I know, cheesy name, but here it goes.
I'm working on another campaign map, so far its half way completed. So I'm going to show you guys what I'm up to, this time, the campaign will be much better then the last, and also a lot longer :) ehh, not to mention a tad bit more challenging :)
General Idea:
-Use limited forces as you battle your way through swarms of Zerg, using the money you get from killing them to request reinforcements to help you - but be careful, lose your warp prism, and lose your reinforcements :)
-Killing the 3 hatcheries will end the scenario in Victory... For now.... I plan to later add more to the scenario, Perhaps a cerebrate that attacks? And has a BOSS BAR? :D
Here is the basic rundown. You start with 4 zealots and a hero immortal. Using a warp prism, you can use a custom AI to select what you want to warp in. You can choose from either 4 Stalkers, 4 zealots 3 Sentry's, or a combination of high/dark templar (1&1) In order to do this, you must have your warp prism in phase mode, and your hero near warp prism. Clicking the custom UI button will initiate the warp in.
Now on to our hero unit. We have here is a immortal named Duramis, a powerful immortal that is equipped with a special cannons capable of firing Ion Blasts. This powerful ability is capable of eliminating anything in its area of effect, and can be used in a far range, however, it has a 120 second cooldown, and be warned, it also can hit your own units (Witch can really make the campaign difficult) This is demonstrated in the below video.
Now back to warp ins. These warp ins cost minerals, so how do you obtain such minerals without a base? Well, this is not very original, but killing units will get you minerals, allowing you to warp in on the spot. I also incorperated Text Tags, witch will tell you how much minerals you get from a kill.
Heres a video demonstrating most of this :)
So, here is a overall view of the campaign
What you will see in the campaign
-Alternate method of getting reinforcements without constantly building them.
-Enhanced UI (Use of text tags - Use of UI buttons)
-Clever event triggers
-Further enhanced tranmissions (Based on leaked campaign videos)
-Use of AI (If I can figure it out)
Current Problems:
-Request reinforcements triggers are REALLY buggy.
-Need to work on terran little more.
-Need to further work on the hero immortals special ability (Ion Blaster)
-Need to balance out some of the units.
-Some triggers need small tweaks.
Download will be available once I complete a rough version of the map.
So what do you guys think, have any suggestions? feedback? let me know!
I think you got a good solid sounding campaign, but you need to make it stand out more ya know. If you want people to play it and enjoy it and have you making more then you need to think creatively think of something someone else might not.
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I know, cheesy name, but here it goes. I'm working on another campaign map, so far its half way completed. So I'm going to show you guys what I'm up to, this time, the campaign will be much better then the last, and also a lot longer :) ehh, not to mention a tad bit more challenging :)
General Idea: -Use limited forces as you battle your way through swarms of Zerg, using the money you get from killing them to request reinforcements to help you - but be careful, lose your warp prism, and lose your reinforcements :)
-Killing the 3 hatcheries will end the scenario in Victory... For now.... I plan to later add more to the scenario, Perhaps a cerebrate that attacks? And has a BOSS BAR? :D
Here is the basic rundown. You start with 4 zealots and a hero immortal. Using a warp prism, you can use a custom AI to select what you want to warp in. You can choose from either 4 Stalkers, 4 zealots 3 Sentry's, or a combination of high/dark templar (1&1) In order to do this, you must have your warp prism in phase mode, and your hero near warp prism. Clicking the custom UI button will initiate the warp in.
Now on to our hero unit. We have here is a immortal named Duramis, a powerful immortal that is equipped with a special cannons capable of firing Ion Blasts. This powerful ability is capable of eliminating anything in its area of effect, and can be used in a far range, however, it has a 120 second cooldown, and be warned, it also can hit your own units (Witch can really make the campaign difficult) This is demonstrated in the below video.
Now back to warp ins. These warp ins cost minerals, so how do you obtain such minerals without a base? Well, this is not very original, but killing units will get you minerals, allowing you to warp in on the spot. I also incorperated Text Tags, witch will tell you how much minerals you get from a kill.
Heres a video demonstrating most of this :)
So, here is a overall view of the campaign
What you will see in the campaign -Alternate method of getting reinforcements without constantly building them. -Enhanced UI (Use of text tags - Use of UI buttons) -Clever event triggers -Further enhanced tranmissions (Based on leaked campaign videos) -Use of AI (If I can figure it out)
Current Problems: -Request reinforcements triggers are REALLY buggy. -Need to work on terran little more. -Need to further work on the hero immortals special ability (Ion Blaster) -Need to balance out some of the units. -Some triggers need small tweaks.
Download will be available once I complete a rough version of the map.
So what do you guys think, have any suggestions? feedback? let me know!
I think that I really need to see how you did the Spawn thing!
I think you got a good solid sounding campaign, but you need to make it stand out more ya know. If you want people to play it and enjoy it and have you making more then you need to think creatively think of something someone else might not.