first of all, my projects arent that good, like 3rd person games, side scrollers or other amazing stuff people doing around here.
im not that much into this code thingy so i decided to stay simple, just make some remakes from broodwar UMS, and keep the rts gameplay part.
im telling this in front to clearify that noone should expect some stunning projects here, i just keep it simple like tower defenses or herowars etc..
so my idea now..
its easy..
a training-map where you choose your race, choose what to train - offense or defense - and then against which race.
after that you choose serval strategies to train and just start like a normal game.
(like, choose protoss, defense strategies against terran, early reaper rush. after that you have your base, a countdown to introduce the gamestart and an timer for the first reaper to arrive.
now u have to build like you would do in an actual melee ladder game, and try to defend that reaper harass.
probably including a timer to start, to see how long you need for your first like stalker to build, to imporve it etc.)
the idea behind that is, im sure there are lots of new players to this game, just not being able to win against like early rushes in starcraft2, or dont know how to counter what unit etc.
they could train this stuff against other players, but finding them isnt that easy, so this map would help a lot.
this map wont be a good training for pro´s and thats also not what it should be.
its just for new players to learn basic stuff, to get used to the game, to learn timings and things like that.
im also thinking about implementing tutorial parts, like what to build to counter this and that strategy, to remind using forcefields during battle or whatever.
so i opened this thread because i
1. wanna hear if there are people that like this idea, probably wanna join it and help me working on that map (i think it wont be easy, scripting AI attacks due triggers etc.) and
2. - the most important part - i need strategies.
i need the basic strategies, like a 14 pool speedling rush zerg buildorder, and things like that from all races.
im also open to ideas and all kinds of infos.
hope there are some good players around that could provide strategic informations.
You mean like a map that consists of scenarios that can be manipulated?
It's kinda hard to get AI to use it at this time, because if you could turn on AI, give them a set amount of mineral and which building they start off with, you could probably get them to do something...
Obviously, if you get a AI Terran to do a walling opener, chances are it might not even build units properly.
the AI doesnt have to build units or bases for real at the moment... probably in a future after sc2 release version
for now it would work just with timings, like to know how long it takes to have an reaper ready if you instantly tech for it.
after that there could be an base that just spawns the buildings after they could be built on that time, also the unit and make it attack.
so like i said, creating this stuff with trigger would be how it works.
again, its the timings that count and not any micro stuff...
i can navigate an reaper over triggers to the mineral line and let him attack their, righ? thats all and thats enough.
its about countering the unit and the time when it arrives, and not to outmicro someone others micro.
if im able to actually have an unit there, at the time the fasstest reaper could be in my base, then my map works like it should.
So you only need a simple melee map, with your base on a elevation in the middle, and at random, different units may attack.
Basically...
Adaptation Defense?
Reaper hitting mineral lines... Dark Templars striking the base... Ghost attempting to nuke...
Siege Tanks trying to take out your defenses... Banshees trying to destroy your base using cloak...
But of course, maybe add a gui into the game so, you can reset everything back to zero and erase every unit that appeared, and redo it.
Maybe even allow triggers to set up so you can decide against which race to face off, thus the trigger will modify the game and replace the cpu base with a new base.
Imagine buttons on your screen allowing you to control how the enemy attacks you, except the timing of it are not determined by your actions.
see this..
you start the map, but got nothing else then a menu where you choose your race.. you can reopen this menu with a command or whatever.
lets say youre a protoss player in the ladder, your skill isnt that bad, but you get owned very heavy from mass mutas and dont know how to defend against it.
you start the map, choose protoss. after that you choose defense tactics, because defending against mutas is defense, sure.
then you choose the race and strategy to defend against - in this case you would choose zerg, and then u see possibilitys like "speedling rush, 9 pool, nydus drop, mutalisks" - you choose mutalisks, and on a predefined spont that actually could be a mainbase with expansion from lost temple or smth similar, you start like a melee game - the game doesnt starts directly, a countdown timer gives you some seconds to be ready.
after that you just have to play melee like you would - but you train against mass mutas, so not against preventing it, against defending your base from it.
there could be an countdown timer that tells you when the first mutalisks arrive, there could be an tutorial that tells you, how to defend, and what you have to build, probably reminds you "its xx until the enemy arrives - get some HT´s!"
its not like a defense ums map, where you defend against random melee style waves, its for training purpose, you actually choose with what race you wanna train what tactic.
all i need for that is buildorders, timings and tactics in general..
i know a speedling build, but thats all i got :/ im watching some replays to get information, but thats why i ask here, because this one isnt made in some days - i need helpers, and i need tactics/strategies
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Hello Everyone.
first of all, my projects arent that good, like 3rd person games, side scrollers or other amazing stuff people doing around here. im not that much into this code thingy so i decided to stay simple, just make some remakes from broodwar UMS, and keep the rts gameplay part.
im telling this in front to clearify that noone should expect some stunning projects here, i just keep it simple like tower defenses or herowars etc..
so my idea now..
its easy.. a training-map where you choose your race, choose what to train - offense or defense - and then against which race. after that you choose serval strategies to train and just start like a normal game.
(like, choose protoss, defense strategies against terran, early reaper rush. after that you have your base, a countdown to introduce the gamestart and an timer for the first reaper to arrive. now u have to build like you would do in an actual melee ladder game, and try to defend that reaper harass. probably including a timer to start, to see how long you need for your first like stalker to build, to imporve it etc.)
the idea behind that is, im sure there are lots of new players to this game, just not being able to win against like early rushes in starcraft2, or dont know how to counter what unit etc. they could train this stuff against other players, but finding them isnt that easy, so this map would help a lot.
this map wont be a good training for pro´s and thats also not what it should be. its just for new players to learn basic stuff, to get used to the game, to learn timings and things like that.
im also thinking about implementing tutorial parts, like what to build to counter this and that strategy, to remind using forcefields during battle or whatever.
so i opened this thread because i 1. wanna hear if there are people that like this idea, probably wanna join it and help me working on that map (i think it wont be easy, scripting AI attacks due triggers etc.) and 2. - the most important part - i need strategies. i need the basic strategies, like a 14 pool speedling rush zerg buildorder, and things like that from all races.
im also open to ideas and all kinds of infos.
hope there are some good players around that could provide strategic informations.
kind regards, PatchOne
You mean like a map that consists of scenarios that can be manipulated?
It's kinda hard to get AI to use it at this time, because if you could turn on AI, give them a set amount of mineral and which building they start off with, you could probably get them to do something...
Obviously, if you get a AI Terran to do a walling opener, chances are it might not even build units properly.
the AI doesnt have to build units or bases for real at the moment... probably in a future after sc2 release version
for now it would work just with timings, like to know how long it takes to have an reaper ready if you instantly tech for it.
after that there could be an base that just spawns the buildings after they could be built on that time, also the unit and make it attack.
so like i said, creating this stuff with trigger would be how it works.
@PatchOne: Go
I don't think you can ever get a trigger to micro the reaper well enough to be a real threat. Without micro, the reaper rush doesn't work.
again, its the timings that count and not any micro stuff...
i can navigate an reaper over triggers to the mineral line and let him attack their, righ? thats all and thats enough.
its about countering the unit and the time when it arrives, and not to outmicro someone others micro.
if im able to actually have an unit there, at the time the fasstest reaper could be in my base, then my map works like it should.
@PatchOne:
So you only need a simple melee map, with your base on a elevation in the middle, and at random, different units may attack.
Basically...
Adaptation Defense?
Reaper hitting mineral lines... Dark Templars striking the base... Ghost attempting to nuke...
Siege Tanks trying to take out your defenses... Banshees trying to destroy your base using cloak...
But of course, maybe add a gui into the game so, you can reset everything back to zero and erase every unit that appeared, and redo it.
Maybe even allow triggers to set up so you can decide against which race to face off, thus the trigger will modify the game and replace the cpu base with a new base.
Imagine buttons on your screen allowing you to control how the enemy attacks you, except the timing of it are not determined by your actions.
thats kinda how i meant it.
see this.. you start the map, but got nothing else then a menu where you choose your race.. you can reopen this menu with a command or whatever.
lets say youre a protoss player in the ladder, your skill isnt that bad, but you get owned very heavy from mass mutas and dont know how to defend against it. you start the map, choose protoss. after that you choose defense tactics, because defending against mutas is defense, sure. then you choose the race and strategy to defend against - in this case you would choose zerg, and then u see possibilitys like "speedling rush, 9 pool, nydus drop, mutalisks" - you choose mutalisks, and on a predefined spont that actually could be a mainbase with expansion from lost temple or smth similar, you start like a melee game - the game doesnt starts directly, a countdown timer gives you some seconds to be ready.
after that you just have to play melee like you would - but you train against mass mutas, so not against preventing it, against defending your base from it.
there could be an countdown timer that tells you when the first mutalisks arrive, there could be an tutorial that tells you, how to defend, and what you have to build, probably reminds you "its xx until the enemy arrives - get some HT´s!"
its not like a defense ums map, where you defend against random melee style waves, its for training purpose, you actually choose with what race you wanna train what tactic.
all i need for that is buildorders, timings and tactics in general..
i know a speedling build, but thats all i got :/ im watching some replays to get information, but thats why i ask here, because this one isnt made in some days - i need helpers, and i need tactics/strategies