I'm going to have to bump this....Looks amazing. I saw your post about having a trailer soon... Any ETA on that? I'd love to news this once you guys get a video up.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Like i hope all said above: Amazing! But i hope you will throw in "diffrent" RTS mechanics then SC2 because it can be quite hard to compete with =P IDK if a "hero" like thing will fit in (prolly not... ) but i think maybe thats what some people perhaps miss in SC2 (I could be totally wrong) like e.g Mechs.
They said at the start they're adding things like airstrikes to mix it up a bit, as well as letting you upgrade your mechs independently of one another. Like the battle cruiser was supposed to be originally. I'll re-state my previous question, too.
Quote from Zeldarules28:
I'm going to have to bump this....Looks amazing. I saw your post about having a trailer soon... Any ETA on that? I'd love to news this once you guys get a video up.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Hey gents, sorry for my disappearance. The past couple of weeks have been a mad scramble to meet some deadlines!
SO: to give a bit of a status update, we've just completed the first rough draft of the trailer. The script is done, the footage has all been filmed, and the music is set. We are now looking for a voice actor actually (if anyone here is interested, let me know) and then the editing needs to be cleaned up and finalized.
We are nearly finished with a teaser/promo website and about 10 new screenshots. We've been sitting on these shots for a couple weeks now.... anxious to get this out there!!
We may have this all ready by the end of the week (I sincerely hope...) if not, then next week is looking pretty realistic.
I might just be me, but as far as I'm concerned, the only thing you guys need to do is throw up some gameplay footage... Creating trailers takes valuable time. A lot of it. Time that might just as easily have been used to create some better gameplay :)
Asides from that, this looks great and I can't wait to see and hopefully play the final results!
Wow this is professional quality level work here, I really hope your project actually gets completed, unlike so many other mods. I would love to see some gameplay mechanics in action.
zeldarules28: Thanks for the offer, I'll definitely send you a message when we're ready to go!
We're real close on the trailer now - but that idea of a video with gameplay / developer commentary on top I really like.
I'll absolutely do something like that once we are done with this trailer. I may do a walkthrough of our gameplay, show off the mech's, special powers, and so forth sometime in the near future. We'll need to set a few more mechanics in place beforehand though, some of the stuff is still in early conceptualization stage in need of better FX.
Since you guys have been so patient, I figured what the hell, it's screenshot time. Here's one of the screen's I've been holding on to for a while, plenty more will come alongside the trailer.
Trailer? Gameplay? I'm literally about to die of anticipation. So if I suddenly stop posting, you guys will know why.
Details on resource system? Like sc2 or something new?
How are you releasing this all? Obviously if you have single player maps and multiplayer maps you have to distribute the files offline...so people could steal your work. And can all of this fit on battle net (limited space + 2 minute upload timeout) ?
Details on the differences between the 2 races. Are the truly different, or are they like Wc2; clones of each other with different models? Or more like starcraft- where each race plays totally different?
So supply gathering - the gameplay is not finalised. In fact, we've only just uploaded a barebones version (with no art or anything) to battlenet to do some multiplayer testing. As of right now, there is one primary resource that is collected by building an extractor on top of a deposit. Extractors can be upgraded a few different ways. It's a little similar to Company of Heroes in that we've scattered these deposits all over the map, kindof forcing the player to move outwards.
We are experimenting with an "ammo" system that is used to launch special attacks and secondary abilities. Things like calling in an airstrike cost ammo points, calling a bombing run, artillery strike, etc. This isn't set in stone though.
So on gameplay/faction differences, think of it a little bit like C&C. They both /roughly/ play the same, gather resources the same way, but their units have different functions. Where one faction has very expensive advanced/exotic units, the other side is more of you standard military force with tanks, jets, helicopters, and so forth. We will definitely release a lot more info about these factions once WE know exactly how they will play. At this point, we are still testing ourselves to see what's good and fun.
And finally trailer progress - it's coming along. We are still editing and looking for a voice actor but we are shooting for next week.
Really appreciate the interest, (especially you, zelda :P) I just hope I haven't hyped this up too much... don't want to let anyone down with this trailer. Hopefully it'll be worth it.
Daisy Chain dependencies ftw :D
This is one of the most promising/ambitious/exciting projects I've seen on the boards. I can't wait until the video .
@hawkerhurricane: Go
I'm going to have to bump this....Looks amazing. I saw your post about having a trailer soon... Any ETA on that? I'd love to news this once you guys get a video up.
Like i hope all said above: Amazing! But i hope you will throw in "diffrent" RTS mechanics then SC2 because it can be quite hard to compete with =P IDK if a "hero" like thing will fit in (prolly not... ) but i think maybe thats what some people perhaps miss in SC2 (I could be totally wrong) like e.g Mechs.
@SheogorathSC: Go
They said at the start they're adding things like airstrikes to mix it up a bit, as well as letting you upgrade your mechs independently of one another. Like the battle cruiser was supposed to be originally. I'll re-state my previous question, too.
yeah i am with zelda we have been promised a trailer for a while!!!
I WANT IT!
Hey gents, sorry for my disappearance. The past couple of weeks have been a mad scramble to meet some deadlines!
SO: to give a bit of a status update, we've just completed the first rough draft of the trailer. The script is done, the footage has all been filmed, and the music is set. We are now looking for a voice actor actually (if anyone here is interested, let me know) and then the editing needs to be cleaned up and finalized.
We are nearly finished with a teaser/promo website and about 10 new screenshots. We've been sitting on these shots for a couple weeks now.... anxious to get this out there!!
We may have this all ready by the end of the week (I sincerely hope...) if not, then next week is looking pretty realistic.
@alexbis: Go
I might just be me, but as far as I'm concerned, the only thing you guys need to do is throw up some gameplay footage... Creating trailers takes valuable time. A lot of it. Time that might just as easily have been used to create some better gameplay :)
Asides from that, this looks great and I can't wait to see and hopefully play the final results!
@alexbis: Go
I'd love to see the trailer as well as gameplay with a simple voiceover. Kind of like . Basically anything you feel like giving :D
Anyways once you get the video up, send me a PM and I will find a spot for you on the news. I've been waiting quite a while for this ;)
Wow this is professional quality level work here, I really hope your project actually gets completed, unlike so many other mods. I would love to see some gameplay mechanics in action.
zeldarules28: Thanks for the offer, I'll definitely send you a message when we're ready to go!
We're real close on the trailer now - but that idea of a video with gameplay / developer commentary on top I really like.
I'll absolutely do something like that once we are done with this trailer. I may do a walkthrough of our gameplay, show off the mech's, special powers, and so forth sometime in the near future. We'll need to set a few more mechanics in place beforehand though, some of the stuff is still in early conceptualization stage in need of better FX.
Since you guys have been so patient, I figured what the hell, it's screenshot time. Here's one of the screen's I've been holding on to for a while, plenty more will come alongside the trailer.
i so need to see this map :)
The screen shot is another amazing one yet again.
@alexbis: Go
Just a little question: how will players gather resources?
Also, the new photo looks awesome; keep up the good work! I'm looking forward to this trailer...
@Nebuli2: Go
My question exactly ;)
Resource gathering is a giant part of starcraft, and most games do it differently.
I am bumping this because I can.
And don't try to tell me I can't. Answer me!! ;)
And I want a video NOW! :D
How much work is laid in one unit or building? :)
More questions
Alrighty, some answers.
So supply gathering - the gameplay is not finalised. In fact, we've only just uploaded a barebones version (with no art or anything) to battlenet to do some multiplayer testing. As of right now, there is one primary resource that is collected by building an extractor on top of a deposit. Extractors can be upgraded a few different ways. It's a little similar to Company of Heroes in that we've scattered these deposits all over the map, kindof forcing the player to move outwards.
We are experimenting with an "ammo" system that is used to launch special attacks and secondary abilities. Things like calling in an airstrike cost ammo points, calling a bombing run, artillery strike, etc. This isn't set in stone though.
So on gameplay/faction differences, think of it a little bit like C&C. They both /roughly/ play the same, gather resources the same way, but their units have different functions. Where one faction has very expensive advanced/exotic units, the other side is more of you standard military force with tanks, jets, helicopters, and so forth. We will definitely release a lot more info about these factions once WE know exactly how they will play. At this point, we are still testing ourselves to see what's good and fun.
And finally trailer progress - it's coming along. We are still editing and looking for a voice actor but we are shooting for next week.
Really appreciate the interest, (especially you, zelda :P) I just hope I haven't hyped this up too much... don't want to let anyone down with this trailer. Hopefully it'll be worth it.
Still waiting ;) Quite impatiently, I might add.