use Jaina's Blizzard model from Heroes (already using their ability aiming splats)
Don't use the ugly starcrafty range indicator. Look at how range indicators are handled in Heroes.
Buildings need ground splats. It's a small touch but it adds greatly a building's visuals (rather than looking painted onto the terrain).
Interesting project. Models and portraits are nice. What's your completion on HQ models from war3? Seems like it will take a LONG time to get high poly models for each race, even if you borrow from Heroes as much as possible.