Is there any chance you'll be distributing the map once you've gone as far with it as you intend to go?
I understand there will be no gameplay, I'd just like to try running around. I think my computer could handle it.
That's really excellent work. I was linked here from The Escapist newsie.
Good show old bean.
I will keep on adding more stuff to it and when it's full of RPG elements it would be a waste of time to not add gameplay. So when I find more great RPGs element I will look for someone who will add gameplay to it.
But when I don't find the time to put more work onto the map I will maybe release it how it is but this map is just 5 days old so lets wait for what I can add first :)
Posted on YouTube, then extended here due to the character limit.
This truly is a work of art. Being a programmer, artist, and map creator myself, I'm not paying attention to "omfg lolz look dungeon awesome mods lolz", but rather the feats of some very specific things that were done to make it like that. While the converting of all the models (really, just the crystals, Alexstraza, the Draenei, and I suppose music, although that's not a model) took quite awhile, some very interesting things did it for me. For example, the autofollow of the goats that is triggered when you walk near them is interesting, a small detail, but done nonetheless. Also how they stop if you walk far enough away. Kind of like, "ahh what the hell, they're just walking away, they don't wanna talk to me /sadface". Also, how you put a mountain above the dungeon, to make it seem underground. For a moment I was considering it actually being underground, but then I realized, "wait, this kind of pathing couldn't happen the way the GE handles texture height", and upon looking, I realized it was just a model, skinned to be similar to the mountain's terrain (not exactly, though, which is what make me realize). I think that adapting World of Warcraft to be in StarCraft II is really amazing, and though it could never be multiplayer at this rate (how many models do you intend to use? could make it very big), it's a great thing nonetheless. Not to mention harnessing the StarCraft II graphics engine for something like this. It's like giving old, rusty cars a new paintjob, and then waxing them afterwards. On top of making them look superb compared to their older selves, you make them polished as well, and it really shows of. Great job, and I look forward to seeing more. I would REALLY love to play this map, or rather, game (even though I HATE WoW).
Hi glomby, I have a suggestion for you and your map, I have see when u join play the map the music start when the laoding bar is complete and in this point the music start. Here my suggestion, start the music when the loading bar isn't complete, is even better when the character is at stake otherwise seems to start just because we're in the game, instead just if you put already since you are loading the map it seems more uniform, do not know if I explained what it means. And for background while the map is in loading i suggest a good image of undead warlock with behind a big infernal :).
Yes that's exactly my plan (when I really begin to make this project bigger :) )
You can make a large connected world with regions like in a MMO but with loadtimes between them. But a single region isn't that small you can add a lot of different quests with a few hours of playtime on each map.